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SpectralEternity rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Thu May 18, 2017 2:33 pm
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SpectralEternity rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Thu May 18, 2017 2:34 pm
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SpectralEternity rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Thu May 18, 2017 2:36 pm
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SpectralEternity rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Thu May 18, 2017 2:37 pm
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SpectralEternity rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Thu May 18, 2017 2:38 pm
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SpectralEternity rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Thu May 18, 2017 2:40 pm
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SpectralEternity rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Thu May 18, 2017 2:41 pm
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SpectralEternity generated a random number between
1 and 18 ...
8!
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Posted: Thu May 18, 2017 3:19 pm
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SpectralEternity generated a random number between
1 and 37 ...
8!
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Posted: Thu May 18, 2017 3:21 pm
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Clefairy used Metronome!
Type is.... Fighting type!
1 - ç•Arm Thrust: 15: hits 2-5 times 2 - Aura Sphere: 80: Ignores accuracy & evasiveness 3 - ç•Brick Break: 75: Ends the effects of Reflect and Light Screen Barriers, Even on pokemon with fighting Immunity 4 - Bulk Up: Raise user's physical attack & defense one stage 5 - ç•Circle Throw: 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) 6 - ç•Close Combat: 120: Lower physical & special defense one stage 7 - ç•Cross Chop: 100: 1/10 Chance to critically hit 8 - ç•Double Kick: 30: per hit, hits twice (60 damage total) 9 - ç•Drain Punch: 75: Restores HP to the user equal to 1/2 of damage dealt. 10 - ç•Dynamic Punch: 100: Confuses target pokemon 11 - çFinal Gambit: Inflicts damage equal to the user's remaining HP. User Faints. 12 - ç•Flying Press: 100: Deals fighting and flying-type damage 13 - Focus Blast: 120: 1/2 chance of lowering targets special defense one stage 14 - ç•Force Palm: 60: 7/10 Chance to paralyze target 15 - ç•Hammer Arm: 100: lowers user's speed one stage 16 - ç•High Jump Kick: 130: 2/10 chance to miss. If It Misses, user loses half max HP 17 - ç•Jump Kick: 100: 1/10 chance to miss. If It misses, user loses half max HP 18 - ç•Karate Chop: 50: 1/10 Chance to critically hit 19 - ç•Low Kick: The Heavier the Opponent, the Stronger the Attack ***** 20 - ç•Low Sweep: 65: Lower targets speed one stage 21 - ç•Mach Punch: 40: (Priority +2) 22 - Mat Block: Protects teammates from damaging moves 23 - ç•Power-Up Punch: 40: Raise physical attack one stage 24 - ç•Revenge: 60: Power doubles if the user was hit first (Priority -3) 25 - ç•Reversal: The lower the user's HP, the higher the damage
71% - 100% HP remaining: 20 damage 36% - 70% HP remaining: 40 damage 21% - 35% HP remaining: 80 damage 11% - 20% HP remaining: 100 damage 5% - 10% HP remaining: 150 damage 0% - 4% HP remaining: 200 damage
26 - ç•Rock Smash: 40: 8/10 chance of lowering targets physical defense one stage 27 - ç•Rolling Kick: 60: 4/10 Chance of causing target to flinch 28 - ç•Sacred Sword: 90: Ignores targets stat changes 29 - ç•Seismic Toss: Inflicts Damage equal to user's level. Type Effectiveness Not Included 30 - ç•Sky Uppercut: 85: hits Pokemon in the air during semi invulnerable stage of an attack for double damage 31 - ç•Storm Throw: 60: Always critically hits unless opponent has Battle Armor, Shell Armor, or is under the effects of Lucky Chant 32 - ç•Submission: 80: user takes recoil damage equal to 1/4 of the damage dealt 33 - ç•Superpower: 120: Lower physical attack & defense one stage 34 - ç•Triple Kick: Hits three times for 10, 20, and then 30 power. (60 damage total) 35 - Vacuume Wave: 40: (Priority +2) 36 - ç•Vital Throw: 70: Ignores Accuracy and Evasiveness (Priority -1) 37 - ç•Wake-Up Slap: 70: Inflicts double damage if target is asleep. wakes the target.
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SpectralEternity generated a random number between
1 and 18 ...
12!
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Posted: Thu May 18, 2017 4:09 pm
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SpectralEternity generated a random number between
1 and 31 ...
28!
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Posted: Thu May 18, 2017 4:14 pm
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Clefairy used Metronome!
Type is.....
1 - ç•Assurance: 60: Damage doubles if target already took damage in the same turn 2 - •Beat Up: 20: +10 For every party pokemon that isn't fainted, or has a Status Ailment 3 - ç•Bite: 60: 4/10 Chance to Flinch target 4 - ~ç•Brutal Swing: 60 5 - ç•Crunch: 80: 7/10 chance to Lower targets physical defense one stage 6 - ç•Darkest Lariat: 85, The target's stat changes don't affect this attack's damage. 7 - Dark Pulse: 80: 3/10 Chance to Flinch target 8 - ~Dark Void: Can only be used by Darkrai, puts all adjacent opponents to sleep, however if used on the same targets multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance 9 - Embargo: Opponents cannot use Items 10 - Fake Tears: Lower targets special defense two stages 11 - ç•Feint Attack: 60: Ignores accuracy & evasiveness 12 - Flatter: Confuses target pokemon, and raise their special attack two stages 13 - •Fling: Power depends on held Item. Refer to this page for Power and Effects 14 - ç•Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. 15 - Hone Claws: Raise physical attack & accuracy one stage 16 - Hyperspace Fury: 100: lower physical defense one stage. unaffected by changes to accuracy stat and evasion stat. can hit opponents using guard moves 80: lower physical defense one stage. unaffected by changes to accuracy stat and evasion stat. can hit opponents using guard moves 17 - ç•Knock Off: 65: Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. The item cannot be recovered with Recycle or harvest. Can not remove legendary items, or mega stones. If the target has the Sticky Hold ability, the damage will be increased, but the opponent will not lose the hold item. 18 - Memento: User Faints and lower targets physical & special attack three stages 19 - Nasty Plot: Raise special attack two stages 20 - Night Daze: 85: Lower targets accuracy one stage 21 - ç•Night Slash: 70: 1/10 Chance to critically hit 22 - Parting Shot: 20: Lower targets physical & special attack one stage then switches out. 23 - ç•Payback: 50: Damage doubles if attacking second. 24 - ç•Power Trip: 20, Increases damage by 100% for each stage a stat has been increased by the user 25 - ç•Punishment: 60: Power Increases if targets stats have been raised. +20 for each each stage of increase. Max 200 Damage 26 - ç•Pursuit: 40: Double damage if the opponent is switching out (Priority +7) 27 - ç•Sucker Punch: 70: (Priority +1) 28 - Taunt: Opponent can only use moves that deal damage 29 - ç• Throat Chop: 80, Prevents target from using Sound moves for 2 turns 30 - Topsy-Turvy: Reverses stat changes of target 31 - Torment: Target cannot use the same move In a row
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SpectralEternity rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Thu May 18, 2017 4:36 pm
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SpectralEternity generated a random number between
1 and 18 ...
13!
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Posted: Thu May 18, 2017 4:38 pm
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SpectralEternity generated a random number between
1 and 26 ...
10!
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Posted: Thu May 18, 2017 4:40 pm
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Metronome type is... Poison!
1 - ~Acid: 40: 1/2 chance to lower targets special defense one stage 2 - Acid Armor: Raise physical defense two stages 3 - Acid Spray: 40: Lower targets special defense two stages 4 - Baneful Bunker: Protects the user from all effects of moves that target the user during the turn it is used, including damage. This does not include damage afflicted by weather conditions it is susceptible to, or damage from a status ailment that it obtained on a previous turn. If an attack is blocked, the effects of the user's Rocky Helmet, Rough Skin, and Iron Barbs will not activate. Cannot defend against certain moves (see list for details) Poisons any pokemon that makes physical contact with the user during this turn. If used in succession however, it has a 1/5 chance of working the second consecutive time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) 5 - Belch: 120: Requires a held berry be consumed to attack 6 - Clear Smog: 50: Removes all of target's stat changes 7 - Coil: Raise physical attack & defense, and accuracy one stage 8 - ç•Cross Poison: 70: 1/10 Chance to critically hit, 4/10 Chance to Poison 9 - Gastro Acid: Negate targets ability. 10 - •Gunk Shot: 120: 7/10 Chance to Poison 11 - ç•Poison Fang: 50: 1/2 Chance to Badly Poison 12 - ~Poison Gas: Poisons Opponent 13 - ç•Poison Jab: 80: 7/10 Chance to Poison 14 - Poison Powder: Poisons Opponent 15 - •Poison Sting: 15: 7/10 Chance to Poison 16 - ç•Poison Tail: 50: 1/10 Chance to critically hit, 4/10 Chance to Poison 17 - Purify: The user heals the target's status condition. If the move succeeds, it also restores the user by 1/4 of their max HP 18 - Sludge: 65: 7/10 Chance to Poison 19 - Sludge Bomb: 90: 7/10 Chance to Poison 20 - ~Sludge Wave: 95: 4/10 Chance to Poison 21 - Smog: 30: 8/10 Chance to Poison 22 - Toxic: Badly Poisons Opponent 23 - ~Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate:
1 Layer- Poisons Opponent 2 Layers- Badly Poisons Opponent
24 - Toxic Thread: Inflicts Poison. Lowers opponent's Speed by 1 stage. 25 - Venom Drench: Lower targets physical & special attack, and speed one stage if poisoned 26 - Venoshock: 65: Inflicts double damage if target is poisoned
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SpectralEternity generated a random number between
1 and 18 ...
14!
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Posted: Thu May 18, 2017 5:33 pm
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