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[On Hold] Tomb of Horrors 4e (OPEN - 14 slots! 6-man!) Goto Page: [] [<] 1 2 3 ... 4 5 6 7 8 ... 22 23 24 25 [>] [>>] [»|]

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Mackie the Knife rolled 16 6-sided dice: 5, 5, 3, 1, 6, 3, 2, 3, 2, 2, 3, 5, 6, 4, 2, 3 Total: 55 (16-96)

Mackie the Knife

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PostPosted: Tue Aug 03, 2010 10:26 pm
2, 5, 5, 2 = 12
5, 5, 6, 4 = 16
4, 1, 3, 4 = 11
4, 5, 3, 3 = 12
2, 6, 1, 3 = 11
5, 5, 3, 1 = 13
6, 3, 2, 3 = 12
2, 2, 3, 5 = 10
6, 4, 2, 3 = 13

16, 13, 13, 12, 12, 12
(Maybe an accountant?)  
PostPosted: Tue Aug 03, 2010 10:29 pm
Mackie the Knife
2, 5, 5, 2 = 12
5, 5, 6, 4 = 16
4, 1, 3, 4 = 11
4, 5, 3, 3 = 12
2, 6, 1, 3 = 11
5, 5, 3, 1 = 13
6, 3, 2, 3 = 12
2, 2, 3, 5 = 10
6, 4, 2, 3 = 13

16, 13, 13, 12, 12, 12
(Maybe an accountant?)
Let's tax the street.  

Ariel Yardena Davidson

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Mackie the Knife

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PostPosted: Tue Aug 03, 2010 10:32 pm
Wolfram Asher Davidson
Mackie the Knife
2, 5, 5, 2 = 12
5, 5, 6, 4 = 16
4, 1, 3, 4 = 11
4, 5, 3, 3 = 12
2, 6, 1, 3 = 11
5, 5, 3, 1 = 13
6, 3, 2, 3 = 12
2, 2, 3, 5 = 10
6, 4, 2, 3 = 13

16, 13, 13, 12, 12, 12
(Maybe an accountant?)
Let's tax the street.

No, we should tax thumbs  
PostPosted: Wed Aug 04, 2010 4:34 am
Wolfram Asher Davidson
Yipe ...

Only 62 hp for a wizard, but pretty decent base armor (19) - not to mention in many cases of this campaign, gaining low-light or dim-light vision from the dragonborn would be a good idea ...


just my opinion. Night will play a factor in chapter 1.

Well, I'll be relying on summons for tanking and trap triggering etc so should be fine.. 70hp and 24 defence atm gonna see if I can push it to 25 or 26. Only problem is I'll be pretty limited in summoning until the later parts of the game since summoning's all daily / daily utility powers.  

5Crispy


Ariel Yardena Davidson

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PostPosted: Wed Aug 04, 2010 10:14 am
InfChaos
Wolfram Asher Davidson
Yipe ...

Only 62 hp for a wizard, but pretty decent base armor (19) - not to mention in many cases of this campaign, gaining low-light or dim-light vision from the dragonborn would be a good idea ...


just my opinion. Night will play a factor in chapter 1.

Well, I'll be relying on summons for tanking and trap triggering etc so should be fine.. 70hp and 24 defence atm gonna see if I can push it to 25 or 26. Only problem is I'll be pretty limited in summoning until the later parts of the game since summoning's all daily / daily utility powers.
Which sucks ><
i got 62 HP from my test build and i also had a lot of summons put into the spellbook.  
PostPosted: Wed Aug 04, 2010 5:11 pm
My dragonborn sorcerer  

Mackie the Knife

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Psychofish

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PostPosted: Wed Aug 04, 2010 5:37 pm
With those kinds of stats, and a campaign that is known more for puzzles than fighting, I am rather tempted to spread my stats out and make another skill-master bard, and probably try to secondary him a focus in rituals instead of combat.  
Arc Vembris rolled 20 6-sided dice: 4, 5, 6, 6, 5, 6, 3, 1, 3, 3, 3, 2, 5, 1, 6, 5, 4, 3, 3, 3 Total: 77 (20-120)
PostPosted: Wed Aug 04, 2010 6:29 pm
If you're using a summon to be a trapspringer, go Shaman, though I suppose that's up to a generous amount o DM fiat to decide what a spirit can do in that context  

Arc Vembris
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Arc Vembris rolled 16 6-sided dice: 4, 2, 6, 4, 5, 6, 5, 5, 1, 2, 5, 4, 1, 2, 3, 2 Total: 57 (16-96)

Arc Vembris
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PostPosted: Wed Aug 04, 2010 6:35 pm
So what to be? I see a wizard, a barbarian, a cleric, a bard? . . . do we need more defenders?

And tell me we've got a rogue for a freaking trap-dungeon  
PostPosted: Wed Aug 04, 2010 7:24 pm
i'll have to ask around, but i'm not against using the "Buster" method of springing traps.

ALSO, we don't have many established players yet, but i'd recommend AT LEAST for the first chapter that we have one defender and one striker at the minimum. Even the first encounter gets a little ugly.  

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PostPosted: Wed Aug 04, 2010 10:46 pm
Sorcerers are strikers.

For a defender, I would recommend a paladin for the radiant damage. I'd expect a demilich to be using lots of undead.  
PostPosted: Wed Aug 04, 2010 11:22 pm
Mackie the Knife
Sorcerers are strikers.

For a defender, I would recommend a paladin for the radiant damage. I'd expect a demilich to be using lots of undead.
weird, memory said control- *reads PH* ... d'oh.


*builds a test pally* Just this beginner DM's taste, but one would think avenging or virtuous paladin.  

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PostPosted: Wed Aug 04, 2010 11:36 pm
Yeah, I think I'll lean in that direction  
PostPosted: Thu Aug 05, 2010 9:08 am
Well here's the skeleton of my summoner/staff wizard.Tim the Wizard
It's getting late so I'll finish it later.  

5Crispy


Arc Vembris
Crew

PostPosted: Thu Aug 05, 2010 6:44 pm
17,14,16,14,16,11

pretty sweet stats

Now I'm confused about this gear stuff, we get gold as per our level and we do what now with items?  
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