Act 3: Starry Night 1 Character Album Victory's Dawn - The First War Page 1-2: Final Script - Act 2-2 Enemy Encounters in Elwin Forest =============================== Orc Grunt HP: 60 Attack: Axe (D-20 Roll Per Unit) Units: 4 Reward: 60 Gold Each
Orc Spearman HP: 60 Units: 12 Reward: 60 Gold Each
Wolf Raider HP: 90 Units: 7 Reward: 85 Gold Each
= Raids *Orc Base - Elwin Forest* 1 Temple 1 Wolf Kennel 5 Pig Farms 1 Orc Blacksmith 1 Town Hall 1 Mill 1 Orc Barracks
Posted: Fri Sep 05, 2025 7:50 am
Act 3: Starry Night 1 Character Album Victory's Dawn - The First War Page 1-2: Final Script - Act 2-3 Enemy Encounters in Northshire Abbey =============================== Encounter Rate TBA
Footmen HP: 60 Attack: Sword (D-20 Roll Per Unit) Units: 5 Reward: 60 Gold Each
Crossbowmen HP: 60 Attack: Crossbow (D-20 Roll Per Unit) Units: 13 Reward: 60 Gold Each
Knights HP: 90 Attack: Morning Star (D-20 Roll Per Unit) Units: 7 Reward: 90 Gold Each
Bandits HP: 40 Attack: Dagger (D-20 Roll Per Unit) Units: 5 Reward: 500 Gold Stage Total: 1,640 Gold
BOSS: Bandit Lord HP: 150 Attack: Sword (D-20 Roll Per Unit) Reward: 2,500 Gold
= Raids *Human Bandit Base - Bandit Encampment Northshire Abbey* Town Hall Barracks Lumber Mill Church Stables 4 Farms Blacksmith Wizard Tower
= Raids from Chest 1 Rare Chest & 250 Gold (Capital Main Building: Town Hall)
Act 3: Starry Night 1 Character Album Victory's Dawn - The First War Page 1-2: Final Script - Act 3-1 Enemy Encounters in Sunnyglade =============================== Orc Grunt HP: 60 Attack: Axe (D-20 Roll Per Unit) Units: 4 Reward: 60 Gold Each
Orc Spearman HP: 60 Units: 14 Reward: 60 Gold Each
Wolf Raider HP: 90 Units: 3 Reward: 85 Gold Each
= Raids *Orc Base - Sunnyglade* 5 Pig Farms, 1 Temple, 1 Blacksmith, 1 Warlock Temple, 1 Wolf Kennel, 1 Orc Barracks, 1 War Mill
Posted: Sat Sep 06, 2025 11:50 am
Act 3: Starry Night 1 Character Album Victory's Dawn - The First War Page 1-2: Final Script - Act 3-2 Enemy Encounters in Medivh's Tower =============================== Daemon HP: 300 Attack: Sword (D-20 Roll Per Unit) Units: 1 Reward: 2,000 Gold Each
Fire Elemental HP: 200 Attack: Fire Magic (D-20 Roll Per Unit) Units: 4 Reward: 1,500 Gold Each
Slime HP: 150 Attack: Tackle (D-20 Roll Per Unit) Units: 9 Reward: 200 Gold Each
Skeleton HP: 30 Attack: Punch (D-20 Roll Per Unit) Units: 6 Reward: 400 Gold Each
Spider HP: 30 Attack: Bite (D-20 Roll Per Unit) Units: 10 Reward: 200 Gold Each
BOSS: Warlock Medivh HP: 150 Attack: Fireball Spell (D-20 Roll Per Unit) Units: 1 Reward: 2,500 Gold
= Chest from Boss 1 Rare Chest & 250 Gold (Warlock Medivh)
Act 3: Starry Night 1 Character Album Victory's Dawn - The First War Page 1-2: Final Script - Act 3-3 Enemy Encounters in Black Morass =============================== Orc Grunt HP: 60 Attack: Axe (D-20 Roll Per Unit) Units: 9 Reward: 60 Gold Each
Orc Spearman HP: 60 Units: 12 Reward: 60 Gold Each
Wolf Raider HP: 90 Units: 7 Reward: 85 Gold Each
= Raids *Orc Base - Black Morass* 2 Great Halls, 8 Farms, 2 Orc Barracks, 2 War Mills, 2 Blacksmiths, 2 Wolf Kennels, 2 Temples, 2 Warlock Towers
Posted: Sat Sep 06, 2025 12:40 pm
Act 3: Starry Night 1 Character Album Victory's Dawn - The First War Page 1-2: Final Script - Act 4-1 Enemy Encounters in Temple of the Damned =============================== Orc Grunt HP: 60 Attack: Axe (D-20 Roll Per Unit) Units: 4 Reward: 60 Gold Each
Orc Spearman HP: 60 Units: 4 Reward: 60 Gold Each
Wolf Raider HP: 90 Units: 3 Reward: 85 Gold Each
Orc Necrolyte HP: 40 Units: 10 Reward: 70 Gold Each
Orc Warlock HP: 40 Units: 6 Reward: 90 Gold Each
Spider HP: 30 Units: 24 Reward: 200 Gold Each
Skeleton HP: 30 Units: 10 Reward: 75 Gold Each
Raised Undead HP: 40 Units: 10 Reward: 75 Gold Each
BOSS: Orc Assassins - Garona Halforcen & Griselda Blackhand HP: 300 Total (150 HP each for Garona) Attack: Daggers (D-20 Roll Per Unit) Units: 2 Reward: 5,000 Gold
= Raids *Orc Base - Temple of the Damned* 3 Temples 4 Pig Farms 1 Great Hall
Act 3: Starry Night 1 Character Album Victory's Dawn - The First War Page 1-2: Final Script - Act 4-2 Enemy Encounters in Rockard & Stonard =============================== Orc Spearman HP: 60 Units: 14 Reward: 60 Gold Each
Wolf Raider HP: 90 Units: 16 Reward: 85 Gold Each
= Raids *Orc Base - Rockard & Stonard* 10 Pig Farms, 2 Temples, 2 Warlock Towers, 2 War Mills, 2 Blacksmiths, 2 Wolf Kennels, 2 Barracks, 2 Great Halls
Posted: Sat Sep 06, 2025 12:50 pm
Act 3: Starry Night 1 Character Album Victory's Dawn - The First War Page 1-2: Final Script - Act 4-3 Enemy Encounters in Blackrock Spire =============================== Orc Grunt HP: 60 Attack: Axe (D-20 Roll Per Unit) Units: 1 Reward: 60 Gold Each
Orc Spearman HP: 60 Units: 33 Reward: 60 Gold Each
Wolf Raider HP: 90 Units: 18 Reward: 85 Gold Each
Orc Necrolyte HP: 40 Units: 4 Reward: 70 Gold Each
Orc Warlock HP: 40 Units: 1 Reward: 90 Gold Each
Horde Catapult HP: 120 Units: 2 Reward: 110 Gold Each
Spider HP: 30 Units: 4 Reward: 200 Gold Each
Skeleton HP: 30 Units: 4 Reward: 75 Gold Each
Raised Undead HP: 40 Units: 4 Reward: 75 Gold Each
Daemon HP: 300 Units: 1 Reward: 2,000 Gold Each
FINAL BOSS: Warchief Blackhand HP: 150 Attack: Great Axe (D-20 Roll Per Unit) Reward: 2,500 Gold
= Raids *Orc Base - Rockard & Stonard* 2 Great Halls, Blackrock Spire Fortress, 18 Pig Farms, 5 Barracks, 3 War Mills, 3 Blacksmiths, 3 Wolf Kennels, 4 Temples, 3 Warlock Towers
Chests from Final Raid 4 Royal Chests 18 Large Chests 21 Small Chests
Act 3: Starry Night 1 Character Album Victory's Dawn - The First War Page 1-2: Alliance Ending ===============================
The fall of Black Rock Spire spelled final victory for the forces of Azeroth. With Blackhand slain and their stronghold destroyed, the few scattered Orcs that remained were quick to bow before your might.
A celebration ensued that lasted for many days and many nights, with music and joyous festivities resounding throughout the land. The people of the kingdom have come from miles around to gather at Stormwind Keep, and are delighted by a display of mystic sights and sounds provided by the court conjurers while being treated to a feast of unequaled splendor.
Amidst the celebration, Lothar's ascension to the throne is acknowledged by his new subjects, and he is given the honorarium Defender of the Crown while you and your friends are given the honorarium Medal of Honor, the Cross of Llane. As the evening's celebration continues into the early hours of the morning, Lothar retires to the sanctity of your rooms...
The duty of ruling Azeroth is an awesome responsibility, and should prove to be Lothar's greatest challenges yet. Learning the intricacies of court politics alone will be like sailing in uncharted waters.
King Llane was renowned for ruling with a fair and just hand, and Lothar along with his friends resolve to be as proficient as he was. There is also the matter of discovering the exact location of where the Orcish hordes entered into this world, and divining a way to end the threat of another invasion forever, but that is a story for another time...
Posted: Mon Sep 08, 2025 10:34 am
Act 4: Moonlight Night 2 Character Album Victory's Dawn - Echoes of the Second War Page 1: Introduction =============================== Alliance Campaign (3 Stages, 1 Act) = Act 1 Hillsbrad Southshore Zul'Dare
Alliance Crest Badge
Rule Set: Party Check = Casual All Party Checks Successfully Autocalculated
Battle System = Phoenix Fallen Grand Alliance Units quickly return to battle. (Next Player Phase)
Sequel to The First War - Alliance Campaign Character Sheet Import = Yes
About the Draft Script: "The battle for the fate of Azeroth continues over land, sea and air.
Having formed an alliance with the Human Nations, Elves, Dwarves and Gnomes Forces join the Grand Alliance in a quest to free Azeroth and drive the Orcs back through The Great Portal. By taking to the skies with Flying Machines, the Alliance plans to turn the tides of the Second War. Science and Magic combined creates great sea vessels to combat the Orcish Horde Navy and defend the shores of mankind from Orcish Invasion.
You'll see new structures that will assist in battling the Horde from the Inventor Workshops to the Majestic Aviaries that house the Great Eagles, they prove vital to the Alliance Campaign ahead.
The Basics of Civilization still apply as they prove to weigh and maintain a way of life that defines the Grand Alliance such as Farms to feed their bodies with food and churches to feed their souls with Arcane Faith as the core of Human Civilization remains as the Second War rages on.
The Orcish Hordes however, have not rested from their act of revenge after losing the First War as they seek to destroy the Grand Alliance and all of its traces. By enlisting the Trolls, Goblins and Ogres into the Orcish Horde, the Orcish Horde plans to become the Final and absolute rulers of Azeroth. The Orcish Horde Navy is built on power where Troll Destroyers and Ogre Juggernauts ride the waves in search of Grand Alliance Ships to crush under their hulls and devastate with their weaponry.
From their solitary confines of their Watch Towers to the massive spires of their their strongholds, the hordes have new buildings to construct as to mount their revenge as they should prove to be a thorn in the side of the Grand Alliance.
As Peons continue to support the horde by hacking and slashing the forests and mines, their Pig Farms and Lumber Mills remain staples of any Orcish Horde Settlement since weapons will need forging and improvements.
As victories amass and your champions move forward, you'll hear the epic tale between the Alliance and Horde. Be it Victory or Defeat, each aspect is played out differently from both campaigns.
Welcome back to the World of Warcraft, a place where the impossible is possible and fantastic fantasy becomes reality."
Act 1: Moonlight Night 2 Character Album Victory's Dawn - Echoes of the Second War Page 1-2: Draft Script ===============================
The once mighty armies of Azeroth lay among the blackened and charred remains of Stormwind Keep following the Orcs avenging the death of Blackhand. Those that escaped fled across the Great Sea, bringing tales of the suffering they had faced at the hands of the Orcish Hordes.
Eager to engage in battle once again, the Orcs constructed ships of war to bear them across the Great Sea.
The Orcish warriors yearned for the sounds of battle to fill the air and looked to the far horizon for new blood to spill.
Using the weapons forged by their new allies, the Humans made haste to prepare for the onslaught. While Dwarven cannon were being loaded, others armed themselves with Elven steel and mail.
Now, united in arms with new allies against a common foe, Mankind stands at the shores of destiny and awaits the coming of the Tides of Darkness.
The Fate of Azeroth rests on your shoulders once again, brave champions. For the Rise of the Alliance continues...
Posted: Mon Sep 08, 2025 1:31 pm
Act 4: Moonlight Night 2 Character Album Victory's Dawn - Echoes of the Second War Page 1-2: Draft Script - Act 1-1 Enemy Encounters in Hillsbrad =============================== Orc Grunt HP: 60 Attack: Axe (D-20 Roll Per Unit) Units: 3 Reward: 60 Gold Each
Act 4: Moonlight Night 2 Character Album Victory's Dawn - Echoes of the Second War Page 1-2: Draft Script - Act 1-2 Enemy Encounters in Southshore =============================== Orc Grunt HP: 60 Attack: Axe (D-20 Roll Per Unit) Units: 2 Reward: 60 Gold Each
Troll Axethrower HP: 40 Attack: Throwing Axe (D-20 Roll Per Unit) Units: 4 Reward: 40 Gold Each
Troll Destroyer HP: 100 Attack: Warship Cannons (D-20 Roll Per Unit) Units: 4 Reward: 100 Gold Each
= Chests from Raids 3 Resource Chests & 535 Gold from Oil (2 Oil Platforms & 1 Oil Refinery) 1 Large Chest & 110 Gold (1 Shipyard)
Posted: Mon Sep 08, 2025 1:40 pm
Act 4: Moonlight Night 2 Character Album Victory's Dawn - Echoes of the Second War Page 1-2: Draft Script - Act 1-3 Enemy Encounters in Zul'Dare =============================== Troll Destroyer HP: 100 Attack: Warship Cannons (D-20 Roll Per Unit) Units: 3 Reward: 100 Gold Each
Ogre Juggernaut HP: 150 Attack: Warship Cannons (D-20 Roll Per Unit) Units: 1 Reward: 150 Gold Each
Ogre HP: 90 Attack: Punch (D-20 Roll Per Unit) Units: 3 Reward: 90 Gold Each
Peon HP: 30 Attack: Pickaxe (D-20 Roll Per Unit) Units: 2 Reward: 30 Gold Each
Orc Grunt HP: 60 Attack: Axe (D-20 Roll Per Unit) Units: 3 Reward: 60 Gold Each
Troll Axethrower HP: 40 Attack: Throwing Axe (D-20 Roll Per Unit) Units: 5 Reward: 40 Gold Each
= Raids *Orc Base* Oil Platform Troll Lumber Mill Great Hall Foundry Shipyard Pig Farm Barracks
= Chests from Raids = Raids from Chest 1 Rare Chest & 220 Gold (Capital Main Building: Town Hall)
Act 4: Moonlight Night 2 Character Album Victory's Dawn - Echoes of the Second War Page 1-2: Draft Script - Ending ===============================
Having destroyed the Orc Stronghold, the Alliance will be safe from Orcish incursions, but only for a short time.
The Alliance has desperate need of trained generals to lead our forces into the battles that are sure to come against the Horde.
You must open the treasure troves of your kingdom to assist in the great struggle ahead.
Only through your contributions and supreme leadership will the peoples of Lordaeron and Azeroth remain free! The fate of Azeroth awaits, Brave Champions!