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Salazar Neri rolled 12 6-sided dice:
4, 1, 3, 5, 4, 5, 4, 1, 1, 5, 1, 4
Total: 38 (12-72)
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Posted: Sat Dec 01, 2012 7:05 pm
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GREAT JUSTICE
Edit: Rolled on too many, nixing the last
2, 6, 3, 1 = 11 2, 3, 5, 3 = 10 5, 1, 1, 6 = 12 6, 5, 2, 6 = 17 5, 5, 3, 6 = 16 4, 1, 3, 5 = 12 4, 5, 4, 1 = 13
keepin 17, 16, 12, 12, 13, 11
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The Shade of Casin rolled 16 6-sided dice:
1, 2, 4, 5, 6, 4, 3, 2, 1, 6, 1, 1, 6, 2, 6, 4
Total: 54 (16-96)
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Posted: Sat Dec 01, 2012 8:12 pm
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Gracious Conversationalist
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The Shade of Casin rolled 12 6-sided dice:
3, 2, 6, 3, 2, 3, 4, 1, 2, 2, 2, 1
Total: 31 (12-72)
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Gracious Conversationalist
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Posted: Sat Dec 01, 2012 8:13 pm
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Posted: Sat Dec 01, 2012 8:22 pm
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Posted: Sat Dec 01, 2012 10:33 pm
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WhimsicalXellos [ Character Sheets ] 1] Kuskan Cleric 2] Myrradite Human Cavalier 3] Swarish Human Fighter 4] Merridanian Summoner? 5] Cartir Human Rogue Okay, this is what I know so far. No one is anywhere near each other on the map. :/ Not a problem, but still a little sparse on applicants to be so spread out at the moment. But this is only day one. I haven't even seen responses from half the people I assumed would be rolling characters yet. Lotta humans so far, though.
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Gideon Commando rolled 1 8-sided dice:
5
Total: 5 (1-8)
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Posted: Sat Dec 01, 2012 11:06 pm
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Posted: Sat Dec 01, 2012 11:13 pm
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Noahr93 Two things. 1. My character is a sort of wanderer, so I can be anywhere really. 2. Can you tell me more about Shimdjin, he's heavily religious so I would like to know as much as possible.
1. Separating yourself from your tribe is incredibly dangerous, so do so at your own risk at level 2. 2. Currently the only info I've written for her is the following: Shimdjin: goddess of wind and guile, Chaotic Neutral Cleric Domains: wind, magic, chaos, trickery Oracle Mysteries: heavens, lore, wind
I'll be describing how the Swarish view their deities as soon as I can get to it, which should give you more info.
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Posted: Sun Dec 02, 2012 12:34 am
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Posted: Sun Dec 02, 2012 1:08 am
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WhimsicalXellos [ The Religions of Orellic ]Myrrade]xxxThe Myrradite people choose to interpret their god in one of three distinct ways, but the center of their faith is the Temple of Light, Kashalenx, which is located on the eastern coast of Myrrade to be closer to where both the sun and moon rise. Some think that Lenniss is better represented by the sun for his illuminating gaze that searches for truth and traverses the sky to discover and claim new lands. Others liken him to the moon with many changing manifestations that ever serve to hide his true nature from man, making him a more mysterious creator. Depending on which of these is the deciding preference, the Myrradites will always be wearing some sort of talisman that they use to interact with Lenniss, usually a golden disk or a silver representation of the moon. However, every now and again, there will be those who carry both. They see Lenniss as an incomprehensible being at least worthy of recognition as the creator of the world. His motivations are his own business, and it's the job of man to live as interesting a life as possible to serve him as a form of entertainment. Domains Mysteries Lenniss as sun: LG Community, Glory, Good, Knowledge, Heavens, Life, Lore Law, Nobility, Sun, Travel
Lenniss as moon: CG Chaos, Charm, Good, Healing, Heavens, Life, Lore Knowledge, Luck, Repose, Travel
Lenniss as both: CN Chaos, Darkness, Knowledge, Luck, Heavens, Lore, Time Magic, Sun, Travel
Added info on the Myrradite god.
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Alzzak rolled 20 6-sided dice:
4, 5, 3, 4, 3, 5, 4, 2, 3, 4, 2, 6, 5, 1, 1, 1, 1, 2, 2, 4
Total: 62 (20-120)
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Posted: Sun Dec 02, 2012 1:50 am
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Alzzak rolled 8 6-sided dice:
6, 5, 1, 5, 4, 5, 6, 2
Total: 34 (8-48)
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Posted: Sun Dec 02, 2012 1:51 am
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4, 5, 3, 4, 12 3, 5, 4, 2, 12 3, 4, 2, 6, 12 5, 1, 1, 1, 7 1, 2, 2, 4 8 6, 5, 1, 5, 16 4, 5, 6, 2 15
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