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Posted: Wed Jan 23, 2013 3:08 pm
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Posted: Wed Jan 23, 2013 3:15 pm
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Posted: Thu Jan 24, 2013 12:28 am
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Posted: Thu Jan 24, 2013 12:37 am
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iLL iNTENT rolled 16 6-sided dice:
2, 1, 6, 2, 5, 1, 1, 5, 4, 6, 1, 6, 3, 5, 5, 2
Total: 55 (16-96)
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Posted: Thu Jan 24, 2013 1:20 am
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Thinking of doing a trolken or a gremlin. I don't see any on the roster yet, and they seem pretty neat. Not sure about much else other than that, so let's just see what these stat rolls look like
2, 1, 6, 2 = 10 5, 1, 1, 5 = 11 4, 6, 1, 6 = 16 3, 5, 5, 2 = 13 ---- ---- ----
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iLL iNTENT rolled 12 6-sided dice:
1, 6, 5, 4, 5, 4, 1, 6, 6, 3, 2, 2
Total: 45 (12-72)
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Posted: Thu Jan 24, 2013 1:22 am
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Aaand rolling the last three stat rolls
2, 1, 6, 2 = 10 5, 1, 1, 5 = 11 4, 6, 1, 6 = 16 3, 5, 5, 2 = 13 1, 6, 5, 4 = 15 5, 4, 1, 6 = 15 6, 3, 2, 2 = 11
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Posted: Thu Jan 24, 2013 2:32 am
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Hmm, I think I'd like to make a gremlin Artificer. I never even looked at the artificer before, being 3rd party content and all, and it seems...interesting.
I have a question though regarding weird science inventions. It doesn't say which ability the DCs are based off of. Do you think it would be whichever ability score is relevant to the class (Int for wizards, Wis for clerics and druids, Cha for sorcerers, etc) or would it be based on a primary stat for the Artificer, such as intelligence. It doesn't list a primary stat for the artificer, but intelligence seems like the most logical choice.
Also, may I start the game with the alotted number of inventions already built, or will I have to spend time in-game to build them?
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Posted: Thu Jan 24, 2013 11:42 am
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I've thought of a few follow-up questions since last night. Sorry for all the bother, I just want to make sure I'm understanding this right, since whoever wrote the class out wasn't very clear.
I assume the 'number of weird science inventions' chart shows how many spells I can imbue inventions with, rather than the actual number of inventions themselves? For example, at level two, I would have two spells to imbue into inventions, meaning I could have each spell in a separate invention, or put them both into the same one. (As opposed to having two inventions that I can imbue with as many level 1 spells as I'm willing to take the time for.)
Second, assuming that the chart represents the number of spells I have to imbue inventions with, (and assuming the DCs for my inventions are based on INT, regarding the question I asked last night) do I gain additional spells to imbue for having a high INT, like how other classes gain bonus spells from their primary ability scores?
And finally, does activating an invention provoke an attack of opportunity? This would be good to know, if say, I wanted to create a gauntlet with the Shocking Grasp ability.
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Posted: Thu Jan 24, 2013 11:52 am
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iLL iNTENT I have a question though regarding weird science inventions. It doesn't say which ability the DCs are based off of. Do you think it would be whichever ability score is relevant to the class (Int for wizards, Wis for clerics and druids, Cha for sorcerers, etc) or would it be based on a primary stat for the Artificer, such as intelligence. It doesn't list a primary stat for the artificer, but intelligence seems like the most logical choice. Also, may I start the game with the alotted number of inventions already built, or will I have to spend time in-game to build them? I had to find a FAQ for this class when I was reviewing it. I can't find it again with just casual browsing at the moment. If I remember, one of the balancing factors was that the DC was supposed to be your lowest score so that the spell's power was lower even though you can craft higher level spells. I'm not sure though. I'll try to find it.
You can start with your devices, but if you start with them all, it limits what you may want to make later unless you deconstruct.
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Posted: Thu Jan 24, 2013 12:02 pm
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iLL iNTENT I've thought of a few follow-up questions since last night. Sorry for all the bother, I just want to make sure I'm understanding this right, since whoever wrote the class out wasn't very clear. I assume the 'number of weird science inventions' chart shows how many spells I can imbue inventions with, rather than the actual number of inventions themselves? For example, at level two, I would have two spells to imbue into inventions, meaning I could have each spell in a separate invention, or put them both into the same one. (As opposed to having two inventions that I can imbue with as many level 1 spells as I'm willing to take the time for.) YESSecond, assuming that the chart represents the number of spells I have to imbue inventions with, (and assuming the DCs for my inventions are based on INT, regarding the question I asked last night) do I gain additional spells to imbue for having a high INT, like how other classes gain bonus spells from their primary ability scores? Don't remember seeing, I'll keep looking.And finally, does activating an invention provoke an attack of opportunity? This would be good to know, if say, I wanted to create a gauntlet with the Shocking Grasp ability. UMD doesn't use an action, it's part of the action to use whatever is being activated. If it provokes, it would be as a result of the type of attack being made. Ranged provokes, melee and touch do not.
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Posted: Thu Jan 24, 2013 11:55 pm
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Posted: Fri Jan 25, 2013 1:28 am
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Posted: Fri Jan 25, 2013 2:08 am
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WhimsicalXellos iLL iNTENT Thanks, I appreciate it. I guess I'll start cobbling the character together while I await the verdict regarding the DCs and bonus inventions. A: An Artificer uses the lowest possible DC when using their devices. It is treated the same as a magic item. B: Even if I can't find whether or not Artificers get bonus spells in anything official, it appears I inadvertently answered the question already. The Myrradite favored class bonus for Artificer that I created is to give them bonus Int when determining their bonus spells imbued.
Aah, mkay, I got it now. Thanks, that should be everything I need.
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