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Reply 64: Magic: The Gathering - W/U/B/R/G - Allied Color Pairs Not Required
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Dragon Boots

PostPosted: Fri Apr 27, 2007 12:40 pm


Wild Cantor + Enduring Renewal + Grapeshot = Death!
PostPosted: Sat Apr 28, 2007 8:34 am


HI, im a newish begginer at magic and hopefully one of you guys could help me improve my burn deck that im running. I got;

4 x Prodigal Pyromancer (tap deals 1)
3 x molten firebird (sent to grave comes back next turn)
3 x blaze (deals x damage)
3 x bloodscale prowler (bloodthirst)
3 x pyromatics (deals one can be repucated)
4 x izzet boilerworks (bounce land)
1 x word of seizing (split second, take control of target perment)
2 x leyline of lightning (after spell played, pay one mana to d o one damage)
4 x shock (deals 2)
4 x dead/gone (deals 2 to creature/ back to players hand)
2 x lightning bolt (deals 3)
1 x shivan meteor (13 to creature)
4 x izzet signet (one blue and red mana)
4 x pyrite spellbomb (red mana deals 2, colourless draw a card)
1 x lighting axe (5 to creature, pay f 5 mana or disard 1 card)
1 x volcanic hammer (deals 3)
16 x mountain

side deck;
1 x electrolyze
1 x rain of embers
1 x boiling seas
1 x enrage
1 x agility
1 x conflagrate
1 x grapeshot
1 x lightning axe
1 x reflexes

any help on improving it would be nice

Canis lupus Knight

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every1lafs

PostPosted: Sat Apr 28, 2007 1:23 pm


Canis lupus Knight
HI, im a newish begginer at magic and hopefully one of you guys could help me improve my burn deck that im running.

Now, It's been forever since I knew the current expansion, but I don't know that any of your non-mountains are mana-producing cards. That said, I'd recommend at least 22 lands if none of your other cards produce mana. You're probably asking, "then what the hell do I do with the 6 slots I lose going from 16 to 22 land??" Simple: Focus. If a card doesn't have a nice relationship with other cards, try playing without it. Try to keep fewer than 6 or so cards that have a casting cost greater than 4. You don't want to start with a handful of endgame cards, even when you're getting mana.
PostPosted: Sat Apr 28, 2007 3:26 pm


My boilerworks are bounce lands.... and the izzet signets are artifects that if i tap one lane, i get 2 mana, any other ideas?

Canis lupus Knight

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every1lafs

PostPosted: Sun Apr 29, 2007 12:01 pm


Burn decks typically use up their cards quickly. I'd try to throw in something to help draw cards. Howling Mine is the old artifact to make everyone draw 2 cards per turn...
PostPosted: Sun Apr 29, 2007 5:03 pm


ok, i'll think about that card, i spoke with some people at the local card shop Thrid Eye Blind games and collectibles and i have an edited deck now


2 x bloodscale prowler (bloodthirst) c
4 x Prodigal Pyromancer (tap deals 1) c
4 x vulshok sorcerer (haste, tap deald one) c
2 x wall of stone (wall) c
1 x word of seizing (split second, take control of target perment) i
2 x leyline of lightning (after spell played, pay one mana to d o one damage) e
4 x lightning bolt (deals 3) i
4 x pyrite spellbomb (red mana deals 2, colourless draw a card) a
3 x shock (deals 2) i
2 x sizzle (deals 3 to each opponent) s
4 x blaze (deals x damage) s
1 x lighting axe (5 to creature, pay f 5 mana or disard 1 card) i
4 x incinerate (deals 3 to player or creature, if creature dies can be regenerated) i
1 x dead/gone (deals 2 to creature/ back to players hand) i/i
2 x volcanic hammer (deals 3) s
21 x mountain l

i= instant, a= artifact, c= creature, s= sorcery, e= enchantment, l= land
tatal creatures= 12
total inteant= 13
total sorcery= 8
toatl artifact= 4
total enchantment= 2
total lands= 21
total cards= 60

Canis lupus Knight

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Dysdayn

PostPosted: Mon Apr 30, 2007 12:57 pm


Black and white, myself. Wall, drain and stall till I get the game-enders.
PostPosted: Tue May 01, 2007 12:29 pm


Canis lupus Knight
ok, i'll think about that card, i spoke with some people at the local card shop Thrid Eye Blind games and collectibles and i have an edited deck now


2 x bloodscale prowler (bloodthirst) c
4 x Prodigal Pyromancer (tap deals 1) c
4 x vulshok sorcerer (haste, tap deald one) c
2 x wall of stone (wall) c
1 x word of seizing (split second, take control of target perment) i
2 x leyline of lightning (after spell played, pay one mana to d o one damage) e
4 x lightning bolt (deals 3) i
4 x pyrite spellbomb (red mana deals 2, colourless draw a card) a
3 x shock (deals 2) i
2 x sizzle (deals 3 to each opponent) s
4 x blaze (deals x damage) s
1 x lighting axe (5 to creature, pay f 5 mana or disard 1 card) i
4 x incinerate (deals 3 to player or creature, if creature dies can be regenerated) i
1 x dead/gone (deals 2 to creature/ back to players hand) i/i
2 x volcanic hammer (deals 3) s
21 x mountain l

i= instant, a= artifact, c= creature, s= sorcery, e= enchantment, l= land
tatal creatures= 12
total inteant= 13
total sorcery= 8
toatl artifact= 4
total enchantment= 2
total lands= 21
total cards= 60


I'd recomend Stuffy Doll (Most fun) and Seal of Fire (a Shock in the form of an enchantment)...

Shivan Meteor + Stuffy Doll + Furnace of Rath = 56 f**king damage, biatch!

Dragon Boots


Butters in the fridge

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PostPosted: Tue May 29, 2007 12:52 pm


I'm using a Scry/Zoologist deck, just need to get some Darksteel Colossus'
PostPosted: Tue May 29, 2007 12:54 pm


Dragon Boots
Canis lupus Knight
ok, i'll think about that card, i spoke with some people at the local card shop Thrid Eye Blind games and collectibles and i have an edited deck now


2 x bloodscale prowler (bloodthirst) c
4 x Prodigal Pyromancer (tap deals 1) c
4 x vulshok sorcerer (haste, tap deald one) c
2 x wall of stone (wall) c
1 x word of seizing (split second, take control of target perment) i
2 x leyline of lightning (after spell played, pay one mana to d o one damage) e
4 x lightning bolt (deals 3) i
4 x pyrite spellbomb (red mana deals 2, colourless draw a card) a
3 x shock (deals 2) i
2 x sizzle (deals 3 to each opponent) s
4 x blaze (deals x damage) s
1 x lighting axe (5 to creature, pay f 5 mana or disard 1 card) i
4 x incinerate (deals 3 to player or creature, if creature dies can be regenerated) i
1 x dead/gone (deals 2 to creature/ back to players hand) i/i
2 x volcanic hammer (deals 3) s
21 x mountain l

i= instant, a= artifact, c= creature, s= sorcery, e= enchantment, l= land
tatal creatures= 12
total inteant= 13
total sorcery= 8
toatl artifact= 4
total enchantment= 2
total lands= 21
total cards= 60


I'd recomend Stuffy Doll (Most fun) and Seal of Fire (a Shock in the form of an enchantment)...

Shivan Meteor + Stuffy Doll + Furnace of Rath = 56 f**king damage, biatch!

Stuffy Doll + Fatal Attraction + Paradox Haze = Pain.

Butters in the fridge

6,500 Points
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okdud12

PostPosted: Tue Jun 05, 2007 9:56 pm


[morita].sin.[morita]
artifact decks pwn!!!
bosh the iron golem,
pentavus,
and the many many cute myr!
plus....
i can deal 16 damage in five turns if really lucky!

artifact affinity- my friends banned it because it was too good mrgreen
only one other friend will play it (with his arcbound ravanger deck, there fairly evenly matched)
PostPosted: Fri Jun 22, 2007 4:31 pm


Thank god I'm not alone in this world who plays Magic.

Zalsecutter


Boss Ghoul

Unbeatable Capitalist

PostPosted: Sun Jul 01, 2007 9:52 am


my color is black...
but my victories are red...Beacause I always win with my burn deck.
PostPosted: Sun Jul 08, 2007 7:36 pm


Color would be Green I also added some white in there. It is an Elf deck!

Drifting Druid


Gyuil

PostPosted: Wed Jul 25, 2007 9:57 am


My Favorite deck is either my sliver deck or my red deck. With my red deck I have a card that makes all of my creatures deal double damage and I can get one of my monsters to have over 100 attack, but with my sliver deck I can make one of my slivers have over 800 attack. I'm trying to get some indestructible artifact creatures because I have this equip card that if my monster deals damage to a player everything on the field is destroyed, but since their invincible nothing will happen to them. twisted Currently though I don't even have one indestructible monster..... crying
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64: Magic: The Gathering - W/U/B/R/G - Allied Color Pairs Not Required

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