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[D&D 4e - One Shot/Recruiting] Doorway to Chaos [6/8] Goto Page: [] [<<] [<] 1 2 3 ... 13 14 15 16 17 18 19 20 21 22 [>] [»|]

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bamaotaku rolled 2 20-sided dice: 15, 7 Total: 22 (2-40)

bamaotaku
Crew

PostPosted: Fri Jan 15, 2010 8:26 pm
((Sorry, still remembering the rules to 4E. Other two attack rolls +19))  
bamaotaku rolled 1 20-sided dice: 6 Total: 6 (1-20)
PostPosted: Fri Jan 15, 2010 8:31 pm
(Ugh, sorry one more attack.)  

bamaotaku
Crew


Reevinja Mk II
Vice Captain

PostPosted: Fri Jan 15, 2010 8:34 pm
[ @Rain: Correct, that was a typo. It has been fixed.
@Spork: Oops. xD. Well, luckily it doesn't change any of the attacks I don't believe. Corrected. ]
 
bamaotaku rolled 4 6-sided dice: 1, 3, 4, 5 Total: 13 (4-24)
PostPosted: Fri Jan 15, 2010 8:35 pm
Initial attack damage +13  

bamaotaku
Crew

bamaotaku rolled 3 8-sided dice: 7, 5, 2 Total: 14 (3-24)

bamaotaku
Crew

PostPosted: Fri Jan 15, 2010 8:36 pm
Ignore this  
bamaotaku rolled 4 6-sided dice: 4, 1, 2, 1 Total: 8 (4-24)
PostPosted: Fri Jan 15, 2010 8:37 pm
Crit damage continued  

bamaotaku
Crew

Reevinja Mk II rolled 1 20-sided dice: 3 Total: 3 (1-20)

Reevinja Mk II
Vice Captain

PostPosted: Sun Jan 17, 2010 11:18 pm
[ I2: +20 vs. AC (Soveliss) ]  
PostPosted: Sun Jan 17, 2010 11:25 pm
The ice around the huge furry beast suddenly breaks and is thrown all around the area as it manages to smash free - only to be subsiquently electrocuted as a wall of lightning forms not too far away - the sound of thunder fills the air, as lightning crackles all across the wall. The attack also causes one of the fiery creatures to lose its' form, and the fire bursts outward from it before dying completely. One of the other two beasts (the brimstone one) appears unharmed as the lightning strikes against its' rocky hide, while the fat beast is thoroughly electrocuted.

The remaining fiery creature attempts to grab Soveliss like the other had grabbed Toranis, but dazed as it was - it grabs hold of only the air beside Soveliss, and not the Warlord himself.

[ I1 takes 26 damage and is destroyed.
G takes 45 damage.
S2 takes 26 damage.

[ Initiative - Round 3 || Click For Map || ]

[37] R
[33] RD

[28] Sentinel [32 Damage] [Ongoing 5 Fire Damage - Save Ends]
------- Adjacent allies + Sentinel gain cover vs. ranged and area attacks.
------- Adjacent allies gain a +1 shield bonus to AC
[27] Toranis [55 Damage]
------- Lightning Field: When hit on melee/enemy moves adjacent. [End of Round 4 Turn]

[26] G [173 Damage]
[25] S1 [20 Damage], S2 [46 Damage]

[23] Xavier [49 Damage]
------- L. Wall: 10 Lit DM for starting adjasent/moving into a wall square. [End of Round 4 Turn]

[18] I2 [29 Damage] [Dazed]
------- I2: Dazed. Grants power bonus to attack rolls vs. it. [End of Soveliss' Round 3 Turn]

[16] Soveliss [55 Damage] <---| Turn |
------- Allies gain a +4 power bonus to attack rolls vs. I2 [End of Round 3 Turn]
[14] Barberie [48 Damage] [Dazed - Save Ends] <---| Turn |
[12] Red Herring [62 Damage] <---| Turn |
------- Firesoul Aura: 5 fire damage to anything which hits him in melee.
------- Displacer Armor: Attacks against Red roll 2d20, taking the lowest result.


Round 3: Barberie, Red Herring, Soveliss - Go! ]
 

Reevinja Mk II
Vice Captain

iDragow rolled 1 20-sided dice: 12 Total: 12 (1-20)

iDragow

PostPosted: Sun Jan 17, 2010 11:46 pm
((Alright, I think everyone has enough HP missing to benefit from this))

Soveliss happened to turn just in time to see his allies tear asunder the large flame beast on the other side of the group, while also dealing quite a bit of damage to the rest of the opponents. "We're turning the tide! Don't let up now!"

When he had first entered the room, he had been daunted by the sheer number of forces gathered against them. Then when the first group had been able to explode and hurt all those near them, that also had given him cause for concern. But now, it seemed as though there was no way the forces gathered could stand against them for long. Of course, saying that would cause them to find a way...

Spinning his spear around over his head, he slashed with the bladed head across the flame being's torso, showing his allies that he would not let it get by him.

Quote:
Standard Action: Renew the Troops on I2.
Attack: 1d20(12)+22=34 vs. AC
Hit: 3d10(15)+13=28 damage. Each ally who has line of sight to you regains hit points as if he or she had spent a healing surge. Add your Charisma modifier (+3) to the hit points regained.
Miss: Each ally who has line of sight to you regains hit points equal to 10 + your Charisma modifier (+3).
 
iDragow rolled 3 10-sided dice: 3, 2, 10 Total: 15 (3-30)
PostPosted: Sun Jan 17, 2010 11:48 pm
Damage.  

iDragow

Arc Vembris rolled 3 20-sided dice: 16, 12, 14 Total: 42 (3-60)

Arc Vembris
Crew

PostPosted: Mon Jan 18, 2010 1:41 am
Barberie Anne is sitll having difficulty pushing therough the fog in her mind. So much for Human Perseverance. With a guttural battle cry she charges at the bloated lout with her sword high.
((Charge to F18/Shoulder Slam @40 vs S1's fort. She shifts south 1 square and make a secondary attack @ 34 vs I2's AC. Yes, Shoulder Slam(barb 17) is usable on a charge. Save @15, success!))

Slamming her shoulder into the fat fiend, she shoves his greasy bulk back across the ground. She then turns and hacks into the flaming creature.  
Arc Vembris rolled 3 10-sided dice: 3, 5, 10 Total: 18 (3-30)
PostPosted: Mon Jan 18, 2010 1:45 am
16 damage against S1 and S1 is pushed two squares
18 damage against I2  

Arc Vembris
Crew

Genericho rolled 1 20-sided dice: 9 Total: 9 (1-20)

Genericho

PostPosted: Mon Jan 18, 2010 5:45 am
Finally able to move freely, I consider the situation

Hmm... I don't like the looks of that caster sneaking up on us. I am given the distinct impression that there will be hell and death raining down upon us if he gets close enough to attack. I'll try to keep him stuck over there where he can't threaten the group. Here goes nothin.

An arcane gesture hardens my warding and steels me further against attack, as my displaced form flickers around the pillar and walks straight at the cloaked figure, sizing him up.


[ Minor Action: ]

User Image - Blocked by "Display Image" Settings. Click to show.


[ Move Action: 1W, 3NW, 4N ]



Stopping before the mysterious threat and kissing my sword

Time to shine, baby! heart


[ Standard Action: Attacking R ]

User Image - Blocked by "Display Image" Settings. Click to show.


+25 = 34 vs R's reflex

 
Genericho rolled 3 8-sided dice: 6, 3, 6 Total: 15 (3-24)
PostPosted: Mon Jan 18, 2010 5:50 am
[ 3d8 +17 untyped + 2 fire damage

32 untyped + 2 fire damage and R is immobilized until the end of my next turn.

From now on, every time I hit R with a melee attack it is again immobilized until the end of my next turn. ]


Yew ain't goin nowhar ARE YA BOY?  

Genericho

Reevinja Mk II rolled 1 20-sided dice: 19 Total: 19 (1-20)

Reevinja Mk II
Vice Captain

PostPosted: Wed Jan 20, 2010 9:37 pm
[ +19 vs. Reflex: Barberie ]  
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