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[D&D 4e - One Shot/Recruiting] Doorway to Chaos [6/8] Goto Page: [] [<<] [<] 1 2 3 ... 12 13 14 15 16 17 19 20 21 22 [>] [»|]

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Rain Yupa rolled 2 6-sided dice: 2, 3 Total: 5 (2-12)

Rain Yupa
Captain

Enduring Member

PostPosted: Thu Jan 14, 2010 5:36 pm
2d6 + 5 = 10 potential lightning damage if it makes that opportunity attack against me!  
Reevinja Mk II rolled 1 20-sided dice: 10 Total: 10 (1-20)
PostPosted: Thu Jan 14, 2010 6:32 pm
[ OA: +20 vs. AC ]  

Reevinja Mk II
Vice Captain

Reevinja Mk II rolled 1 8-sided dice: 3 Total: 3 (1-8)

Reevinja Mk II
Vice Captain

PostPosted: Thu Jan 14, 2010 6:34 pm
[ 1d8+7 Fire Damage ]  
PostPosted: Thu Jan 14, 2010 6:37 pm
Dammit, Reev! If you had done a little more damage to me, I would have been re-bloodied and could have done more damage to IT! stressed

Oh well, sheet updated to include this damage 3nodding  

Rain Yupa
Captain

Enduring Member


Reevinja Mk II
Vice Captain

PostPosted: Thu Jan 14, 2010 6:38 pm
[ Toranis heals 36 hit points (45 damage). Then is hit by an OA (30 vs. AC I think hits) for 10 fire damage - so 55 damage total. And sorrry! ;p I'll make sure to roll maximum damage against you every time in the future.
I1 is utterly maimed by Toranis' spell/lightning field - 60 damage. It has taken 128 damage total, and is bloodied.

@Xavier: Let me know your movement. ]
 
SporkMaster5000 rolled 2 20-sided dice: 7, 17 Total: 24 (2-40)
PostPosted: Thu Jan 14, 2010 11:12 pm
As the blazing monstrosity is drawn closer by Barbie, Sentinel emits a low rumble of dissatisfaction. Stepping away from the monster entombed in ice, the warforged approaches the beast still gripping Toranis. reeling back one arm he swings it backhand against this creature as he did the final canine beast, intent on sending this bigger one reeling as well, swinging his second arm upwards to follow it.

Stepping back he brings both his arms up until the whirling blades are overlapping. However, rather than kicking up sparks or ricocheting off each other, they synchronize like gears in a mechanism, forming a still-spinning barrier before the warforged, "I will defend against the hurled fire. We must fell these creatures quickly."

((Move south, southeast
Driving flurry I1, +22 vs AC, and mark it.
minor to change stances into shield wall, all adjacent allies I have cover vs. ranged and area attacks, all allies now receive only +1 shield bonus to AC
then save vs. slow))  

SporkMaster5000
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SporkMaster5000 rolled 2 6-sided dice: 2, 4 Total: 6 (2-12)

SporkMaster5000
Crew

Invisible Citizen

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PostPosted: Thu Jan 14, 2010 11:15 pm
in case 29 hits, 2d6 +16, push it 2ne, and I shift 1 square west, to at least grant two people cover.  
PostPosted: Fri Jan 15, 2010 1:38 am
"I thank you, my friend!"

Taking advantage of the opportunity to slip away from that creature which was drawing closer to him, Xavier flies to position himself between Red Herring and Barberie.  

bamaotaku
Crew

Reevinja Mk II rolled 10 20-sided dice: 6, 5, 6, 2, 2, 20, 14, 19, 12, 7 Total: 93 (10-200)

Reevinja Mk II
Vice Captain

PostPosted: Fri Jan 15, 2010 7:25 pm
[ +17 vs. Reflex (S1)
Soveliss, Red Herring, Xavier, Barberie, Sentinel

+17 vs. Reflex (S2)
Red Herring, Xavier, Barberie, Sentinel, Toranis ]
 
Reevinja Mk II rolled 5 6-sided dice: 5, 2, 3, 6, 3 Total: 19 (5-30)
PostPosted: Fri Jan 15, 2010 7:32 pm
[ Damage. ]  

Reevinja Mk II
Vice Captain

Reevinja Mk II rolled 1 20-sided dice: 7 Total: 7 (1-20)

Reevinja Mk II
Vice Captain

PostPosted: Fri Jan 15, 2010 7:38 pm
[ Whups; almost forgot to roll twice against Red. ]  
PostPosted: Fri Jan 15, 2010 7:48 pm
Sentinel's strike throws the fiery creature back where it slams into one of the pillars, becoming quite rattled. Its' fire sparks off it in all directions and it seems to be losing, or having trouble keeping its' form. Forcing it back also frees Toranis' from its' grasp.

The tomb of ice shakes slightly, as the creature inside attempts to break free - however, it is completely unable to do so. The fat creatures once again tear huge chunks of themselves from thier flesh, one moving around to attack your group from the side while the other moves up beside the huge beast in the block of ice - one hurls one to hit Soveliss, as well as the rest of the group while the other hurls one to hit Toranis, and the rest of the group.

The first explosion of fire and necrotic does absolutely nothing - however, the same cannot be said about the second which injures Barberie, Senitnel, and Xavier.

[ I1 takes 22 damage.

@Xavier: 25 Fire/Necrotic Damage.
@Barberie: 25 Fire/Necrotic Damage.
@Sentinel: 25 Fire/Necrotic Damage.
@Soveliss: I just noticed that.. I added wrong with the damage you took from the critical - it should have been 36, not 42. So you gain 6 hit points. >.>

[ Initiative - Round 3 || Click For Map || ]

[37] R
[33] RD

[28] Sentinel [32 Damage] [Ongoing 5 Fire Damage - Save Ends]
------- Adjacent allies + Sentinel gain cover vs. ranged and area attacks.
------- Adjacent allies gain a +1 shield bonus to AC/REF.
[27] Toranis [55 Damage]
------- Lightning Field: When hit on melee/enemy moves adjacent. [End of Round 4 Turn]

[26] G [128 Damage] [Stunned/Emtombed]
[25] S1 [20 Damage], S2 [20 Damage]

[23] Xavier [49 Damage] <-----| Current Turn |
------- Ice Tomb - G [End of Round 3 Turn]

[18] I1 [140 Damage - Bloodied] [Immobilized], I2 [29 Damage] [Dazed]
------- I1: Marked by Sentinel
------- I2: Dazed. Grants power bonus to attack rolls vs. it. [End of Soveliss' Round 3 Turn]

[16] Soveliss [55 Damage]
------- Allies gain a +4 power bonus to attack rolls vs. I2 [End of Round 3 Turn]
[14] Barberie [48 Damage] [Dazed - Save Ends]
[12] Red Herring [62 Damage]
------- Firesoul Aura: 5 fire damage to anything which hits him in melee.
------- Displacer Armor: Attacks against Red roll 2d20, taking the lowest result.


Round 3 - Xavier - Go! ]
 

Reevinja Mk II
Vice Captain


Rain Yupa
Captain

Enduring Member

PostPosted: Fri Jan 15, 2010 8:18 pm
((Shouldn't I1 be at 150 damage?))  
bamaotaku rolled 1 20-sided dice: 20 Total: 20 (1-20)
PostPosted: Fri Jan 15, 2010 8:21 pm
Seeing that both the creature within the ice is starting to break free and another creature seems to be taking a good deal of damage, Xavier calls for a spell that will hopefully be effective against both enemies. Hopefully, this spell will also allow him a bit of time to perhaps heal himself a bit.

"Primordial forces of wind and rain, use your power to act as a barrier to my enemies! Storm Cage!"

Ahead, between the frozen creature and the one knocked against the pillar, there's a burst of lightning and a roar of thunder as the area becomes surrounded by a crackling cage of electricity. The spell completed, he moved back behind Barberie.

Standard Action
Quote:
Encounter ✦ Arcane, Conjuration, Implement, Lightning,
Thunder
Standard Action Area burst 2 within 20 squares
Target: Each creature in burst
Attack: Intelligence vs. Reflex
Hit: 4d6 + Intelligence modifier lightning and thunder
damage.
Effect: You conjure a wall in the 16 outer squares of the
burst (forming a square enclosure). Any creature that starts
its turn adjacent to the wall or moves into a wall square
takes 10 lightning damage. Moving into a wall square costs
1 extra square of movement. The wall does not grant cover
or concealment. It lasts until the end of your next turn.


Square of origin is N16.

Attack Totals
Quote:
39 (Crit) on G, 34 vs S@, 26 vs RD, 25 vs I1


Damage
Quote:
45 thunder/lightning (crit), 26 thunder/lightning (the others)


Move Action
Down and right, behind Barberie  

bamaotaku
Crew


SporkMaster5000
Crew

Invisible Citizen

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PostPosted: Fri Jan 15, 2010 8:25 pm
((the shield bonus I grant is only AC, not reflex))  
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