|
|
|
|
|
|
Posted: Wed Jun 09, 2010 4:56 pm
|
|
|
|
|
|
|
Posted: Wed Jun 09, 2010 5:27 pm
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
I notice in your example there you put the target number at 6. To be clear, the target number is the current body score, which for an average troll would be 8. The threshold is 6, which is the number of successes you need before the spell takes effect. Also, I hadn't intended that character to be an Ancients member, he just happens to know one elf who is. We could still give him Bike if you want, but since he can't afford a ride, it seems like something to wait and spend karma on once you can afford a bike.
As for the spell, I think I've got a workable version figured out, though I'll have to do some testing to make sure it performs the way I expect. I think it makes more sense, and is pretty practical in that it doesn't need to be sustained, and the threshold is generally lower. The downside being it takes a little time to take effect. I'd be a lot more comfortable with a player having this spell, and I think it's a fun spell all the same.
Polymorph Type: P Target: B Duration: P Range: LOS As Transform, except as described here. Threshold is the difference between body scores of the original and new forms (which must be less than the force of the spell), plus any successes rolled resisting the spell (using willpower, unwilling targets only). At least one success past the threshold must be rolled for the spell to succeed; additional successes can either be used to reduce the time the spell takes to take hold as normal, or to increase (or decrease) the duration. Line of sight must be maintained for the entire time it takes the spell to become permanent.
While the spell is "permanent", it does not necessarily last forever. The duration is chosen when the spell is cast, and is multiplied by the number of successes used to increase the duration. The drain is dependant on the duration chosen: 1 Combat Turn +2(L) 1 Minute +2(M) 30 Minutes +2(S) 1 Day +2(D) Permanent +4(D)
Astral perception reveals that a polymorphed creature is not what it seems, and an assensing test can be made for more information.
The spell can be ended prematurely by casting the spell on the target again with the intent of changing it back to its original form (whether or not it is known to the caster). The caster must equal or exceed the remaining duration of the spell to successfully change it back.
|
![](//graphics.gaiaonline.com/images/posts/say/say_b3_p.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jun 09, 2010 6:40 pm
|
|
|
|
|
|
|
Posted: Wed Jun 09, 2010 6:49 pm
|
|
|
|
|
|
|
|
|
Posted: Wed Jun 09, 2010 7:26 pm
|
|
|
|
|
|
|
Posted: Wed Jun 09, 2010 7:32 pm
|
|
|
|
|
|
|
|
|
Posted: Wed Jun 09, 2010 11:20 pm
|
|
|
|
|
|
|
Posted: Thu Jun 10, 2010 12:48 am
|
|
|
|
|
|
|
|
|
Posted: Thu Jun 10, 2010 8:27 am
|
|
|
|
|
|
|
Posted: Thu Jun 10, 2010 9:33 am
|
|
|
|
|
|
|
|
|
Posted: Thu Jun 10, 2010 10:44 am
|
|
|
|
|
|
|
Posted: Sun Jun 13, 2010 9:21 pm
|
|
|
|
|
|
|
|
|
Posted: Mon Jun 14, 2010 5:12 pm
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/posts/say/say_b1_p.gif) |
I should be able to add in one more person still, though I think it's important to mention that Shadowrun is a complicated game. It's not too difficult to learn and I'm willing to teach you, but just know going in that you're going to have to do a lot of learning. If you're not interested in that, then I wouldn't suggest playing.
That having been said, playing will be a lot easier if you're able to get ahold of a 3rd Edition Shadowrun rulebook. If you know anyone that you could borrow one from, or a library that might have it, or even a .pdf if you can find one, it would help a lot if you're able to look up details on your own time without having to wait around for a response. In particular, I think it's important that you read the section "And So It Came To Pass," starting on page 21. That section explains the background of the Shadowrun setting, which would take some work to try to explain.
I would highly recommend playing as the dwarf with amnesia for your character. as he is naturally beginner-friendly. He starts out having no idea what exactly he can do, which if you've never played Shadowrun is the same state that you as a player will be in. The character sheet is blank, and you get to fill things in as you find out what he can do, which means the sheet isn't filled with information you don't understand.
This dwarf in particular is pretty level-headed, and adapts quickly enough to manage pretty well despite having no memories of his past. Introspective and with good sense, he's finding a way to get by. If that doesn't sound at all appealing, or if amnesia really isn't your thing, there's another character you could play as, though there's a sharper learning curve. This one is the female human special agent, who used to work for a private organization that was a bit of a watchdog against the actions of some of the corps. When the institute's founder passed away several years ago, the driving force behind it was gone, and without it's leading figure has decided recently to close its doors, leaving her looking for work.
|
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|