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Posted: Sun Mar 08, 2015 4:40 pm
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Rain Yupa I have your sheet over as well. 44/40. Traits: 34 Skills: 2 Emphases: 0 Advantages: 18 Disadvantages: -10 And yes: Craft: Fishing is the skill name you were intending smile You can probably axe the Ally, as long as you keep the social position. For the purpose you are intending for Ally, that would be something any of the other players would get. Basically, the daimyo giving them special treatment. It shouldn't necessarily apply to family, IMHO. At least, not immediate; Ally would make more sense for, say, a relative of your father's, in the Seppun.
Umm... where are the extra 4 points in traits coming from?
Reflex 3 = 12 Void 3 = 18 So traits should total 30.
And I know I had the right skill, silly. Those (??) mean I have no idea what trait it's associated with. sweatdrop
Oh! Well in that case I really don't mind if I do~ Maybe I'll spend the extra points in cooking, apparently. xd
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Posted: Sun Mar 08, 2015 10:06 pm
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Posted: Sun Mar 08, 2015 10:37 pm
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Player: Paidi tou Selini Name: Himura Kaichiyo Clan: Kraken School: Himura Bushi Rank: 1 Insight: 133 Experience: 50/50 Glory: 1.0 Honor: 4.5 Status: 2.0 Taint: - Heritage:
EARTH: 2
WATER: 2
FIRE: 2
Agility: 2 Intelligence: 2
AIR: 3
VOID: 3
Void: 3 Current Void Points: 3
SKILLS Etiquette (Awareness) - 1 Iaijutsu (Reflexes) - 1 Kenjutsu (Agility) - [Katana] - 1 Investigation (Perception) - 1 Lore: Heraldry (Intelligence) - 1 Sailing (Agi or Int) - 1 Artisan: Poetry (Awareness) - 1 ================ Tea Ceremony (Void) - 1 Athletics (Strength) - 2 Craft: Fishing (Intelligence) - 1 Craft: Cooking (Intelligence) - 2
MASTERY ABILITIES
ADVANTAGES Sensation (3 pts) - Following in her grandfather's footsteps, Kaichiyo has always been skilled at enrapturing a crowd under any circumstances. Whenever she would use a Perform skill she does not possess, she is considered to have 1 rank in it.
Social Position (6 pts) - Being the daughter of a clan champion is no small matter. She gains +1 Status Rank.
Voice (3 pts) - Part of her crowd-enrapturing talents is by far her voice, pleasing in virtually every respect. She gains +1k1 on any Perform skill roll that utilizes her voice.
DISADVANTAGES Bad Fortune: Unknown Enemy (3 pts) - Someone somewhere in another clan hates her and wishes to see her dead. She has no idea who or why.
Compulsion: Performance (2 pts) - In stressful situations, such as combat, sailing in a storm, or a direct social confrontation, Kaichiyo is hopelessly compelled to Perform, even if it might be seen as inappropriate, distracting, or disrespectful; making light of the situation to cope with the stress. She must make a Willpower roll of TN15 to overcome this compulsion.
Idealistic (2 pts) - She adheres closely to the code of Bushido and has a hopelessly naïve view of the world and how it works. Her standards are impossible for many heroes to meet, much less herself, and thus when she loses honor the loss is increased by 1 point due to her own self-loathing.
Overconfident (3 pts) - She possesses a grossly inflated view of her own prowess, and is often incapable of recognizing when a situation is beyond her ability to handle. When outnumbered or facing a clearly superior enemy she must succeed at a Perception TN20 roll in order to recognize the situation for what it is and leave instead of engaging.
TECHNIQUES, SPELLS, KATA, KIHO, SHADOWLANDS POWERS School Techniques HIMURA BUSHI RANK 1: Unquiet Ocean - Trained to be quick to action when honor and duty demands it, she adds her Honor to all initiative rolls. In addition, when taking the Defense or Full Defense stances, she may add her Void Ring to her Armor TN, in addition to any other modifications.
EQUIPMENT/CURRENCY Light Armor Sturdy Clothing Traveling Pack - Fine Blanket, Candles (6), Daisho Stand, Flint & Tinder, Rope (50'), Personal Chop, Small Tent, Spare Kimono & Sandals, Traveling Cloak Backpack - Fishing Kit (hook, strong string, small net, cleaning knife), Sturdy Metal Lantern, Shovel, Tatami Mat, Parchment & Charcoal (10), Clay Bottle, Latern Oil (3), Chopsticks, Traveling Rations (4), Tsutsu's Book of Jaunty Tunes (Pillow Book), Cheap Travel Journal, Writing Box - Biwa Coin Purse - Empty!? Himura Family Katana Himura Family Wakizashi Spare Katana
COMBAT Weapons Katana - 3k2 - 5k2 - May spend a VP for +1k1 damage Wakizashi - 3k2 - 4k2 - May be thrown up to 20' as a ranged weapon
Armor Armor TN Full Attack = 15 Attack = 25 Defense = 31 Full Defense = 28 + Defense/Reflexes Center = 25 Reduction = 3 Other Modifiers = Wearing Light Armor increases the TN of Stealth and Athletics rolls by +5.
Initiative 3k2 + 4
Wounds HEALTHY (+0): 0/10 NICKED (+3): 0/4 GRAZED (+5): 0/4 HURT (+10): 0/4 INJURED (+15): 0/4 CRIPPLED (+20): 0/4 DOWN (+40): 0/4 OUT (+N/A): 0/4
DESCRIPTION Decorated pale and fair by her Kitsuki and Seppun origins, and turned tan from days of hard work and hard outdoor leisure, Kaichiyo is a comely samurai. Pretty, but not particularly beautiful; fit, but not particularly athletic. Aside from the charismatic flow of Air around her, her physical traits can be considered, by and large, "normal". She stands an average 5'4" and sports a sharp pair of dark brown eyes coupled by equally dark hair. What truly makes her stand out, however, is her mind. A golden voice, silver tongue, and bronze will, all forged with wit as sharp as steel. The young Himura heiress is not ashamed in the least to call herself a Bard, and is wholly eager to continue learning the trade. She loves an enraptured audience above all else, but isn't afraid to get her hands dirty - especially to help the clan. A definite type A personality, but tempered by the wisdom of her grandfather's memory and the self-imposed code of perfection that has come to mean for her. Despite what others may say, however, she has never truly felt the weight of her mother's shadow.
BACKGROUND Born - Shiro Himura, 12th day of the month of the Dragon, ???? Father - Himura Arazan (Former Seppun Guard) Mother - Himura Haruka (Kraken Clan Champion) Siblings - Haru (7), Tenpi (3)
Shiro Himura; Cherry blossoms fill the air The song child is born.
Perfect tides bring great harvest Empress is pleased, Kraken grows.
High expectations Champion daughter grows strong; Together alone.
Time freezes as life passes Friends and honor, Kraken grows.
Divine Empress dies; Enemies grow in vengeance Warm tides bring great change.
Song child sings with heart and sword, A new generation blooms.
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Posted: Mon Mar 09, 2015 2:28 pm
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Posted: Mon Mar 09, 2015 5:08 pm
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PupSage 3/4 of those specialties were from my school. Only Lore (Bushido wasn't). The first 7 are all school skills..
As previously mentioned, I'm kind of a crackhead when it comes to doing things with precision either too early or too late in the day.
That said, yes, 2 points for emphases, but that still puts you 11 points over, and Temptation too high.
You actually can't have Stealth as a school skill. Yours are Calligraphy, Courtier (Gossip), Etiquette, Investigation, Sincerity (Deceit), Temptation, and any one High skill. Stealth is a Low skill.
You could easily swap Lore: Bushido with Stealth though when it comes to that. Doesn't even affect your total CP spent.
Lore: Bushido wouldn't mean Bushido is an emphasis. "Lore: Bushido" is a skill in the way that "Etiquette" or "Stealth" are skills. Knowledge in Lore: Bushido doesn't grant you knowledge in ALL knowledge skills. Lore: Bushido is completely independent of, say, Lore: Ghosts, or Lore: Folklore, or Lore: Puppies. An emphasis for Bushido would be, say, [Dragon Clan] (making you more familiar with gauging a Dragon samurai than other clans), or [Fiction] (being able to gauge a character in a story), or [Nonhuman] (getting a better feel of a kenku or kappa or nezumi's sense of honor, as bizarre as that may be to our own interpretation). That kind of stuff.
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Posted: Mon Mar 09, 2015 5:32 pm
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Posted: Mon Mar 09, 2015 6:17 pm
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Posted: Mon Mar 09, 2015 7:09 pm
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Posted: Mon Mar 09, 2015 11:32 pm
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Okay, I did some prep work. MOST of it is done, I just need to iron out the timeline, and then throw in some NPCs. A couple to start, then more later (as they get introduced).
If you guys want to throw out some Himura NPCs (the more not related to you, the better), feel free. You aren't obliged to, and I may not use them all. They can be friends or acquaintances of your character, of the other players' characters, or be kind of mysterious and lonery. You can develop family too if you would like.
You don't need to stat them out, just tell me about them. Just to pass the time. Once more, this is completely optional, and meant to be more fun than work for you.
I won't be around tomorrow night, planning to be here Wedneday night, then won't be here Thursday, so my schedule will remain spotty.
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Posted: Tue Mar 10, 2015 4:55 pm
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Posted: Tue Mar 10, 2015 5:29 pm
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Player: PupSage Name: Himura, Shi (Coincidence on the name.) Clan: Himura (None, Monk) School: Osana-Wo Monk Rank: 1 Insight: 138 Experience: 0 Glory: 1 Honor: 4.5 Status: 0 Taint: 0 Heritage: ??
EARTH:
WATER:
FIRE:
Agility: 3 Intelligence: 3
AIR:
VOID:
Void: 3 Current Void Points: 3
SKILLS Jiujutsu (Agility +3) - [None] - 2 5k2 (Damage = +1k2) Lore (Theology) (Intelligence +3) - [Fortunes] - 2 5k2 Meditation (Void +3) - [None] - 1 4k1 Battle (Perception +3) - [None] - 1 4k1 Defense (Reflexes +2}) - [None] - 1 3k1 Staves (Agility +3) - [None] - 1 Roll 4k1
MASTERY ABILITIES Jiujitsu 3 - Add 1k0 to unarmed damage rolls.
ADVANTAGES Hands of Stone
DISADVANTAGES Cursed by the realm (Maigo No Musha) 4 Disturbing Countenance 3 (Intense appearance. Scar on throat)
TECHNIQUES, SPELLS, KATA, KIHO, SHADOWLANDS POWERS The Hand of Thunder – The emphasis of the Thunderer’s monks on the purity of unarmed combat is obvious to all who encounter them. You gain a +0k1 bonus to all damage rolls stemming from unarmed attacks. This effect is cumulative with any other effects that allow you to roll or keep additional dice on unarmed damage.
Breaking Blow: Fire destroys all it touches, and a monk harnessing his Fire chi can achieve similar effects. While this Kiho is active, your unarmed strikes infl ict full damage to all non-metal substances, including wood and stone, without infl icting any ill effects on you as a result of punching such objects. This effect lasts a number of minutes equal to your Fire Ring. The Game Master is the ultimate judge of how much damage a particular
Flame Fist By mingling your chi with another’s while Fire is ascendant within your body, you can disorient and confuse an opponent, inhibiting their actions. An opponent struck by this Kiho’s activating atemi strike suffers a TN penalty to all actions equal to three times your Fire Ring. This effect lasts a number of rounds equal to your Fire Ring.
Ride the water Dragon To walk with the Water Dragon’s power is to harness the incredible restorative abilities of the ocean. While this Kiho is active, for a number of Rounds equal to your Insight Rank, you recover Wounds equal to your Water Ring during the Reactions Stage of the Round.
EQUIPMENT/CURRENCY Pair of jo Coarse and Plain Traveling Clothing Scroll Satchel with passages from the Tao 2 zeni.
COMBAT Weapons Fist - 5k2} - 4k3 - None
Armor Armor TN = {5 + 2 x 5 + 0 +0} = 35 Other Modifiers = None
Initiative 3k2
Wounds HEALTHY (+0): 0/10 NICKED (+3): 0/10 GRAZED (+5): 0/10 HURT (+10): 0/10 INJURED (+15): 0/10 CRIPPLED (+20): 0/10 DOWN (+40): 0/10 OUT (+N/A): 0/10
DESCRIPTION Heavily scarred and intense. Prominently, a long scar stretching from his right ear to his chin, just below his lip and a scar across the base of his neck that he covers with his clothes.
BACKGROUND Shi was born Himura, Hiro. Not of the same Himura clan that he runs with now, but a different branch that is also within the Dragon Clan. Meaning that Shi is not descended from the Hero that founded their clan. It wouldn't matter anyways because he gave up that name, along with everything else when he became a monk. He began his training late, at age 9 after his father passed on. He graduated and went to Megumi Tempi, because he had heard that his family had gone there and he had hadn't completely forgotten. them. The Kami rewarded his weakness with the discovery that his family had died in a house fire trying to cook some Fugu. Now he has been driven back on course by this lesson and has taken it as a lesson to steer the Himura towards enlightenment.
Exp Log: 12- Agility 3 12- Intelligence 3 12- Perception 3 3 - Jiujitsu 3 +10 Disadvantages 5 Hands of Stone 3 Jiujutsu 3
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Posted: Wed Mar 11, 2015 11:19 pm
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Posted: Thu Mar 12, 2015 9:37 am
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Posted: Thu Mar 12, 2015 11:01 am
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