I think I'll try a Crane, Daidoji Iron Warrior to be exact. Might prove a useful addition to the team.
Player: BegrudginglyGood
Name: Daidoji Kasumi
Clan: Crane
School: Daidoji Iron Warrior [Bushi]
Rank: 1
Insight: 127
Experience: 24+21+5-10 = 40/40
Glory: 1
Honor: 6.5
Status: 1
Taint: None
Heritage: N/A
EARTH: 3
WATER: 2
FIRE: 2
AIR: 2
VOID:
SKILLS
Battle (Perception) - 1
Defense (Reflexes) - 2
Iaijutsu (Reflexes) - 2______________(2 XP spent)
Kenjutsu (Agility) - [Katana] - 3________(5 XP spent)
Kyujutsu (Reflxes) - 1
Polearm (Agility) - [Bisento] - 3___________(5+2 XP spent)
Athletics (Strength) - 2________________(3 XP spent)
Meditation (Void) - 1_______________________(1 XP spent)
Etiquette (Awareness) - 2________(3 XP spent)
MASTERY ABILITIES
Kenjutsu (Katana) - 3
Total of all damage rolls made with sword is increased by 1k0
Reroll any dice that results in a 1 when using this skill.
Polearm (Bisento) - 3
During first round of skirmish, gain a bonus of +5 to initiative score if wielding this weapon. Last for First Round only.
Reroll any dice that results in a 1 when using this skill.
ADVANTAGES
Quick Healer (Stamina is considered to be two ranks higher)________(3 XP spent)
Wealthy (2 koku extra per 1 point spent, minus 1 point from total due to Crane Clan)________(2 XP spent)
DISADVANTAGES
True Love - Must spend a void point to choose duty over lover, if given the choice.________(Gained 3 XP)
Daikoku's Curse - -1k1 to all Commerce rolls, and starting koku is reduced by 1.________(Gained 3 XP)
Obtuse - Fine things don't interest you, the cost of increasing High Skills (apart from Investigation or Medicine) is doubled.________(Gained 4 XP)
TECHNIQUES, SPELLS, KATA, KIHO, SHADOWLANDS POWERS
Rank 1 - The Force of Honor
Honor Rank (6.5 [rounded down] - 4 to wounds at each Wound Rank. Bonus of +1k0 to all attack rolls in Attack Stance.
EQUIPMENT/CURRENCY
Heavy Armor
Sturdy Clothing
Daisho
Polearm
Travelling Pack (Bottle of bleach, makeup kit, Mask, perfume, hand mirror, small tent, week's rations, spare kimono and sandals, bottle of water, tatami mat)
9+6 = 15 koku - 12 koku for Bisento = 3 koku
COMBAT
Weapons
*+1k0 to all attack rolls if in Attack Stance* Only goes to 8k4 if in Full Attack Stance.
Katana - Att:7K3-5 - Dmg: 6K2 - Medium, Samurai - Can spend one void point to add 1k1 to damage roll (Kenjutsu 3 +1k0 to damage already added)
Bisento - Att: 7k3-5 - Dmg: 5k3 - Large
Armor
TN To Be Hit = 30 [{3 x 5) + 5 + 10}]
Other Modifiers:
Initiative
4k3
Wounds
HEALTHY (+0): 0/17
NICKED (+3): 0/8
GRAZED (+5): 0/8
HURT (+10): 0/8
INJURED (+15): 0/8
CRIPPLED (+20): 0/8
DOWN (+40): 0/8
OUT (+N/A): 0/8
Healing - Stamina considered to be 5
= 2x5+1 = 11 wounds healed per night
DESCRIPTION
During the Destroyer War, her father a well known Iron Crane was injured during the first year at the Kaiu Wall. He returned home to sit out the end of the War, unable to continue fighting after losing an arm to the mandibles of some centerpede shadowlands creature.
The family, living well within the fertile and protected Crane territory was relatively unharmed until towards the end of the war. As time went on, and Kasumi went from playing in the fields as a young child and getting spoilt with new clothing and sweet smelling fragrances, to beginning her training and the teachings she would live by from then on. She saw the devestation on the faces and bodies of refugee's who were seeking shelter, often they would seek out her unscathed youthful face and ask her to help them meditate.
Escaping the death that awaited them in neighbouring lands, the flow of people increased until at one point the large house that Kasumo lived in with her family was over flowing with wounded.
Unlike perhaps the Crane who lived within larger cities, or those immediately involved in the political world, Kasumi was not sheltered from the pain and suffering that littered the land. Very few were, considering the state of the empire at that time. She was however still raised to respect the laws and structure that the Crane Clan helped maintain, and the role they played in assisting the Emperor. The Daidoji Family's teachings also instilled how strength and ruthlessness were often a necessity, when diplomacy broke down. And, as was a custom, she is always impeccably dressed and groomed. Speaking with a graceful tongue and a sharp mind, whilst wielding a bisento or katana with a sure grip and a balanced step.
She has two brothers and a younger sister, with both of her parents still living.
Kasumi was hastily rushed through her graduation ceremony towards the end of the war, however her training up until then to become a Daidoji Iron Warrior went like clockwork. Showing determination and spirit, Kasumi was both humble and steadfast, traits inspired by her mother and father.
At the age of fourteen, not long ago, Kasumi defended her home from bandits. Not by herself of course, but whilst her brothers and father sort to chasing off the ruthless men, she was left to defend her mother and sister alone. Slipping through, several bandits met the blade of her bisento before help arrived. Now, at the age of sixteen she has been sent away from home to aid in the Emperor's orders to chart more land, Kasumi seeks to maintain order and humanity...whilst protecting the Cartographer's life at the cost of her own if necessary.
Wearing her hair unbound and free, dyed white to resemble and show respect to her Crane ancestors, her smooth pale skin and light blue eyes give her a soft and airy look. However she speaks with maturity beyond her years, and holds a weapon as though it has purpose.
On the inside she is a good person, caring and kind, but having been raised within a culture that see's other Clans as less civilized, she often gets into trouble trying to culture others.
Born: 10th day of the Month of Hida, 1158
Name: Daidoji Kasumi
Clan: Crane
School: Daidoji Iron Warrior [Bushi]
Rank: 1
Insight: 127
Experience: 24+21+5-10 = 40/40
Glory: 1
Honor: 6.5
Status: 1
Taint: None
Heritage: N/A
EARTH: 3
- Stamina: 3________(+1 [Daidoji Family])
Willpower: 3________(12 XP spent)
WATER: 2
- Strength: 2
Perception: 2
FIRE: 2
- Agility: 3________(+1 Daidoji Iron Warrior)
Intelligence: 2
AIR: 2
- Reflexes: 3________(12 XP spent)
Awareness: 2
VOID:
- Void: 2
Current Void Points: 2
SKILLS
Battle (Perception) - 1
Defense (Reflexes) - 2
Iaijutsu (Reflexes) - 2______________(2 XP spent)
Kenjutsu (Agility) - [Katana] - 3________(5 XP spent)
Kyujutsu (Reflxes) - 1
Polearm (Agility) - [Bisento] - 3___________(5+2 XP spent)
Athletics (Strength) - 2________________(3 XP spent)
Meditation (Void) - 1_______________________(1 XP spent)
Etiquette (Awareness) - 2________(3 XP spent)
MASTERY ABILITIES
Kenjutsu (Katana) - 3
Total of all damage rolls made with sword is increased by 1k0
Reroll any dice that results in a 1 when using this skill.
Polearm (Bisento) - 3
During first round of skirmish, gain a bonus of +5 to initiative score if wielding this weapon. Last for First Round only.
Reroll any dice that results in a 1 when using this skill.
ADVANTAGES
Quick Healer (Stamina is considered to be two ranks higher)________(3 XP spent)
Wealthy (2 koku extra per 1 point spent, minus 1 point from total due to Crane Clan)________(2 XP spent)
DISADVANTAGES
True Love - Must spend a void point to choose duty over lover, if given the choice.________(Gained 3 XP)
Daikoku's Curse - -1k1 to all Commerce rolls, and starting koku is reduced by 1.________(Gained 3 XP)
Obtuse - Fine things don't interest you, the cost of increasing High Skills (apart from Investigation or Medicine) is doubled.________(Gained 4 XP)
TECHNIQUES, SPELLS, KATA, KIHO, SHADOWLANDS POWERS
Rank 1 - The Force of Honor
Honor Rank (6.5 [rounded down] - 4 to wounds at each Wound Rank. Bonus of +1k0 to all attack rolls in Attack Stance.
EQUIPMENT/CURRENCY
Heavy Armor
Sturdy Clothing
Daisho
Polearm
Travelling Pack (Bottle of bleach, makeup kit, Mask, perfume, hand mirror, small tent, week's rations, spare kimono and sandals, bottle of water, tatami mat)
9+6 = 15 koku - 12 koku for Bisento = 3 koku
COMBAT
Weapons
*+1k0 to all attack rolls if in Attack Stance* Only goes to 8k4 if in Full Attack Stance.
Katana - Att:7K3-5 - Dmg: 6K2 - Medium, Samurai - Can spend one void point to add 1k1 to damage roll (Kenjutsu 3 +1k0 to damage already added)
Bisento - Att: 7k3-5 - Dmg: 5k3 - Large
Armor
TN To Be Hit = 30 [{3 x 5) + 5 + 10}]
Other Modifiers:
Initiative
4k3
Wounds
HEALTHY (+0): 0/17
NICKED (+3): 0/8
GRAZED (+5): 0/8
HURT (+10): 0/8
INJURED (+15): 0/8
CRIPPLED (+20): 0/8
DOWN (+40): 0/8
OUT (+N/A): 0/8
Healing - Stamina considered to be 5
= 2x5+1 = 11 wounds healed per night
DESCRIPTION
During the Destroyer War, her father a well known Iron Crane was injured during the first year at the Kaiu Wall. He returned home to sit out the end of the War, unable to continue fighting after losing an arm to the mandibles of some centerpede shadowlands creature.
The family, living well within the fertile and protected Crane territory was relatively unharmed until towards the end of the war. As time went on, and Kasumi went from playing in the fields as a young child and getting spoilt with new clothing and sweet smelling fragrances, to beginning her training and the teachings she would live by from then on. She saw the devestation on the faces and bodies of refugee's who were seeking shelter, often they would seek out her unscathed youthful face and ask her to help them meditate.
Escaping the death that awaited them in neighbouring lands, the flow of people increased until at one point the large house that Kasumo lived in with her family was over flowing with wounded.
Unlike perhaps the Crane who lived within larger cities, or those immediately involved in the political world, Kasumi was not sheltered from the pain and suffering that littered the land. Very few were, considering the state of the empire at that time. She was however still raised to respect the laws and structure that the Crane Clan helped maintain, and the role they played in assisting the Emperor. The Daidoji Family's teachings also instilled how strength and ruthlessness were often a necessity, when diplomacy broke down. And, as was a custom, she is always impeccably dressed and groomed. Speaking with a graceful tongue and a sharp mind, whilst wielding a bisento or katana with a sure grip and a balanced step.
She has two brothers and a younger sister, with both of her parents still living.
Kasumi was hastily rushed through her graduation ceremony towards the end of the war, however her training up until then to become a Daidoji Iron Warrior went like clockwork. Showing determination and spirit, Kasumi was both humble and steadfast, traits inspired by her mother and father.
At the age of fourteen, not long ago, Kasumi defended her home from bandits. Not by herself of course, but whilst her brothers and father sort to chasing off the ruthless men, she was left to defend her mother and sister alone. Slipping through, several bandits met the blade of her bisento before help arrived. Now, at the age of sixteen she has been sent away from home to aid in the Emperor's orders to chart more land, Kasumi seeks to maintain order and humanity...whilst protecting the Cartographer's life at the cost of her own if necessary.
Wearing her hair unbound and free, dyed white to resemble and show respect to her Crane ancestors, her smooth pale skin and light blue eyes give her a soft and airy look. However she speaks with maturity beyond her years, and holds a weapon as though it has purpose.
On the inside she is a good person, caring and kind, but having been raised within a culture that see's other Clans as less civilized, she often gets into trouble trying to culture others.
Born: 10th day of the Month of Hida, 1158