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Disciple of Sakura rolled 12 6-sided dice:
2, 5, 1, 3, 1, 3, 5, 6, 1, 4, 3, 5
Total: 39 (12-72)
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Posted: Fri Apr 02, 2010 5:44 pm
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Disciple of Sakura rolled 12 6-sided dice:
4, 4, 6, 2, 2, 5, 1, 3, 4, 4, 3, 3
Total: 41 (12-72)
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Posted: Fri Apr 02, 2010 5:46 pm
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Disciple of Sakura rolled 12 6-sided dice:
3, 2, 2, 4, 4, 1, 2, 5, 5, 4, 6, 1
Total: 39 (12-72)
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Posted: Fri Apr 02, 2010 5:48 pm
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Disciple of Sakura rolled 12 6-sided dice:
4, 6, 2, 6, 6, 1, 1, 1, 4, 2, 1, 6
Total: 40 (12-72)
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Posted: Fri Apr 02, 2010 5:49 pm
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Disciple of Sakura rolled 8 6-sided dice:
5, 4, 2, 4, 3, 6, 5, 2
Total: 31 (8-48)
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Posted: Fri Apr 02, 2010 5:49 pm
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Posted: Fri Apr 02, 2010 5:53 pm
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Disciple of Sakura rolled 7 6-sided dice:
1, 4, 2, 5, 4, 5, 1
Total: 22 (7-42)
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Posted: Fri Apr 02, 2010 6:30 pm
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Posted: Fri Apr 02, 2010 7:40 pm
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Posted: Fri Apr 02, 2010 8:33 pm
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Posted: Sat Apr 03, 2010 5:30 am
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iPedo Jacior Please explain these mysterious, "weapon groups." EDIT: I found it!! EDIT EDIT: What would morningstars count under?
I'd say Maces and Clubs.
Yeah, that's what makes the most sense.
I just added another section to the front page that should clear up most questions.
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Posted: Sat Apr 03, 2010 12:45 pm
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Posted: Sat Apr 03, 2010 3:00 pm
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Posted: Sat Apr 03, 2010 3:37 pm
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Truthfully I had no intention of using firearms. Might use smokepower (like gun powder in the Forgotten Realms) for explosives. As for the weapon groups, Cleric for Simple weapons, Metal domain (given as an extra due to 3rd level of Techsmith) gives Martial Weapon Proficiency or Exotic Weapon Proficiency (as appropriate) and Weapon Focus with my choice of either a hammer or warhammer as bonus feats.
Also, I was thinking about something more interesting... There are weapon enhancements called Morphing and Sizing, and was wondering if I put them on a improvised weapon like a wrench that I could morph it into other things like a screwdriver, and actual weapons like hammers and maces. Since the improvised weapons are still considered weapons, I figured that it would make sense to be able to use these enchantments.
Morphing: +1 You can reshape a morphing weapon into any other melee or thrown weapon of the same size and type (light, one-handed, or two-handed). For instance, a morphing greatsword could become a spear, greataxe, or dire flail. If a single weapon created with the morphing property becomes a double weapon, only one end of the double weapon retains the weapon's magical bonus, although the other end is masterwork. If a double weapon created with the morphing property becomes a single weapon, it can have the properties of either end of the original double weapon. The properties of the other end are dormant but not lost; they become active again when the morphing weapon once again becomes a double weapon.
Sizing: +5,000gp Activating a sizing weapon changes its size category to any other that you desire. (From a Small-sized weapon to a Large-sized weapon for example)
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