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JadeRabbitEmperor rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Wed Mar 01, 2017 9:44 am
Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. )
Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is rolled, but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective. Legendary moves can be summoned by metronome, refer to their full power when determining what moves you can use.
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JadeRabbitEmperor rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Wed Mar 01, 2017 9:52 am
Cannibalistic-Insanity Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. ) Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is rolled, but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective. Legendary moves can be summoned by metronome, refer to their full power when determining what moves you can use. Sheer Cold: 3/10 Chance to Instant KO, Does not effect Ice Types
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JadeRabbitEmperor rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Wed Mar 01, 2017 11:05 am
Cannibalistic-Insanity Cannibalistic-Insanity Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. ) Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is rolled, but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective. Legendary moves can be summoned by metronome, refer to their full power when determining what moves you can use. Sheer Cold: 3/10 Chance to Instant KO, Does not effect Ice Types Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. ) Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is rolled, but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective. Legendary moves can be summoned by metronome, refer to their full power when determining what moves you can use.
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JadeRabbitEmperor rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Wed Mar 01, 2017 11:17 am
Cannibalistic-Insanity Cannibalistic-Insanity Cannibalistic-Insanity Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. ) Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is rolled, but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective. Legendary moves can be summoned by metronome, refer to their full power when determining what moves you can use. Sheer Cold: 3/10 Chance to Instant KO, Does not effect Ice Types Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. ) Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is rolled, but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective. Legendary moves can be summoned by metronome, refer to their full power when determining what moves you can use. Scald: 80: 7/10 Chance to burn target
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JadeRabbitEmperor generated a random number between
2 and 5 ...
2!
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Posted: Wed Mar 01, 2017 11:20 am
Cannibalistic-Insanity Cannibalistic-Insanity Cannibalistic-Insanity Cannibalistic-Insanity Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. ) Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is rolled, but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective. Legendary moves can be summoned by metronome, refer to their full power when determining what moves you can use. Sheer Cold: 3/10 Chance to Instant KO, Does not effect Ice Types Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. ) Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is rolled, but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective. Legendary moves can be summoned by metronome, refer to their full power when determining what moves you can use. Scald: 80: 7/10 Chance to burn target Sleep: The pokemon falls asleep to 2-5 turns. On the second turn on, the player may roll for their pokemon to wake up. Roll a six sided die; 1-4 the pokemon remains sleeping, 5 or 6 they wake up. On the sixth turn, the pokemon automatically wakes up and can attack. Sleep can be cured via a Chesto berry, Awakening, and other multi status healing medicinal items (Full Heal, Sacred Ash, etc), however if the sleeping pokemon is switched out, it's sleeping duration will be "paused" until it is sent back out into battle again, the duration does not continue to run.
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KipsterHipster rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Wed Mar 01, 2017 3:54 pm
Does Vivillion wake up?
1-4: No 5-6: Yes
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JadeRabbitEmperor rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Thu Mar 02, 2017 10:52 am
Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. )
Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is rolled, but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective. Legendary moves can be summoned by metronome, refer to their full power when determining what moves you can use.
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JadeRabbitEmperor generated a random number between
2 and 5 ...
4!
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Posted: Thu Mar 02, 2017 11:46 am
Cannibalistic-Insanity Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. ) Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is rolled, but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective. Legendary moves can be summoned by metronome, refer to their full power when determining what moves you can use. •Comet Punch: 18: hits 2-5 times
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JadeRabbitEmperor rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Sun Mar 05, 2017 7:19 pm
Cannibalistic-Insanity Cannibalistic-Insanity Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. ) Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is rolled, but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective. Legendary moves can be summoned by metronome, refer to their full power when determining what moves you can use. •Comet Punch: 18: hits 2-5 times Correcting Move choice. Constrict: 10: 1/2 chance to reduce targets speed one stage
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KipsterHipster rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Sun Mar 05, 2017 7:59 pm
Does Vivillion wake up?
1-4: No 5-6: Yes
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JadeRabbitEmperor rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Wed Mar 08, 2017 2:03 pm
Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. )
Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is rolled, but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective. Legendary moves can be summoned by metronome, refer to their full power when determining what moves you can use.
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JadeRabbitEmperor rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Wed Mar 08, 2017 2:11 pm
Cannibalistic-Insanity Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. ) Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is rolled, but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective. Legendary moves can be summoned by metronome, refer to their full power when determining what moves you can use. Ominous Wind: 60: 3/10 Chance of raising all of user's stats one stage
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JadeRabbitEmperor generated a random number between
2 and 5 ...
3!
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Posted: Thu Mar 09, 2017 1:29 pm
[ G-25 / 2-5 ] x? Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack
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JadeRabbitEmperor generated a random number between
2 and 5 ...
2!
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Posted: Thu Mar 09, 2017 1:30 pm
Cannibalistic-Insanity [ G-25 / 2-5 ] x? Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-25 / 2-5 ] x? Kee: Raises Defense by 1/10 upon being hit by a Physical Attack
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JadeRabbitEmperor generated a random number between
1 and 18 ...
17!
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Posted: Thu Mar 09, 2017 9:04 pm
Fremy NPC battle
1- Fire 2- Water 3- Grass 4- Electric 5- Psychic 6- Ice 7- Dragon 8- Dark 9- Fairy 10- Normal 11- Fighting 12- Flying 13- Poison 14- Ground 15- Rock 16- Bug 17- Ghost 18- Steel
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