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iLL iNTENT rolled 12 6-sided dice:
5, 1, 6, 6, 2, 2, 4, 6, 4, 5, 4, 1
Total: 46 (12-72)
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Posted: Sat May 05, 2012 9:13 pm
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Posted: Sat May 05, 2012 9:15 pm
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Posted: Mon May 07, 2012 10:42 am
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Posted: Mon May 07, 2012 11:26 am
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Regarding available feats, would two custom feats for a starting character be allowable, along with some connected higher-level feats? I created several of them especially for 3.5 magic-casters, since I saw the extremely limited casting potential per day as a huge hindrance. Most of these feats are intended to bring 3.5 spellcasters more in line with the 4.0 magic system, while retaining the more serious nature of 3.5
Bones of the Mountain Requirements: Level 1, CON 16 or higher, DEX 14 or lower Benefits: Your CON modifier replaces your DEX modifier for calculations involving AC. You do not lose this bonus if flat-footed. You do not lose this bonus against touch attacks. Special: You may only take this feat at character creation, or if an effect would cause you to permanently switch to another body (such as a permanent Polymorph Other effect), in which case you may choose to replace one other feat with this feat. The feat you replace cannot be a prerequisite for any other feat you know.
Bloodcaster Requirements: Level 1 Arcane or Divine Spellcasting class, CON 16 or higher Benefits: You gain double the normal HP you would gain from a high CON modifier per level. After you have cast your normal allotment of spells per day, you may inflict damage to yourself to cast additional spells. You must deal yourself one point of damage per spell level you would cast, and can specify the amount dealt. Level 0 spells require one HP in blood. You cannot cast spells with this feat that lack somatic components. Special: You may only take this feat at character creation
Tome of Flesh and Blood Requirements: Level 15 Spellcasting class with Prepared Spells, Bloodcaster Benefits: You may carve runes into your skin to substitute for a spell tome. You may hold a number of spell levels on your skin equal to the square of your total spellcasting class levels.
Skin of Stone Requirements: Bones of the Mountain, CON 20 or higher Benefits: You gain double your CON modifier as a bonus to AC. Special: Your bonus points to HP because of your high CON score are reduced by your CON modifier. This is applied retroactively.
Stitched Veins [EPIC] Requirements: Bloodcaster, CON 22 or higher or able to raise CON to this level with spells Benefits: You gain Fast Healing equal to your CON bonus per round. This is an Extraordinary ability and cannot be negated by any means.
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Posted: Mon May 07, 2012 6:11 pm
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Doctor_Whiteface Regarding available feats, would two custom feats for a starting character be allowable, along with some connected higher-level feats? I created several of them especially for 3.5 magic-casters, since I saw the extremely limited casting potential per day as a huge hindrance. Most of these feats are intended to bring 3.5 spellcasters more in line with the 4.0 magic system, while retaining the more serious nature of 3.5 Bones of the MountainRequirements: Level 1, CON 16 or higher, DEX 14 or lower Benefits: Your CON modifier replaces your DEX modifier for calculations involving AC. You do not lose this bonus if flat-footed. You do not lose this bonus against touch attacks. Special: You may only take this feat at character creation, or if an effect would cause you to permanently switch to another body (such as a permanent Polymorph Other effect), in which case you may choose to replace one other feat with this feat. The feat you replace cannot be a prerequisite for any other feat you know. BloodcasterRequirements: Level 1 Arcane or Divine Spellcasting class, CON 16 or higher Benefits: You gain double the normal HP you would gain from a high CON modifier per level. After you have cast your normal allotment of spells per day, you may inflict damage to yourself to cast additional spells. You must deal yourself one point of damage per spell level you would cast, and can specify the amount dealt. Level 0 spells require one HP in blood. You cannot cast spells with this feat that lack somatic components. Special: You may only take this feat at character creation Tome of Flesh and BloodRequirements: Level 15 Spellcasting class with Prepared Spells, Bloodcaster Benefits: You may carve runes into your skin to substitute for a spell tome. You may hold a number of spell levels on your skin equal to the square of your total spellcasting class levels. Skin of StoneRequirements: Bones of the Mountain, CON 20 or higher Benefits: You gain double your CON modifier as a bonus to AC. Special: Your bonus points to HP because of your high CON score are reduced by your CON modifier. This is applied retroactively. Stitched Veins [EPIC]Requirements: Bloodcaster, CON 22 or higher or able to raise CON to this level with spells Benefits: You gain Fast Healing equal to your CON bonus per round. This is an Extraordinary ability and cannot be negated by any means.
I don't see how these feats make your casting more like 4e. If you really need at-will spells, you can try the Reserve feats in Complete Mage and CChampion, or you can just be a warlock. If you don't think 4e is a serious game, you might need to play some more 4e.
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Posted: Mon May 07, 2012 7:08 pm
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Arc Vembris Doctor_Whiteface Regarding available feats, would two custom feats for a starting character be allowable, along with some connected higher-level feats? I created several of them especially for 3.5 magic-casters, since I saw the extremely limited casting potential per day as a huge hindrance. Most of these feats are intended to bring 3.5 spellcasters more in line with the 4.0 magic system, while retaining the more serious nature of 3.5 Bones of the MountainRequirements: Level 1, CON 16 or higher, DEX 14 or lower Benefits: Your CON modifier replaces your DEX modifier for calculations involving AC. You do not lose this bonus if flat-footed. You do not lose this bonus against touch attacks. Special: You may only take this feat at character creation, or if an effect would cause you to permanently switch to another body (such as a permanent Polymorph Other effect), in which case you may choose to replace one other feat with this feat. The feat you replace cannot be a prerequisite for any other feat you know. BloodcasterRequirements: Level 1 Arcane or Divine Spellcasting class, CON 16 or higher Benefits: You gain double the normal HP you would gain from a high CON modifier per level. After you have cast your normal allotment of spells per day, you may inflict damage to yourself to cast additional spells. You must deal yourself one point of damage per spell level you would cast, and can specify the amount dealt. Level 0 spells require one HP in blood. You cannot cast spells with this feat that lack somatic components. Special: You may only take this feat at character creation Tome of Flesh and BloodRequirements: Level 15 Spellcasting class with Prepared Spells, Bloodcaster Benefits: You may carve runes into your skin to substitute for a spell tome. You may hold a number of spell levels on your skin equal to the square of your total spellcasting class levels. Skin of StoneRequirements: Bones of the Mountain, CON 20 or higher Benefits: You gain double your CON modifier as a bonus to AC. Special: Your bonus points to HP because of your high CON score are reduced by your CON modifier. This is applied retroactively. Stitched Veins [EPIC]Requirements: Bloodcaster, CON 22 or higher or able to raise CON to this level with spells Benefits: You gain Fast Healing equal to your CON bonus per round. This is an Extraordinary ability and cannot be negated by any means. I don't see how these feats make your casting more like 4e. If you really need at-will spells, you can try the Reserve feats in Complete Mage and CChampion, or you can just be a warlock. If you don't think 4e is a serious game, you might need to play some more 4e. I've played 4.0 before multiple times, including one campaign that ran from level four to level 28. I just prefer 3.5 (except its spellcasting and incredibly annoying grapple rules). The feats were originally designed for a campaign where the DM was testing a character class he'd made that was a total CON-monkey, and I wanted to see if I could beat him at his own game. Bloodcaster was originally part of that custom class, Blood Magus.
I swear I've met you somewhere before. Your name is incredibly familiar.
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Posted: Mon May 07, 2012 9:50 pm
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Doctor_Whiteface Arc Vembris Doctor_Whiteface Regarding available feats, would two custom feats for a starting character be allowable, along with some connected higher-level feats? I created several of them especially for 3.5 magic-casters, since I saw the extremely limited casting potential per day as a huge hindrance. Most of these feats are intended to bring 3.5 spellcasters more in line with the 4.0 magic system, while retaining the more serious nature of 3.5 Bones of the MountainRequirements: Level 1, CON 16 or higher, DEX 14 or lower Benefits: Your CON modifier replaces your DEX modifier for calculations involving AC. You do not lose this bonus if flat-footed. You do not lose this bonus against touch attacks. Special: You may only take this feat at character creation, or if an effect would cause you to permanently switch to another body (such as a permanent Polymorph Other effect), in which case you may choose to replace one other feat with this feat. The feat you replace cannot be a prerequisite for any other feat you know. BloodcasterRequirements: Level 1 Arcane or Divine Spellcasting class, CON 16 or higher Benefits: You gain double the normal HP you would gain from a high CON modifier per level. After you have cast your normal allotment of spells per day, you may inflict damage to yourself to cast additional spells. You must deal yourself one point of damage per spell level you would cast, and can specify the amount dealt. Level 0 spells require one HP in blood. You cannot cast spells with this feat that lack somatic components. Special: You may only take this feat at character creation Tome of Flesh and BloodRequirements: Level 15 Spellcasting class with Prepared Spells, Bloodcaster Benefits: You may carve runes into your skin to substitute for a spell tome. You may hold a number of spell levels on your skin equal to the square of your total spellcasting class levels. Skin of StoneRequirements: Bones of the Mountain, CON 20 or higher Benefits: You gain double your CON modifier as a bonus to AC. Special: Your bonus points to HP because of your high CON score are reduced by your CON modifier. This is applied retroactively. Stitched Veins [EPIC]Requirements: Bloodcaster, CON 22 or higher or able to raise CON to this level with spells Benefits: You gain Fast Healing equal to your CON bonus per round. This is an Extraordinary ability and cannot be negated by any means. I don't see how these feats make your casting more like 4e. If you really need at-will spells, you can try the Reserve feats in Complete Mage and CChampion, or you can just be a warlock. If you don't think 4e is a serious game, you might need to play some more 4e. I've played 4.0 before multiple times, including one campaign that ran from level four to level 28. I just prefer 3.5 (except its spellcasting and incredibly annoying grapple rules). The feats were originally designed for a campaign where the DM was testing a character class he'd made that was a total CON-monkey, and I wanted to see if I could beat him at his own game. Bloodcaster was originally part of that custom class, Blood Magus. I swear I've met you somewhere before. Your name is incredibly familiar. I just have that kinda of face.
Maybe Pathfinder is the game for you. It's very much 3.5 only with better spellcasting and grapple rules(and some other tweaks).
Actually the only change to spellcasting is that 0-level spells are all at-will, but spellcasters have some more robust options for diversity within class.
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Posted: Tue May 08, 2012 4:05 am
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Posted: Tue May 08, 2012 8:48 am
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Posted: Tue May 08, 2012 8:50 am
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Posted: Tue May 08, 2012 9:23 am
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Posted: Tue May 08, 2012 9:27 am
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Posted: Tue May 08, 2012 10:17 am
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iLL iNTENT rolled 2 6-sided dice:
4, 1
Total: 5 (2-12)
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Posted: Tue May 08, 2012 3:38 pm
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Posted: Tue May 08, 2012 4:00 pm
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