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Ergo War
Vice Captain

Enduring Guildsman

PostPosted: Tue Nov 14, 2017 3:16 pm
Hazaan
I've made a note of it in my workbox, in case I don't remember to check back here whenever we start tossing around ideas on that front. Thanks for bringing it to our attention!


Rocket Punches
Since Az has addressed much of what you asked by the look of things, I'll just respond to some of the specifics.

Generally speaking, I have marked down things that you've noted as needing to be revisited. With regard to the changes to Evacuation missions, they were covered in this announcement, along with the rest of the missions under the Extenuating Circumstances header. Jutsu rewrites are actually already on my plate for when we're done with the updates currently underway, as Doton and Katon (at the very least) also need quite a bit of love.

Your suggestion for the Ninjutsu class was something I missed in my response purely by accident. Should your idea be implemented in some way, it would likely be in conjunction with a slew of other balance changes to the classes, some of them along the lines of what Hazaan suggested. The idea of Brandish getting more Jutsu overall to compensate for their weakness and the opposite for Specialist is something that makes a lot of sense to me and I think it's a good idea.

On the topic of not putting new things in until we get old things sorted, Az has been pretty on top of making sure I stay away from adding things while we're doing reworks of older stuff. Currently I'm working on Bukijutsu tweaks and I've been helping out a small bit with the puppetry rework when needed. The most major updates in recent memory were: a fairly sizable update to missions and their AC rewards to help alleviate some of the problems people were having with getting through the lower levels and give a wider variety of things to do overall; the addition of an armor system to properly address how it works in the guild and interacts with Tai/Buki, which is part of the impetus for such a deep Styles rework; and a very minor update to Takumi with archery supplies as a minor test run of tweaks to smithing, the latter of which I think would go a ways toward making it more worthwhile if it passes muster.

The Mechanic's Manual vol. 3 should've been in the puppetry shop, but it would appear that it isn't. Thank you for pointing this out; I'll see if I can find it anywhere and add it ASAP.
 
PostPosted: Tue Nov 14, 2017 5:19 pm
Azeiel The Rise
Edited post to fix bad quote formatting


2b. Not getting AC definitely seems to be a deterrent, considering I rarely see anyone posting for crafting stuff when there's not a Kage event giving them AC. Mainly because there's no definition of what you can actually make with that stuff. There's no definition of what makes them different from going to takumi. There's barely a definition of what you can make period, and I can get better character development out of RPing with people that's more interesting and varied than doing jobs. My revised suggestion, as I presented to Ergo, is limited access to AC for normal people. A limited number of missions per week or month. Meanwhile buffing of worker class to not be a detriment to the character's usefulness as a shinobi, and focused on making custom things in ways other characters are not. I feel like that'd strike a pretty fair balance, and make them more enjoyable for RPers, as most people don't seem interested in engaging with that stuff period.

7. Again, that's fine. But you are working on puppets and I talked to the person working on puppets and haven't been talked to by them again, despite expressing interest in helping out. Meanwhile y'all are letting other people work on rewrites of stuff and working with them to do that.

8. That's fine! But I'm going to keep asking questions about stuff if I don't get an answer. As stated, I'm fine with just being told that stuff isn't being considered right now because there's other stuff on your plates.

10. The sage listing was out of date for months, and I know people who were asking about it and got rebuffed for even asking about it. Plus, if it's the original summoner why are there multiple names on the listings? It has sections for original summoners and contract signers. That's formatted as if those are the current owners and current signers. Why not just remove that, if the sage listing has taken the place of that stuff? Half those people aren't even in the guild anymore, current people aren't on the signers list. I haven't seen some of them online in years. It's just confusing, clearly I was confused.

12. Again, as I said before, I told Ergo that everyone had responded. You're making this post on the 14th. I made the other post on the 10th and sent the PMs on the 7th. On the 10th I had 1 response that I'd asked for further clarification on. I started that post when I woke up, and my inbox hadn't cycled yet because I hadn't reloaded Gaia. I subsequently got in a car to drive several hours for my job, and noticed a pair of clarification PMs that evening. The other didn't get answered until yesterday. So, again, I had half a response when I posted that. There's also a PM in my outbox from the 3rd to another mod about a different topic that just wasn't answered period. I'm sitting here staring at it, in my outbox, and there'd be another few if the outbox didn't dump contents from a few months ago that weren't answer from before I knew there was a discord. I didn't go to Ergo for anything, he gracious decided to respond to my post. I only included Mam in and Ayame in the original post quotes because I was providing feed back on general guild operations, specifically the level of mod interaction with this thread or seeming lack thereof despite significant activity. You told me to go to the people in charge of stuff directly back when we were on the discord, since I have no idea who is in charge of this thread, I went to the people I thought might best be able to address it. So the guild Captain, and the VC that I know is active. I honestly didn't know Ergo was active, but I'm glad he took the time to respond.

12b. I haven't used the same method. I changed my approach here and, as I pointed out, tried to be super deferential and less direct wherever possible. And I still have people jumping at me, in this case you, claiming I'm insulting people and dragging them through the mud. If you're going to justify what you said by saying it was just an observation, that's fine, I full accept that. You have every right to share your observation, but you should also be able to accept that my observation was that this guild thread was being neglected and not feel the need to suggest I'm trying to personally insult the crew in the process. I'm seeing, if I counted right, 27 user posts since August. Meanwhile I've got 8 mod responses, including the 4 posts that you and Ergo have made just today and mostly in response to me saying it seems like the crew isn't looking at this thread. That's 4 posts from crew in the prior 3 months prior to today. My observation is that seems like y'all don't care about the feedback thread.
 

Rocket Punches

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PostPosted: Tue Nov 14, 2017 5:35 pm
Ergo Wa


Hey! Thanks for the responses! I was definitely excited to hear that you all are fixing the books stuff for puppeteers. The timing is great, since I just got sent on a mission to konoha for a supply run.  
PostPosted: Wed Nov 15, 2017 7:37 am
I was informed by Azeiel multiple times that chakra missions went off of body rank not actual rank. Now I am being informed otherwise by other members. Can you provide clarity on this issue as to whether or not its actual rank or body rank for chakra missions?

Ergo War
 

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PostPosted: Wed Nov 15, 2017 9:06 am
The Wolf of Asgard
I was informed by Azeiel multiple times that chakra missions went off of body rank not actual rank. Now I am being informed otherwise by other members. Can you provide clarity on this issue as to whether or not its actual rank or body rank for chakra missions?

Ergo War


I asked as and he went and changed the wording so it for sure goes off of body rank.  
PostPosted: Fri Nov 24, 2017 6:22 pm
While I know a majority of the bloodlines aren't to be touched for some time or other matters are put forward first -- but there's one thing that has always bugged me and that's the Elemental Kekkei Genkai's Manipulation Jutsu. Their wording is counter productive, you use a double handseal to control and move an element of your's with varying ranks for the size -- but in the description it states it has no use in a versus situation.

This makes the entire technique rather pointless as even Black Steel can technically be spat on and break in this sense. My suggestion is to Least make it so they're treated as a Rank Lower in a versus situation and make them susceptible to Simple Tai/Buki -- it'd be better than being outright useless.

They feel like they've been thrown into the bloodlines with a copy-paste and not much else done to balance or make them worth using. Probably the best Manipulation Jutsu however would be the one in Magnet Release.


Jiba Soujuu [ Magnetic Manipulation ]
The act of converting your own chakra into magnetic energy. Although no longer chakra, per se, it can still be controlled as thought it were. Using this method, one is able to control all sorts of metals, most notably, iron sand or powder. The reason for this is that it is a very easily controlled solid- malleable almost as if a solid. Structures that have resistances or other forces working against the user obviously require more chakra to manipulate, and are thusly deemed "a waste of energy."
• Requires [6] posts to learn.
• Must learn before proceeding to other techniques.
• Moving undefined amounts of sand requires chakra as follows:
___ Rank D: Small to medium amounts of iron sand. (Up to a small building's worth)
___ Rank B: Large amounts of iron sand. (Double the amount of D-rank)
___ Rank S: Massive amounts of iron sand. (Double the amount of B-rank)


It is simple, not too powerful, has its limitations and doesn't get defeated by a spit-take -- so let me drive home these technique's uselessness down below.

Would you believe freely manipulated Lava to be defeated by a stamina-based formless E-Rank punch? S-Rank amount of Lava thrown, it has no bearings in the versus and all you'd have to do is slap it with E-Rank formless to technically defeat it.

Think about it. The techniques are old and dated to how a lot of versus situations work, least give these older elements something more effective to use in this Tai/Buki centric battle system.  


-x- Rei -x-


O.G. Vampire


Ergo War
Vice Captain

Enduring Guildsman

PostPosted: Tue Nov 28, 2017 6:31 pm
Thanks for the suggestion! We're discussing this currently. As of right now it looks like we may rewrite them to be on par with simple techniques their rank, similar to your suggestion. Just wanted to let you know we saw your suggestion and have discussed it.

Reiko Zena
While I know a majority of the bloodlines aren't to be touched for some time or other matters are put forward first -- but there's one thing that has always bugged me and that's the Elemental Kekkei Genkai's Manipulation Jutsu. Their wording is counter productive, you use a double handseal to control and move an element of your's with varying ranks for the size -- but in the description it states it has no use in a versus situation.

This makes the entire technique rather pointless as even Black Steel can technically be spat on and break in this sense. My suggestion is to Least make it so they're treated as a Rank Lower in a versus situation and make them susceptible to Simple Tai/Buki -- it'd be better than being outright useless.

They feel like they've been thrown into the bloodlines with a copy-paste and not much else done to balance or make them worth using. Probably the best Manipulation Jutsu however would be the one in Magnet Release.


Jiba Soujuu [ Magnetic Manipulation ]
The act of converting your own chakra into magnetic energy. Although no longer chakra, per se, it can still be controlled as thought it were. Using this method, one is able to control all sorts of metals, most notably, iron sand or powder. The reason for this is that it is a very easily controlled solid- malleable almost as if a solid. Structures that have resistances or other forces working against the user obviously require more chakra to manipulate, and are thusly deemed "a waste of energy."
• Requires [6] posts to learn.
• Must learn before proceeding to other techniques.
• Moving undefined amounts of sand requires chakra as follows:
___ Rank D: Small to medium amounts of iron sand. (Up to a small building's worth)
___ Rank B: Large amounts of iron sand. (Double the amount of D-rank)
___ Rank S: Massive amounts of iron sand. (Double the amount of B-rank)


It is simple, not too powerful, has its limitations and doesn't get defeated by a spit-take -- so let me drive home these technique's uselessness down below.

Would you believe freely manipulated Lava to be defeated by a stamina-based formless E-Rank punch? S-Rank amount of Lava thrown, it has no bearings in the versus and all you'd have to do is slap it with E-Rank formless to technically defeat it.

Think about it. The techniques are old and dated to how a lot of versus situations work, least give these older elements something more effective to use in this Tai/Buki centric battle system.
 
PostPosted: Wed Nov 29, 2017 8:05 pm
Since I have a character that is a double worker would I be allowed to start her off in Takumi with the rest of the workers instead?  

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Ergo War
Vice Captain

Enduring Guildsman

PostPosted: Sun Dec 03, 2017 6:24 pm
Yes. You can start in Takumi as a rogue and get jobs from either City Hall or the people in the shops.

The Wolf of Asgard
Since I have a character that is a double worker would I be allowed to start her off in Takumi with the rest of the workers instead?
 
PostPosted: Mon Dec 11, 2017 10:39 am
Just a general question; where are the sound jutsu located? I have a concept for a hyena tamer and I'd love to use sound jutsu.  

Burrtii


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PostPosted: Mon Dec 11, 2017 11:12 am
Burrtii
Just a general question; where are the sound jutsu located? I have a concept for a hyena tamer and I'd love to use sound jutsu.


The sound release techniques are listed under the maruton technique listing as they do not require an elemental affinity.  
PostPosted: Mon Dec 11, 2017 5:30 pm
Kondo Kaicho
Burrtii
Just a general question; where are the sound jutsu located? I have a concept for a hyena tamer and I'd love to use sound jutsu.


The sound release techniques are listed under the maruton technique listing as they do not require an elemental affinity.

Many thanks  

Burrtii


cinyican

PostPosted: Sun Dec 31, 2017 4:37 pm
@Custom items, jutsu, weapons
I have a question relating to the Medical Class 3rd specialization. The one where you get to create two custom items. Would I be able to forego obtaining the first custom item at C rank, and use the point in conjunction with the B rank point to create an S rank item?

-also on another note would it be OK to make suggestions to the Be water my friends taijutsu. That particular taijutsu has some lackluster wording, and doesn't express intently that reflexes get Supreme descriptive. Sorta happens to relate somewhat to water elements,but is also surrounded by Styles that give the Kono, Suna, Kumo, and even DOTON users -1 post reductions to learn. So someone forgot to make a ...Taijutsu for the Kiri or this was supposed to be it and it just didn't happen ^_^  
PostPosted: Fri Jan 12, 2018 1:06 pm
Uchiha Update Suggestion

Now why am I doing this? Right now the Uchiha bloodline to me seems to be very....awkward. A lot. There are a lot of things that aren't clearly explained, for some reason nerfed, or just non functional unless you really try. As a staple bloodline of the series and possibly one of the most popular I think it is important to keep it well balanced and healthy as to avoid the usual drama that comes along with the bloodline, after all uchiha are always the strongest right? Not so much. Or at least it doesn't have to be.

In this suggestion update I will try to touch on nearly every section and aspect of the uchiha and hopefully guide it in a better direction or at least give input for the crew to use.

I welcome ANY feedback to this thread and will make small tweaks or changes, or even just options, if presented with good ideas.

Restrictions

All of these are fine from what I've seen, and reasonable.

Eye Limitations

Now one of the key and core components of the uchiha are at times their PASSIVE abilities. With the more stages you get the more you can benefit simply by having them on, without any real chakra cost. This is offset by the eye limitations however I feel it is still a bit to easy to avoid falling below this numbers and think they could be lifted up a slight bit to offset that and make people think more carefully when using their chakra well still enjoying having it active passively without at ticker to it.

One Tomoe: 60%
Two Tomoe: 50%
Three Tomoe: 40%
Mangekyou: 25%
Eternal: 15%

Ability 'To See':

Now this ability is likely the weakest out of all the choices. I say this as though it can be handy for certain situations the fact that Uchiha could unlock it in rinnegan means anyone that picks it early on will basically be wasting a choice if they ever get that far. What I'd possibly suggest is maybe giving them a few more sensor type options that comes with it, or a buff to a similar degree where it makes it a more attractive option.

Ability 'Clarity':

This, alongside copy, is definitely one of the strongest of the choices. However I don't think there is anything wrong with it as it stands right now. Bloodline genjutsus completely f*ck it over and genjutsu still WORKS, it just is a worse choice which the uchiha are usually renowned for it so it is a key component of the bloodline. Couple that with the nerfed eye limitations means even if they can catch out genjutsu users if they are exhausted enough it wont protect them forever.

Ability 'To Copy':

This is the other power house of passive abilities. Now I may be wrong but I don't think it's to imba. The amount of slots people get as they rank up is massive already but I may be missing a key point here so this topic may change.

Ability 'To Hypnotize':

This is a personal favorite of mine but it also seems to be rather....awkward. I say that as in it isn't clearly explained and or just doesn't do what it's usually intended to do. Specifically

"Direct hypnosis control of humans and their tamed shinobi pets is impossible, as the hypnosis is Genjutsu related. (i.e. it functions as rank appropriate Genjutsu)"

Now it says direct hypnosis is impossible, yet the hypnosis functions as rank appropriate genjutsu? Does that mean that it DOES work but cost X amount and becomes a genjutsu? Or am I missing something here. If that was cleared up I believe it would help a lot in making it more attractive as a choice.

Transplant:

Not touching this one as the transplant guide is another thing for another day.

Unlocking Tomoe:

Now I want to touch on this. Right now I think it is good on how you unlock things just fine but I think it should be far more clear as to how it can be unlocked, including options outside of the standard, and WHO you go to.

Unlocking Mangekyou and Beyond...:

This is something that I know a ton of people are dreading to have it changed in anyway but please bare with me here. As it stands our current method of unlocking things is.....muddled. First of all, there are no body rank for any of these. At all. So as it stands if you some hell had all the luck in the world you could get rinnegan at D rank.

Next is the fact that unlike ANY OTHER BLOODLINE, these unlocks require rpc interaction and often violent interaction. I will break down what I want to recommend for each stage and why I think it will benefit the community over hurt it.

Mangekyou:


This is possibly the worst one. So in order to unlock this, you need to first off read the tablet. Now this by itself your character NEEDS to do, otherwise it wont work. Now unless some rpc for some reason told you this what this does it promote meta gaming for people to just happen to read it, something that is discouraged right? Otherwise you have explanation on why you'd go to read it. Even more so it is in one specific village, though a summoning spell is a thing, making it harder or more dangerous for some people to get to. I respect the stone as a part of lore but I fully do not believe that it should be mandatory to read it prior to it, as it promotes a lot of bad roleplay unless you get lucky which is unnecessary.

Say you get past that though. Now you need to find someone, someone who is WILLING to have their 3 month old RPC die for you. And thats IF crew decides you two are the bestest of buds (which is really a point of view and kind of opinionated in order to decide it) and or kill them yourself. What does this promote? Well if you try to kill someone, enjoy the drama that follows! Forcing anyone to kill off their rpc they've had for some time and likely enjoyed a lot of rp purely for your own benefit usually (but not always) causes more issues then its worth. And for what does all this pain get you? Something that can make you blind. The passive upgrades are minor and the abilities you get have to be carefully chosen.

What am I recommending instead? We turn it into a mission. An A Rank one, requiring at least a B rank body to attempt. This mission will have the player pick a loved one that is close to them being killed either during, after, or before the mission, and upon completion be granted with mangekyou. How is this beneficial? It takes away from the unnecessary possible drama and arguments that could be caused from rpc interaction, even just crew interaction and give Uchiha the chance to more realistically get something that isn't that strong in the first place if misused.

Eternal Mangekyou:

Oh boy here's the DOOZY. As it stands, you have to get mangekyou eyes to get it. Think of how near impossible that is. It means you have to find a uchiha, who went through the process of all that madness getting tomoe, having someone die, getting approved, and THEN kill them, or at least rip out their eyes effectively crippling them. Now if you went through all that trouble, would you give it up? Probably not. Again this pushes out more possible drama or forces you to track down some obscure retired rpc/npc which is never explicitly clear as an option which might lead to even MORE drama over it.

Instead I'd like to see a similar option as I recommended for Mangekyou. An S rank mission that is extremely difficult and involves tracking down a dangerous uchiha and taking their eyes. It is not as though the abilities they can use more freely, without even unlimited options if that wasn't changed, cant be countered. Chakra clashes are still a thing, tons of options can combat them. I think the stigma of how strong they are in the show has leaked over and put a lot of fear that is unnecessary to the bloodline. Instead we should promote a more healthy, functional bloodline that is still difficult to progress in but not asinine.

Rinnegan:

Honestly I am not sure on this one. We have no actual abilities that are easily found for Rinnegan, though the benefits are nice. I think it may be fine actually due to people having to switch between states. Even the acquisition I believe is fine as it promotes more neutral or positive interaction with RPCS though it should require an S rank body. It is sort of like the bonus round for the bloodline in my opinion but I'd like to hear feedback on it.


Abilities

Now I am going to focus on specific abilities here. To me the uchiha are actually built around PASSIVE benefits, and MAJOR abilities. They have some extra ones here and there but nothing to write home about. Literally most of them you could find equivalent techniques in the ninjutsu section which ANYONE can learn so there isn't a point to touch them right now.

Izanagi, Izanami.


Lol don't want to touch these. In the canon they are RIDICULOUS, and in the guild its much the same. If someone wants to try to make a balanced version they'd have to absolutely butcher or extremely water down these two to the point where they are unrecognizable. Hell it might be better to make replacement techniques in my opinion.

Tsukuyomi [ Moon Reader ], Susanoo [ He with the ability to help by all means ], Amaterasu [ Heavenly Illumination ]

Only issue I have is....blindness meter an activation cost for some of these. Now when you look at these abilities you notice that it takes 15% blindness to use them. ONTOP OF S+ ACTIVATION. That's 320 chakra just to use something that can be countered a lot of the time by not even S+ rank attacks, meaning its a huge chakra dump for things that are not even inherently brokenly strong. Even worse once you get past the massive chakra cost you get 15% blindness AND STILL BLINDNESS in eternal. With three uses you'd have literally half your vision gone, not a very useful shinobi in my opinion. Sure you can get it healed but in combat it makes it near unusable without major risk.

I'd like to see the blindness meter taken down to 7.5%, and eternals have no meter (outside of those that cause massive damage like 50% and 100% those should stay the same). They should also only cost as much as their rank is to activate, S rank. It is rare for people to have a 1.5k pool let alone even 2k, so using what could be 1/4 of your chakra nearly for technique that isn't nearly as strong is brutal.

I want to STRESS that even those these are major buffs I do not think it would make the uchiha broken. As it stands right now mangekyou sharingan is basically useless unless you enjoy being blind and out of chakra, and eternals is well more useful still a MASSIVE chakra dump. It makes the uchiha's strongest asset not their abilities which they are known for but instead their PASSIVE TECHNIQUES, which to me does not make for a functioning bloodline.

Susanoo:
I actually want to make a recommendation here. Susanoo is supposed to be a defensive tech. Yet with clashes it can simply lose to one S rank attack. I feel as though this isn't really fair to the ability, especially considering its suppose to have stages etc. What could be done instead is when a Susanoo is formed it still costs S+ chakra HOWEVER you have layers to the Susanoo that the opponent has to punch through. First layer would be the armor, second the skin, third the skeleton. It would be done in whatever segment is hit. With an upkeep cost of maybe A rank chakra? Per post for keeping the susanoo alive it would ensure that the Uchiha isn't invulnerable but still has a good amount of protection well it is up. Just a thought

Kamui:

This one is insane. I recommend the same changes for activation and eye degradation but I want to see the ability reigned in a bit. First of all you have the MAXIMUM amount you can use it and the MAXIMUM cool down. It also doesn't state (unless I missed it) whether you can or cant use jutsu's well intangible.

I would like to say that you should not be able to use jutsu well intangible, for every 2 Posts of intangibility it has a 1 post cooldown (so if you used it once you could us it once more before it's on cooldown) and that you can use it a maximum of 3 times in a battle similar to flicker step and substitution. This makes it far less spammable, but still very functional and an extra option to avoid attacks. If that wasn't enough you can also TELEPORT ANYWHERE with it, making it extremely handy outside of battle or for escaping which is crazy. I'd like to see the teleport range to maybe 1 mile in combat and keep its flexible range outside of combat. That way you can't have a uchiha teleport to the other side of the planet to escape you.
 

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