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Posted: Wed Mar 31, 2010 7:06 pm
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Posted: Wed Mar 31, 2010 7:23 pm
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Posted: Wed Apr 14, 2010 4:22 pm
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Posted: Wed Apr 14, 2010 4:36 pm
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Posted: Wed Apr 21, 2010 6:32 am
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Posted: Wed Apr 21, 2010 7:26 pm
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Posted: Wed Apr 21, 2010 7:34 pm
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Posted: Fri Apr 23, 2010 8:37 pm
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Posted: Sat Apr 24, 2010 10:48 am
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Posted: Sat Apr 24, 2010 1:37 pm
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Posted: Sat Apr 24, 2010 1:51 pm
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Posted: Sat Apr 24, 2010 2:10 pm
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Well, I'm not worrying about combat more than just "I don't want him to be so crippled his party hates him when the fight starts" which... well, 4e makes it incredibly easy to avoid being a liability.
Just want a character who can go ANYWHERE. The teleport of fly abilities seem really neat for that, but I was mostly focusing on just keeping him with a massive bonus to athletics primarily. Because with a 18+ in strength, no armor check penalty, training, rolling twice on all checks, and stuff like climbing your speed instead of half or jumping as if you have a running start from full...
Then again, I guess it wouldn't hurt as a mid combat thing either. Just find ways to scale environment and go clear around the frontline and say "hi" to the squishies.
And you can always basic attack for that +3 proficiency bonus. Not that a BA compares to an at-will power, but it's there. But yeah, I know what you mean. Non-weapon attacks are tricky. You can even it out by hitting lower defenses, but if their defenses are nearly as high as your AC you can easily wind up eating a -3 on your bonus to go after a defense that's only 1 lower without realizing it.
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Posted: Sat Apr 24, 2010 3:02 pm
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