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Nia Phoenix generated a random number between
1 and 20 ...
2!
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Posted: Fri Jul 18, 2014 6:20 pm
0 tons
If you generated a...2: Successful Kessel Run: (Way to run that spice!) Gain 8 tons.
8 tons xd
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Artaesan generated a random number between
1 and 20 ...
14!
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Posted: Fri Jul 18, 2014 10:02 pm
Fri July 18th, 2014 Starting with 26.0 tons 14: Running from bounty hunters: (The price on my head is higher than the price for my cargo!) Gain 1 tons. 27.0 tons
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Artaesan generated a random number between
1 and 20 ...
5!
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Posted: Fri Jul 18, 2014 10:03 pm
Fri July 18th, 2014 Starting with 26.0 tons 14: Running from bounty hunters: (The price on my head is higher than the price for my cargo!) Gain 1 tons. 27.0 tons 5: Scavenge abandoned ship: (Now who leaves a ship out in the middle of nowhere?) Gain 2 tons. 29.0 tons
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Artaesan generated a random number between
1 and 20 ...
18!
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Posted: Fri Jul 18, 2014 10:04 pm
Fri July 18th, 2014 Starting with 26.0 tons 14: Running from bounty hunters: (The price on my head is higher than the price for my cargo!) Gain 1 tons. 27.0 tons 5: Scavenge abandoned ship: (Now who leaves a ship out in the middle of nowhere?) Gain 2 tons. 29.0 tons 18: Forced to relinquish cargo to Jabba the Hutt for so-called "interest" on debts owed to the Hutt cartel: (Well, at least this'll keep the bounty hunters off of me for a while!) Lose 8 tons. 21.0 tons
at 21.0 tons
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ozkur generated a random number between
1 and 20 ...
10!
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Posted: Sat Jul 19, 2014 4:21 am
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ozkur generated a random number between
1 and 20 ...
1!
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Posted: Sat Jul 19, 2014 4:24 am
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ozkur generated a random number between
1 and 20 ...
1!
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Posted: Sat Jul 19, 2014 4:25 am
rolleyes rolleyes rolleyes
@ -10 tons
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Nia Phoenix generated a random number between
1 and 20 ...
10!
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Posted: Sat Jul 19, 2014 9:36 am
8 tons
If you generated a...10: Escape Imperial blockade: (Run run run, and don't look back!) Gain 1 tons.
9 tons
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Nia Phoenix generated a random number between
1 and 20 ...
11!
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Posted: Sat Jul 19, 2014 9:42 am
9 tons
If you generated a...11: Perishable Cargo begins to mold (We'll just scrape the edges off, it'll be fine): Lose .5 tons
8.5 tons
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Nia Phoenix generated a random number between
1 and 20 ...
11!
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Posted: Sat Jul 19, 2014 9:44 am
8.5 tons
If you generated a...11: Perishable Cargo begins to mold (We'll just scrape the edges off, it'll be fine): Lose .5 tons
right back where I started biggrin
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Artaesan generated a random number between
1 and 20 ...
14!
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Posted: Sat Jul 19, 2014 4:31 pm
Sat July 19th, 2014 Starting with 21.0 tons 14: Running from bounty hunters: (The price on my head is higher than the price for my cargo!) Gain 1 tons. 22.0 tons
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Artaesan generated a random number between
1 and 20 ...
4!
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Posted: Sat Jul 19, 2014 4:32 pm
Sat July 19th, 2014 Starting with 21.0 tons 14: Running from bounty hunters: (The price on my head is higher than the price for my cargo!) Gain 1 tons. 22.0 tons 4: Local Planetary Governor Bribe: (What a sellout Imperial scum!) Lose 2 tons. 20.0 tons
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Artaesan generated a random number between
1 and 20 ...
7!
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Posted: Sat Jul 19, 2014 4:33 pm
Sat July 19th, 2014 Starting with 21.0 tons 14: Running from bounty hunters: (The price on my head is higher than the price for my cargo!) Gain 1 tons. 22.0 tons 4: Local Planetary Governor Bribe: (What a sellout Imperial scum!) Lose 2 tons. 20.0 tons 7: Conscionable starving planet charitable donation: (I couldn't just leave them like that!) Lose 3 tons. 17.0 tons
at 17.0 tons
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Felinophile generated a random number between
1 and 20 ...
13!
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Posted: Sat Jul 19, 2014 7:35 pm
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Felinophile generated a random number between
1 and 20 ...
16!
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Posted: Sat Jul 19, 2014 7:36 pm
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