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Posted: Wed May 29, 2013 3:47 pm
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Posted: Wed May 29, 2013 8:20 pm
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Posted: Wed May 29, 2013 8:30 pm
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Also, concerning the numbers of the game... the thing I'm worried about with a large group in this one is since you guys will effectively be doing the same thing, the PBP aspect will slow it down with so many. I made it 7 instead of Reev's 8 because I'm expecting 2 to drop to the standard 5.
So there's currently 9 of you (7 with completed sheets in time, with Kowsauni and Klaus filling in the other spots). So here's the deal:
I want two of you to volunteer to NOT be in this game. It can be Kowsauni OR Klaus OR anyone who beat the deadline.
In exchange, the two volunteers will choose the other 2 games I'll run, and be reserved a spot in said game. It doesn't HAVE to be from that list, but it has to be from the sources I have available: oWoD, nWoD, D&D 4e, D&D Essentials, D&D 3.5, Pathfinder, 3:16, Mutants & Masterminds (2nd or 3rd editions), Trail of Cthulhu, Anima, Eclipse Phase, Star Wars d20, Star Trek, Cthulhu Tech, d20 Modern, Monsterhearts, In Nomine, All Flesh Must Be Eaten, or Legend of the Five Rings (3rd or 4th edition).
If you want to play a system I listed above but don't like my pitch from my other thread of game's I'm going to make, then give me a generic pitch and I'll work around it (such as, "A D&D 4e game about devils!" or "A Star Wars game where you're the Empire!" or whatever). If I can do it, that's what I'll do. Though I'd definitely prefer my own ideas from the other thread because I already have them mentally fleshed out.
EDIT: If there's a game system I didn't list but you think is REALLY interesting and I might like it, feel free to suggest that as part of your volunteer vote. I'll look into it and tell you what I say.
Nobilis 3rd edition is a likely candidate because I've played in it, as is Apocalypse World. Nobilis is a game where you play a god of a particular concept/aspect in a world of other gods, but internal politics keep various parties at odds with one another - and there's a mutual enemy who's trying to undo all of creation, which blows. Apocalypse World is EXACTLY what it says on the tin, and tends to be hugely popular with anyone who plays it.
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Posted: Wed May 29, 2013 8:31 pm
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Posted: Wed May 29, 2013 8:40 pm
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Posted: Wed May 29, 2013 8:50 pm
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Posted: Thu May 30, 2013 12:18 am
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Posted: Thu May 30, 2013 9:50 am
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Posted: Thu May 30, 2013 10:05 am
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Posted: Thu May 30, 2013 6:34 pm
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Posted: Thu May 30, 2013 9:32 pm
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Here is a list I came up with, of ten luxuries that the settlement might have.
There's 7 players. I want each of you to choose one of those luxuries. Whatever is left, you don't have.
Outhouses - Everyone poops, even adventurers. Without any Outhouses, people will have to resort to using bedpans and (hopefully) leaving the settlement to dispose of their waste. All around hygiene goes down, and danger goes up with so many people leaving the boundaries for personal business. Blacksmith's Stables & Clothier - Adventurer's gear can get messed up, and often needs to be tended to. Magic gear is more durable, but can still be damaged, especially by other magic. Without a Smith and Tailor, your stuff is going to get run down. Food Storehouse - Extra noms for extra bellies. Without this, you will be completely dependent on what gets hunted, gathered, or fished. Crops are still a WIP yet and nothing is growing. Well - Fresh water unless you can find some on the island. Sure, a decanter of endless water would solve this problem, but did anyone actually think to bring one? Yeah, that's what I thought. Guard Towers - This island is uninhabited and safe, yeah? If you aren't confident on that, you might want some of these so people can keep a lookout for dangers. Marketplace - Without a market, you'll need to wait for merchants to arrive on trade ships to cash in your ill-gotten gains. Also, to avoid waiting for said merchants to purchase things too. Livestock - A source of food and dairy products beyond grains and fish and fruits. If you want delicious MEATS and aren't willing to bet on edible fauna, consider some livestock. It will improve the health of your town. Church - Divine classes are an option and you may decide to play one. But a church is a good place for all your faith-related needs. Also it comes with a priest (passive cleric) for healing if you or any townsfolk ever needs it. Bathhouse - How many of you are dwarves? Then you'd better consider investing in a bathhouse, for sanitary reasons. Until you get one of those, your personal hygiene and health will suffer for it. A bathhouse requires either a well or a storehouse to work. Mason - Without a Mason, all your buildings will be simply sticks and straw. That makes them burnable and not very defensible, vs the weather and possible attacks. Just saying, is all.
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Posted: Thu May 30, 2013 9:54 pm
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Posted: Thu May 30, 2013 10:10 pm
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Posted: Thu May 30, 2013 10:12 pm
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Posted: Thu May 30, 2013 10:27 pm
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