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bamaotaku rolled 2 6-sided dice: 2, 5 Total: 7 (2-12)

bamaotaku
Crew

PostPosted: Sun Dec 27, 2009 9:31 pm
Race: Drow
Class: Wizard
Ability Scores:8 Str, 8 Con, 14 Dex, 20 Int, 16 Wis, 12 Cha
Starting Position: A7
Ability: Teleport (Recharging)
Movement:
Attribute:
Result:
Forced Back: None
 
bamaotaku rolled 1 20-sided dice: 6 Total: 6 (1-20)
PostPosted: Sun Dec 27, 2009 9:33 pm
Skill challenge 1 of 2  

bamaotaku
Crew

bamaotaku rolled 1 20-sided dice: 12 Total: 12 (1-20)

bamaotaku
Crew

PostPosted: Sun Dec 27, 2009 9:36 pm
Skill challenge 2 of 2

Oh man, please let both of those rolls pass! eek  
PostPosted: Sun Dec 27, 2009 9:55 pm
- Rain Yupa putters forward.
- The final two challenges have been revealed by bamaotaku... !
[35] Moderate Challenge: Outside Nick's Fortress (Candy Cane Canons) (Dex, Int, Wis)
At the end of the path, carved into the side of a glacier, bamaotaku finds a massive fortress. Between him and this fortress' entrance is a massive open plain, which at first appears.. empty - however, when he moves toward the fortress, several candy-cane coloured objects pop up out of the snow all over the field and begin launching balls of magical energy toward him! He finds that he has three options:

1] Attempt to run past them. (Dexterity)
2] Attempt to outsmart them (making them shoot each other, etc.. ) (Intelligence)
3] Attempt to find a way around them (Wisdom).

He ultimately chooses option 2, and is able to successfully navigate through them with an intelligence check of 11.

[37] Hard Challenge: Inside Nick's Fortress (Battle with Nick) (Str, Con, Cha)
Just inside the fortress, bamaotaku finds it to be a massive fortress.. and before him - sure enough, is a pile of treasure. There is also something else - Nick, the very man who gave you the letter about this treasure. He wears a red and white suit of armor, and wields a red and green-coloured sword and shield. Laughing with some "Ho-Ho-Hos!" - he rushes bamaotaku. It turns out that this was more of a trap than anything else, leaving bamaotaku with three options:

1] Attempt to overpower him (Strength).
2] Fight him, and attempt to outlast him (Constitution)
3] Attempt to talk him down, or otherwise melt his chocolate-and-ice covered heart (Charisma).

bamaotaku attempts the third option, but his words hold no sway and he is forced to retreat out of the fortress before Nick can kill him.
 

Reevinja Mk II
Vice Captain

Vorastrix rolled 2 6-sided dice: 5, 2 Total: 7 (2-12)

Vorastrix

Hilarious Sage

PostPosted: Sun Dec 27, 2009 10:01 pm
Race: Halfling
Class: Cleric
Ability Scores: 10 Str, 16 Dex, 8 Con, 10 Int, 16 Wis, 18 Cha

Ability: saving in case i fail the second...
Movement: W > W > CHALLENGE > W > W > W > W > CHALLENGE > W
Attribute: Dex then Cha
Result: 12 on [35] and 15 on [37]
Forced Back: E > E > E > E > E or E
 
Vorastrix rolled 1 20-sided dice: 9 Total: 9 (1-20)
PostPosted: Sun Dec 27, 2009 10:03 pm
+3 on first challenge and +4 on second  

Vorastrix

Hilarious Sage

Vorastrix rolled 1 20-sided dice: 11 Total: 11 (1-20)

Vorastrix

Hilarious Sage

PostPosted: Sun Dec 27, 2009 10:04 pm
forgot to roll 2 dice redface  
PostPosted: Sun Dec 27, 2009 10:06 pm
12 passes a moderate challenge; 15 passes the hard challenge (barely).

Not bad. ;p I guess you're first, check out the first post and send me a PM with what you grab.
 

Reevinja Mk II
Vice Captain

iDragow rolled 2 6-sided dice: 4, 2 Total: 6 (2-12)

iDragow

PostPosted: Sun Dec 27, 2009 10:37 pm
Race: Elf
Class: Monk
Ability Scores:
Str 16
Con 16
Dex 16
Int 12
Wis 8
Cha 10

Ability: Using; Movement +3
Movement: 4 W, 5 SW
Attribute: Dexterity
Result: 20
Forced Back:
 
iDragow rolled 1 20-sided dice: 17 Total: 17 (1-20)
PostPosted: Sun Dec 27, 2009 10:38 pm
Challenge 30.  

iDragow

Seph Baelzara rolled 2 6-sided dice: 4, 3 Total: 7 (2-12)


Seph Baelzara


Dedicated Gaian

12,050 Points
  • Beta Gaian 0
  • Beta Citizen 0
  • Elocutionist 200
PostPosted: Mon Dec 28, 2009 12:03 am
Race: Gray Elf
Class: Wizard
Ability Scores:
Str/Dex/Con/Int/Wis/Cha
8/14/16/20/12/8

Ability: At end of movement
Movement: 5 west, the rest NW (If less that 5, then only west)
Attribute:
Result:
Forced Back:
 
joe-dude667 rolled 2 6-sided dice: 3, 2 Total: 5 (2-12)
PostPosted: Mon Dec 28, 2009 4:40 am
Race: Shifter [[Catfolk]]
Class: Rogue
Ability Scores: Str 16 Con 14 Dex 20 Int 10 Wis 10 Cha 8
Ability: Using at next challenge
Movement: 1Nw, 4W
Attribute: Str
Result: 15
Forced Back: Directly East.
 

joe-dude667

Avatar129142137 rolled 2 6-sided dice: 4, 3 Total: 7 (2-12)

Avatar129142137

PostPosted: Mon Dec 28, 2009 6:09 pm
Turn 19 Movement Roll

Race: Halfling
Class: Cleric
Ability Scores: Str 12, Dex 14, Con 10, Int 18,Wis 16, Cha 8

Ability: Charged
Movement: 7 South West
Attribute: Intelligence
Result: 1+4 = 5
Forced Back: I landed on the challenge, and no more movements left.. So, I don't think I get moved back any???
 
Avatar129142137 rolled 1 20-sided dice: 1 Total: 1 (1-20)
PostPosted: Mon Dec 28, 2009 6:11 pm
Turn 19 - Challenge Roll

Race: Halfling
Class: Cleric
Ability Scores: Str 12, Dex 14, Con 10, Int 18,Wis 16, Cha 8

Ability: Charged
Movement: 7 Southwest
Attribute: Intelligence
Result: 1+4 = 5
Forced Back: I landed on the challenge, and no more movements left.. So, I don't think I get moved back any???
 

Avatar129142137

Avatar129142137 rolled 2 6-sided dice: 6, 5 Total: 11 (2-12)

Avatar129142137

PostPosted: Mon Dec 28, 2009 9:38 pm
Turn 20 - Challenge Roll.

Alrighty, Lets state some things, I believe this follows the rules. So. If I pass the first challenge, I'm going to be using my ability this round for the last one. If I don't pass the first one, I won't use my ability.

Therefore, rolling now as if I did pass the first challenge to save time and posts.

Die 1: Challenge 1
Dice 2-3 Lets go SANTA!


Race: Halfling
Class: Cleric
Ability Scores: Str 12, Dex 14, Con 10, Int 18,Wis 16, Cha 8

Ability: ENGAGE CAGE FOR SECOND/LAST CHALLENGE!
Movement: 11 West
Attribute: Intelligence & Strength.
Result: 1st Challenge 17+4=21 , 2nd Challenge 18+1=19
Forced Back: ---
 
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