|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Sep 18, 2010 7:47 pm
|
|
|
|
|
|
|
|
|
Posted: Sat Sep 18, 2010 7:47 pm
|
|
|
|
|
|
|
Posted: Sat Sep 18, 2010 7:58 pm
|
|
|
|
|
|
|
|
|
Posted: Sat Sep 18, 2010 8:26 pm
|
|
|
|
|
|
|
Posted: Sat Sep 18, 2010 8:36 pm
|
|
|
|
|
|
|
|
|
Posted: Sat Sep 18, 2010 11:32 pm
|
|
|
|
|
|
|
Posted: Sun Sep 19, 2010 3:08 am
|
|
|
|
|
|
|
|
|
Posted: Sun Sep 19, 2010 6:25 am
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/posts/say/say_b1_p.gif) |
Disciple of Sakura Eternality_Cannon Not trying to nitpick, but... Why are we required to go Monk/Martial Artist of some type? I'm fine with whatever, but I've had this crazy-awesome Druid/Ranger in the works for days, and I was really wanting to take her for a test drive, you know? It's your call as DM, but... Please? Mostly, I want the game to be one of high adventure and swashbucklery action, and Tome of Battle is perfect for that. The reason I threw Monk into the mix is for those who don't have Book of 9 Swords. What kind of high flying swashbucklery action does your ranger/druid actually have? If you can sell me on it, I might allow it.
Well, I'd be using a plethora of variants found in UA and CW for starters. With the Fast Movement of the Barbarian AND the Monk using the two druid variants in UA, I'd be running around in a blur. Add to that the whirling frenzy rage variant (the druidic avenger gets rage, so I'd be using that), and you've got a basic twister of natural fury. I'd also be granted the ranger's track feat at first level, which makes me a good navigator. Now, for the ranger, I'm using another variant that grants him the wildshape ability of the druid in exchange for his combat style. After that, I decided to use the aspect of nature variant (so, now instead of some fluffy ball of brutality, I develop scary natural weapons) on said wild shape. So, now I can swing from the rigging of the ship, spinning like crazy, armed with mother nature's weapons and a few of my own.
I also chose to spend my cash on mundane gear only, which I took from the Arms and Equipment Guide. This lets me pull all kinds of vin diesel worthy stunts (grappling ladder from the keel, for instance). If you're not allowing AaE, I'll get rid of that part.
Finally, I wanted to shift around the technically "martial" weapons (I'm using more primitive weapons, the rules of which were outlined in CW). In exchange for crossbow and bow suckage, I treat bolas, boomerangs, blowguns, and nets as martial. So, ranger gives me those. So, now I'm using exotic weaponry and going into a whirlwind of brutality.
I'd be using the Jungle Halfling race, another variant presented in UA. Lighter weight= crazier stunts, plus I get to use the shortbow again, and I have poison use.
In short, I'm a pint-sized, fast-moving, can of whoop-a**.
Has my rant made a convincing argument?
|
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|
|
|
|
Posted: Sun Sep 19, 2010 6:29 am
|
|
|
|
|
|
|
Anatarei Crimsonthrone rolled 2 12-sided dice:
9, 4
Total: 13 (2-24)
|
|
Posted: Sun Sep 19, 2010 9:32 am
|
|
|
|
|
|
Anatarei Crimsonthrone rolled 3 8-sided dice:
2, 6, 1
Total: 9 (3-24)
|
Posted: Sun Sep 19, 2010 9:33 am
|
|
|
|
|
|
|
|
|
|
|
|
|
Emerald the Crow rolled 5 10-sided dice:
6, 7, 8, 5, 1
Total: 27 (5-50)
|
Posted: Sun Sep 19, 2010 10:38 am
|
|
|
|
|
|
|
|
|
Posted: Sun Sep 19, 2010 11:25 am
|
|
|
|
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|