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[D&D 4e - One Shot/Recruiting] Doorway to Chaos [6/8] Goto Page: [] [<] 1 2 3 ... 4 5 6 7 8 ... 19 20 21 22 [>] [>>] [»|]

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SporkMaster5000
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PostPosted: Thu Dec 31, 2009 4:08 pm
Rain Yupa
Genericho
So bottom line is no one likes Red.

That's what I get for dumping charisma emo

Also stuck some javelins into my inventory, just in case. Wish there were some heavy blade thrown weapons.

That should be the absolute final draft of my character sheet.


Fire is OKAY, I suppose. Lightning is where it's really at! 3nodding

Right, Xavier? Eh? Eh? Eh? *elbows the wizard in the side*
it's funny, if Reev had primal power i so would've played a stormsoul genasi stormheart warden. lightning twin powers, activate!  
PostPosted: Thu Dec 31, 2009 4:24 pm
When I saw we had two stormy types I was seriously considering elemental tempest and dual manifesting firesoul/stormsoul for a beefy 20 lightning resistance so I could stick in the fray and survive the impending aoes of electric doom.

But then I saw the sorcerer goes through resistance and the wizard's elemental attacks are all over the place, so I figured why bother.

Wildfire genasi is too fun to pass up anyway ninja  

Genericho


Rain Yupa
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Enduring Member

PostPosted: Thu Dec 31, 2009 4:51 pm
It's not too late to convert!

... for Genericho, anyways.

Mebbe Reev might make a themed exception ninja  
PostPosted: Thu Dec 31, 2009 4:53 pm
No way, I'm sticking with fire, even if it is the second most resisted element  

Genericho


SporkMaster5000
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PostPosted: Thu Dec 31, 2009 5:02 pm
Genericho
No way, I'm sticking with fire, even if it is the second most resisted element
that's why surging flame is an awesome feat. "Oh, you resist fire eh? well how about more fire"  
PostPosted: Thu Dec 31, 2009 5:31 pm
Maybe we could go out on a limb and say that we've been working together for a while, we've saved each other's lives a time or so and we'd proven our paragonness to each other  

Arc Vembris
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iDragow

PostPosted: Thu Dec 31, 2009 9:00 pm
Yeah, that's probably for the best. The way we were describing our characters interactions, Barbarie would probably tell Soveliss to shove it if he gave her an order. sweatdrop  
PostPosted: Fri Jan 01, 2010 1:07 am
Mmkay.

I've got the map all drawn up.

I just need 3 more things from you guys:
Initiative
Token colour preference
Starting Position (A1, A2, A3, A4, B1, B2, B3, B4, C1, C2, C3, C4)

A is the closest to the enemies, C is furthest back (in the doorway). 1 is leftmost, 2 and 3 are the middle of the starting area/map, and 4 is the rightmost.

I'll be trying to start this as soon as everyone lets me know, I'll take the rolling of initiative and such as an "I'm ready" post. :] Those 2 people who haven't gotten word to me yet - please let me know -soon!- if you still wish to play and are making a character or not. Anyone else who was lurking and may want to get in on this - well I'd say this is your last chance to do so.
 

Reevinja Mk II
Vice Captain

Arc Vembris rolled 1 20-sided dice: 3 Total: 3 (1-20)

Arc Vembris
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PostPosted: Fri Jan 01, 2010 1:15 am
Init +11 = 14

Barbie's color is Yellow, Starting Position is A3.  
Genericho rolled 1 20-sided dice: 3 Total: 3 (1-20)
PostPosted: Fri Jan 01, 2010 1:51 am
3 + 9 = 12

Well, better to get a 3 here than in combat ninja

Red token would probably be most appropriate

I'll start at A1 so Barbie doesn't get too uncomfortable talk2hand  

Genericho


Reevinja Mk II
Vice Captain

PostPosted: Fri Jan 01, 2010 1:53 am
Alright.. here is all I saw. To be honest, my eyes were sort of glazing over after the first three sheets.. so I have no doubt that I utterly missed something. If anyone sees something I have missed, feel free to point it out or correct me if my correction is wrong.

Reading over sheets also makes me realize.. there is no way I'm going to remember everything. So chances are I will be making some mistakes during the fight(s) regarding your characters, their powers, etc.. If I do, feel free to point it out to me. This is a learning process for me, partially. xD.

As well, if you have not yet - see my above post.

Xavier (Thanks mostly to Rain >.>)

  • HP = 89. Class = 10, Con = 11, 4/level for 17 levels = ((10 + 11) + (17 * 4))
  • Improved Initiative can only be taken once, and as a feat bonus - it does not stack with itself.
  • Your initiative should thusly be +18.
  • You are missing feats. Removing the 2 excess Improved Initiative, you have 6... of 11. Rain nicely summed up which levels you gain them at: 1, 2, 4, 6, 8, 10, 11, 12, 14, 16, 18.
  • Action Points = 1.
  • Reflex defense = 28. (+6 Ability from Intelligence)
  • Will Defense = 28. (+3 Ability from Wisdom)
  • Please mark down which book your feats/equipment/powers are from, I really don't want to go hunting through every book I've allowed to find everything since I'm not familiar with higher levels in 4e. As Rain mentioned, adding the bonus that each gives would also be useful.

Sentinel

  • I count 12 feats, I believe you should only have 11 unless you're getting a bonus feat from somewhere I'm not seeing.

Red Herring

  • HP = 131. Class = 15. Con = 14. 6/level for 17 levels = ((15 + 14) + (17 * 6))
 
PostPosted: Fri Jan 01, 2010 2:01 am
Whoops, I gave myself hp for 18 levelups instead of 17 levelups, what a rookie mistake ninja

Sheet corrected  

Genericho


SporkMaster5000
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PostPosted: Fri Jan 01, 2010 12:59 pm
Reevinja Mk II
Sentinel

  • I count 12 feats, I believe you should only have 11 unless you're getting a bonus feat from somewhere I'm not seeing.
Tempest technique gives TWD as a bonus feat. I'm not really even using it.  
SporkMaster5000 rolled 1 20-sided dice: 16 Total: 16 (1-20)
PostPosted: Fri Jan 01, 2010 1:02 pm
+12 inishative = 28

brown token at A2, so i can hold the line.  

SporkMaster5000
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Genericho

PostPosted: Fri Jan 01, 2010 1:04 pm
You and me Spork, we're the thin blue line that separates the squishies from pointy death.

Let nothing through scream  
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