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POKEMON: Eᴛᴇʀɴᴀʟ Rᴇᴠᴏʟᴜᴛɪᴏɴ

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Reply POKEMON: Eᴛᴇʀɴᴀʟ Rᴇᴠᴏʟᴜᴛɪᴏɴ
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JadeRabbitEmperor rolled 1 10-sided dice: 1 Total: 1 (1-10)

JadeRabbitEmperor

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
PostPosted: Wed Mar 01, 2017 9:44 am


Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. )

Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is rolled, but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective. Legendary moves can be summoned by metronome, refer to their full power when determining what moves you can use.
JadeRabbitEmperor rolled 1 10-sided dice: 7 Total: 7 (1-10)
PostPosted: Wed Mar 01, 2017 9:52 am


Cannibalistic-Insanity
Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. )

Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is rolled, but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective. Legendary moves can be summoned by metronome, refer to their full power when determining what moves you can use.
Sheer Cold: 3/10 Chance to Instant KO, Does not effect Ice Types

JadeRabbitEmperor

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
JadeRabbitEmperor rolled 1 10-sided dice: 6 Total: 6 (1-10)

JadeRabbitEmperor

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
PostPosted: Wed Mar 01, 2017 11:05 am


Cannibalistic-Insanity
Cannibalistic-Insanity
Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. )

Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is rolled, but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective. Legendary moves can be summoned by metronome, refer to their full power when determining what moves you can use.
Sheer Cold: 3/10 Chance to Instant KO, Does not effect Ice Types
Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. )

Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is rolled, but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective. Legendary moves can be summoned by metronome, refer to their full power when determining what moves you can use.
JadeRabbitEmperor rolled 1 10-sided dice: 6 Total: 6 (1-10)
PostPosted: Wed Mar 01, 2017 11:17 am


Cannibalistic-Insanity
Cannibalistic-Insanity
Cannibalistic-Insanity
Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. )

Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is rolled, but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective. Legendary moves can be summoned by metronome, refer to their full power when determining what moves you can use.
Sheer Cold: 3/10 Chance to Instant KO, Does not effect Ice Types
Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. )

Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is rolled, but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective. Legendary moves can be summoned by metronome, refer to their full power when determining what moves you can use.
Scald: 80: 7/10 Chance to burn target

JadeRabbitEmperor

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
JadeRabbitEmperor generated a random number between 2 and 5 ... 2!

JadeRabbitEmperor

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
PostPosted: Wed Mar 01, 2017 11:20 am


Cannibalistic-Insanity
Cannibalistic-Insanity
Cannibalistic-Insanity
Cannibalistic-Insanity
Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. )

Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is rolled, but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective. Legendary moves can be summoned by metronome, refer to their full power when determining what moves you can use.
Sheer Cold: 3/10 Chance to Instant KO, Does not effect Ice Types
Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. )

Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is rolled, but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective. Legendary moves can be summoned by metronome, refer to their full power when determining what moves you can use.
Scald: 80: 7/10 Chance to burn target
Sleep: The pokemon falls asleep to 2-5 turns. On the second turn on, the player may roll for their pokemon to wake up. Roll a six sided die; 1-4 the pokemon remains sleeping, 5 or 6 they wake up. On the sixth turn, the pokemon automatically wakes up and can attack. Sleep can be cured via a Chesto berry, Awakening, and other multi status healing medicinal items (Full Heal, Sacred Ash, etc), however if the sleeping pokemon is switched out, it's sleeping duration will be "paused" until it is sent back out into battle again, the duration does not continue to run.
KipsterHipster rolled 1 6-sided dice: 1 Total: 1 (1-6)
PostPosted: Wed Mar 01, 2017 3:54 pm


Does Vivillion wake up?

1-4: No
5-6: Yes

KipsterHipster
Crew

Omnipresent Regular

7,750 Points
  • Peoplewatcher 100
  • Signature Look 250
  • Millionaire 200
JadeRabbitEmperor rolled 1 10-sided dice: 2 Total: 2 (1-10)

JadeRabbitEmperor

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
PostPosted: Thu Mar 02, 2017 10:52 am


Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. )

Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is rolled, but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective. Legendary moves can be summoned by metronome, refer to their full power when determining what moves you can use.
JadeRabbitEmperor generated a random number between 2 and 5 ... 4!
PostPosted: Thu Mar 02, 2017 11:46 am


Cannibalistic-Insanity
Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. )

Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is rolled, but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective. Legendary moves can be summoned by metronome, refer to their full power when determining what moves you can use.
•Comet Punch: 18: hits 2-5 times

JadeRabbitEmperor

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
JadeRabbitEmperor rolled 1 10-sided dice: 4 Total: 4 (1-10)

JadeRabbitEmperor

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
PostPosted: Sun Mar 05, 2017 7:19 pm


Cannibalistic-Insanity
Cannibalistic-Insanity
Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. )

Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is rolled, but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective. Legendary moves can be summoned by metronome, refer to their full power when determining what moves you can use.
•Comet Punch: 18: hits 2-5 times
Correcting Move choice.

Constrict: 10: 1/2 chance to reduce targets speed one stage
KipsterHipster rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Sun Mar 05, 2017 7:59 pm


Does Vivillion wake up?

1-4: No
5-6: Yes

KipsterHipster
Crew

Omnipresent Regular

7,750 Points
  • Peoplewatcher 100
  • Signature Look 250
  • Millionaire 200
JadeRabbitEmperor rolled 1 10-sided dice: 5 Total: 5 (1-10)

JadeRabbitEmperor

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
PostPosted: Wed Mar 08, 2017 2:03 pm


Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. )

Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is rolled, but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective. Legendary moves can be summoned by metronome, refer to their full power when determining what moves you can use.
JadeRabbitEmperor rolled 1 10-sided dice: 9 Total: 9 (1-10)
PostPosted: Wed Mar 08, 2017 2:11 pm


Cannibalistic-Insanity
Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. )

Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is rolled, but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective. Legendary moves can be summoned by metronome, refer to their full power when determining what moves you can use.
Ominous Wind: 60: 3/10 Chance of raising all of user's stats one stage

JadeRabbitEmperor

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
JadeRabbitEmperor generated a random number between 2 and 5 ... 3!

JadeRabbitEmperor

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
PostPosted: Thu Mar 09, 2017 1:29 pm


[ G-25 / 2-5 ] x? Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack
JadeRabbitEmperor generated a random number between 2 and 5 ... 2!
PostPosted: Thu Mar 09, 2017 1:30 pm


Cannibalistic-Insanity
[ G-25 / 2-5 ] x? Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack
[ G-25 / 2-5 ] x? Kee: Raises Defense by 1/10 upon being hit by a Physical Attack

JadeRabbitEmperor

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
JadeRabbitEmperor generated a random number between 1 and 18 ... 17!

JadeRabbitEmperor

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
PostPosted: Thu Mar 09, 2017 9:04 pm


Fremy NPC battle

1- Fire
2- Water
3- Grass
4- Electric
5- Psychic
6- Ice
7- Dragon
8- Dark
9- Fairy
10- Normal
11- Fighting
12- Flying
13- Poison
14- Ground
15- Rock
16- Bug
17- Ghost
18- Steel
Reply
POKEMON: Eᴛᴇʀɴᴀʟ Rᴇᴠᴏʟᴜᴛɪᴏɴ

Goto Page: [] [<<] [<<] [<] 1 2 3 ... 1365 1366 1367 1368 1369 1370 ... 1802 1803 1804 1805 [>] [>>] [>>] [»|]
 
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