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NayrVentess rolled 16 6-sided dice:
1, 2, 5, 3, 2, 5, 6, 5, 5, 2, 4, 1, 6, 1, 1, 2
Total: 51 (16-96)
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Posted: Fri May 14, 2010 3:41 pm
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Ability score rolls!
1, 2, 5, 3 = 10 2, 5, 6, 5 = 16 5, 2, 4, 1 = 11 6, 1, 1, 2 = 9 6, 1, 1, 5 = 12 4, 2, 4, 5 = 13 1, 1, 5, 2 = 8
Not bad, not great either mind you
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NayrVentess rolled 12 6-sided dice:
6, 1, 1, 5, 4, 2, 4, 5, 1, 1, 5, 2
Total: 37 (12-72)
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Posted: Fri May 14, 2010 3:43 pm
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Posted: Mon May 17, 2010 1:24 am
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glitterboypilot Alignments: Open, just because you are evil. Doesn't mean you will kill off the whole town, or party. It just means that you place yourself above the well-being of others
Umm well.... I am not trying to be rude here but you can accomplish this without Evil alignment... in fact its more of an CN or more accurately its a NE one the two over lap in some areas. A LE character may very well put the lives of some above him or even some at the same level because a LE character knows where he stands in the food chain. I am drawn back to a good example of LE in the Chronicles of Riddick Karl Urban's character known as 'Vaako' if you are not familiar with this, I explain it as he knew his place and would not step out of rank he was still evil for his wrong moral choices but he was Lawful to a fault. (Until he was persuaded into an alignment change later in the movie.) I will agree that most CE characters exhibit high love for them selves but most don't regard anyone higher then anyone else they are all equal and is damn going to prove it. We all bleed is a CE characters first thought and is more willing to sacrifice himself to pull off his last big stunt. CE evil is the best example of a loner bad guy usually too out there to trust anyone and too insane to be trusted. The hieratic and hapless killing leaves many in a CE characters wake. CE is almost never honest and tend to be cut throat and run. (its also the hardest alignment to play if you can believe that.) NE has many faces first of which is its own. Assuming that it still its own it sees. NE characters can be the most dangerous villains because they can be your best friend one insistence and your worse enemy the next. Unlike the lawful rank holding LE characters NE are free to do as they please. But don't resort to random mayhem that there CE cousins my wish to display. NE is all about how to be number one. The ultimate users. They will step on anyone to reach the petiole they place themselves on. And kill anyone that stands in the way. Most of the best Villains are NE.
CN is the Free spirit. The first rule about CN is your number one. But that doesn't mean you can't choose to help others that doesn't mean you always use others. That means your safety comes first. You life will not be placed in danger by yourself willingly (unless you feel your character is leaning toward CG) the 'Lean' of any neutral character is important in fact in most games I will ask people to tell me what there character leans to if they are CN. The lean can be dist scribed as. My character is a Rogue who tends to run at the first sign of trouble. He leans toward CG in combat because this cowardly fleeing is actually a tactic to find and attack from the shadows where he is of most use. This also means in a dire situation he may deem someones life important enough to save even at the cost of his own. But out of combat he leans toward NE is some ways. As if he feels that someone has insulted his practice or wounded his pride he may fail to tell them of a trap he found. BUT he is not NE so if this Trap could obviously cause death he may wait for another trap one that shows more of a warning then an example. CN has many faces and over laps with many Alignments and is more or less the 'I do as I please as long as its not heinous evil. But by no means am I righteously good. And I believe that some laws are meant to bend and others to break.' and with that I give why I think that letting people be evil and giving them a stipulation of "no killing the town, or party" might as well be "Don't be evil because you don't know how to play it and if you do know how I don't want it to ruin the game" because it will. And whats more you said I am not allowed to kill towns/party folk there was never a stipulation about enslaving them or making a deal with a demon and trading their souls for infernal gifts.
There is a lot more to evil then just killing. Sorry for the rant... I just explaining how I disagree with this. The most important part of my statement will be in bold.
glitterboypilot 5] Spellcasters that prepare spells may spontaneously cast Cantrips and/or Orisons. And for an unlimited number of times a day.
You realize that means 'who cares about healing out side of battle because I can heal you 1 point every 6 seconds at no cost to me.'
That means 'why have magical traps? Sense they give off an aura with Detect Magic and if I can cast it unlimited times why would I turn it off. '
Don't worry about poison I can find that because why would I have it turned off...
Again not trying to be rude but this seems a little over powering to me. Just saying. I can make a cleric or even a favored soul that at first level if he spent 24 hours healing he could heal 1440 HP without losing a single spell. On top of that throw down Touch of Healing at 3rd level (6th for favored souls) and how as long as I can cast a healing spell of 2nd level or higher I can heal 6 Hp per round up to half a characters total HP then 1 HP per round after that until full. boosting the ability to heal out side of combat exponentially.
Not trying to ruin the gaming experience but thought I would point out things I thought may make your game a little over powered. I think what you are going for is implementing the Pathfinders way of Cantrips/Orisons... But some spells are removed and you still have to prepare if you prepare spells and you still have a limited number know if you are a spontaneous caster. I was just looking out for the integrity of the game there not trying to demoralize it.
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Posted: Mon May 17, 2010 1:25 am
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Posted: Mon May 17, 2010 10:28 am
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Posted: Mon May 17, 2010 12:17 pm
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Posted: Mon May 17, 2010 10:34 pm
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No, I realize you're not making this out to be some huge deal or anything. I'm just suggesting a different opinion; I'm not offended if you don't agree after reading it.
Leaving that original point behind, I feel I should point out that Magic Aura is in the PHB, though it's called Nystul's Magic Aura. I'm not sure if you noticed, but for the online SRD they had to strip every last bit of fluff description out of it for copyright reasons, including made-up names like "Nystul". It's the same spell; I was just being too lazy to type out the whole thing. Personally I'm very much a fan of sticking to the core rules, which is why I made the comment about how the various Complete books already distort the game. WTC is all about selling books however they can, even if it means adding things that don't make any sense and that have no precedent in traditional fantasy.
Also, I'm playing a cleric for this game already, so someone would. Granted, he does at least as much punching things as healing them (possibly even both at the same time, if he's grumpy).
Also...what's a favored soul?
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Posted: Tue May 18, 2010 1:09 am
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Posted: Fri May 21, 2010 7:35 pm
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Posted: Mon May 24, 2010 1:21 am
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Posted: Mon May 24, 2010 12:06 pm
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Posted: Mon May 24, 2010 1:04 pm
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