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Posted: Fri Jul 17, 2009 12:46 pm
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Posted: Fri Jul 17, 2009 12:50 pm
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Posted: Fri Jul 17, 2009 12:53 pm
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Posted: Fri Jul 17, 2009 1:06 pm
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Posted: Fri Jul 17, 2009 1:23 pm
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Posted: Fri Jul 31, 2009 8:22 am
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Posted: Fri Jul 31, 2009 10:13 am
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Posted: Sun Aug 09, 2009 7:26 am
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Posted: Mon Aug 31, 2009 8:41 am
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I've been using 4e for a while now, and I feel like I have the gist of it. I recently was messing around, and made a Beastmaster Ranger. I like how he sounds, but I have a question about the companion.
How does it work, exactly? Does the beast have it's own turn and it's own initiative, or does it go the same turn I do? And if that's the case, does it get it's own Minor/Move/Standard actions, or do I share mine with it?
Example: I have a speed of 6, and my wolf companion has a speed of 7. On my turn, can I move 6 and the wolf move 7, or do we have to split it up, such as I move 3, and the wolf can move 4, or what?
Thanks for any help in this matter.
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Posted: Mon Aug 31, 2009 12:43 pm
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Posted: Mon Aug 31, 2009 1:13 pm
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iDragow Actually, a read some posts about this in another forum, and I think I found out the answer: My companion acts on the same turn that I do. We each get a move action, and I think the animal gets a minor of his own, but not sure about that. However, there's still only one standard action. Either I can attack, or the beast can, not both in one turn.
I thought it was explained pretty clearly on p 41-42 of MP. you've got it mostly right, the beast acts on your turn, you use the action, and your beast does it. both you and your beast can move or take total defense, rather than just one of you, and you can command your beast to make an opportunity action as an interrupt.
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Posted: Mon Aug 31, 2009 1:16 pm
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Posted: Mon Aug 31, 2009 1:23 pm
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iDragow Yeah, I figure it was probably pretty well explained. Problem is, the only source I have is the DDI Character creator, since all the nearest bookstores to my location closed down. Stupid economy... >< Thanks for confirming my suspicions, though. oooh, yeah that's a problem. the exact wording from MP, if you care:
Quote: Commanding a Beast Companion Your beast companion doesn’t usually take its own actions during combat. It acts on your turn as you direct it, using the options below. To command your beast companion, you take the action specified for a command, and the beast must be able to see or hear you. If you don’t command your beast companion, it remains where it is, as long as you are conscious and present in the encounter. If you are unconscious or aren’t present, your beast companion can act independently (see “Beast Companion Independent Actions” below). Attack (Standard Action): Your beast companion makes a melee basic attack against an enemy of your choice. Defend (Standard Action): Your beast companion or both of you go on total defense. If you are adjacent to each other, the bonus to defenses is +3 rather than +2. Move (Move Action): Your beast companion or both of you take a move action. The move actions need not be the same. Opportunity Attack (Immediate Interrupt): When a creature provokes an opportunity attack from your beast companion, you spend an immediate interrupt to command the beast to make the attack. Other Action: For any other action, you spend the required action and your beast companion completes it. For example, picking up an object requires a minor action, so you can spend a minor action to order your beast companion to grab a bag of coins in its jaws. If your beast companion is incapable of completing an action, your action is wasted and the beast does nothing. Your beast companion cannot use your powers, and the DM is the final judge on whether a beast is capable of completing an action.
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Posted: Mon Aug 31, 2009 1:27 pm
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