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Artaesan generated a random number between
1 and 20 ...
9!
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Posted: Tue Jun 10, 2014 9:07 pm
Tue June 10th, 2014 Starting with -13.0 tons 9: Counterfeit contraband: (Those lousy cheats!) Lose 4 tons. -17.0 tons
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Artaesan generated a random number between
1 and 20 ...
19!
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Posted: Tue Jun 10, 2014 9:09 pm
Tue June 10th, 2014 Starting with -13.0 tons 9: Counterfeit contraband: (Those lousy cheats!) Lose 4 tons. -17.0 tons 19: Find some old man with a kid and two droids who promise to pay you well for transportation and end up taking an extended vacation from your smuggling occupation for an indefinite period of time: (Just this one little ride to Alderaan and that's it, right?) Gain 3 tons -14.0 tons
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Artaesan generated a random number between
1 and 20 ...
9!
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Posted: Tue Jun 10, 2014 9:13 pm
Tue June 10th, 2014 Starting with -13.0 tons 9: Counterfeit contraband: (Those lousy cheats!) Lose 4 tons. -17.0 tons 19: Find some old man with a kid and two droids who promise to pay you well for transportation and end up taking an extended vacation from your smuggling occupation for an indefinite period of time: (Just this one little ride to Alderaan and that's it, right?) Gain 3 tons -14.0 tons 9: Counterfeit contraband: (Those lousy cheats!) Lose 4 tons. -18.0 tons
at -18.0 tons
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Nia Phoenix generated a random number between
1 and 20 ...
2!
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Posted: Wed Jun 11, 2014 6:57 pm
19.5 tons
If you generated a...2: Successful Kessel Run: (Way to run that spice!) Gain 8 tons.
27.5 tons
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Nia Phoenix generated a random number between
1 and 20 ...
15!
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Posted: Wed Jun 11, 2014 7:01 pm
27.5 tons
If you generated a...15: Have a drinking party with a bunch of Jawas: (boy, those little fellers can sure put it away!) Lose 1 ton.
26.5 tons
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Nia Phoenix generated a random number between
1 and 20 ...
3!
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Posted: Wed Jun 11, 2014 7:02 pm
26.5 tons
If you generated a...3: Outer Rim planet: (Not much to gain from a planet so far from the core) Gain .5 tons
27 tons
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Felinophile generated a random number between
1 and 20 ...
19!
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Posted: Wed Jun 11, 2014 7:07 pm
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Felinophile generated a random number between
1 and 20 ...
10!
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Posted: Wed Jun 11, 2014 7:16 pm
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Felinophile generated a random number between
1 and 20 ...
18!
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Posted: Wed Jun 11, 2014 7:17 pm
at 14.5 tons
edit: at 6.5 tons
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floralsnow generated a random number between
1 and 20 ...
9!
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Posted: Wed Jun 11, 2014 9:07 pm
floralsnow gaia_kittenstar gaia_kittenstar gaia_kittenstar 11 tons
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floralsnow generated a random number between
1 and 20 ...
9!
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Posted: Wed Jun 11, 2014 9:08 pm
gaia_kittenstar gaia_kittenstar
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floralsnow generated a random number between
1 and 20 ...
19!
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Posted: Wed Jun 11, 2014 9:10 pm
gaia_kittenstar gaia_kittenstar gaia_kittenstar
6 tons
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Artaesan generated a random number between
1 and 20 ...
10!
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Posted: Wed Jun 11, 2014 9:37 pm
Wed June 11th, 2014 Starting with -18.0 tons 10: Escape Imperial blockade: (Run run run, and don't look back!) Gain 1 tons. -17.0 tons
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Artaesan generated a random number between
1 and 20 ...
9!
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Posted: Wed Jun 11, 2014 9:38 pm
Wed June 11th, 2014 Starting with -18.0 tons 10: Escape Imperial blockade: (Run run run, and don't look back!) Gain 1 tons. -17.0 tons 9: Counterfeit contraband: (Those lousy cheats!) Lose 4 tons. -21.0 tons
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Artaesan generated a random number between
1 and 20 ...
11!
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Posted: Wed Jun 11, 2014 9:40 pm
Wed June 11th, 2014 Starting with -18.0 tons 10: Escape Imperial blockade: (Run run run, and don't look back!) Gain 1 tons. -17.0 tons 9: Counterfeit contraband: (Those lousy cheats!) Lose 4 tons. -21.0 tons 11: Perishable Cargo begins to mold (We'll just scrape the edges off, it'll be fine): Lose .5 tons -21.5 tons
at -21.5 tons
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