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Posted: Sun Aug 26, 2012 7:49 pm
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Southern Cross Nemesis purest_heart Southern Cross Nemesis Speaking of which, would it be alright if I was allowed to do two characters? I mean one for the game, and one for playtest. This way I can help start the game... Play as many characters as you want. I was going to have the playtests (besides the soilder) be separate anyway. I thought, you wanted me to enter late... Why'd you think that? I need at least 3 players to get started.
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Posted: Sun Aug 26, 2012 7:50 pm
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loth17 Roilvn Whiro loth17 purest_heart Ahh that blows for you. You sure you don't have a higher plus? What was that pluss for Contacts: Once per week per bonus point of the ability you have the chance to pull some strings in order to gain some advantage or obtain some information. You make a contact roll, 1d20+Cha+Contact bonus. The DC to beat depends on the kind of favor you are requesting, as follows: DC 10 – Simple request: Obtain information regarding matters not known to the common public. DC 15 – Average request: Obtain secret information (for example, a secret entrance to the castle), obtain simple aid (for example, obtain lodging for one night). DC 20 – Difficult request: Obtain information that risks the life of the informer, obtain more complex aid (for example, a loan). DC 25 – Illegal request: Obtain information that is forbidden and may attract the interest of powerful individuals, obtain a forbidden item, request aid to assassinate, etc. The DM should determine the DC according to the request, and must take into account the availability of contacts (for example, finding a contact in a desert is close to impossible and the DM might disallow it). The contacts ability may in no way enable a player to circumvent adventuring. At lvl 1 you get a +1 Contacts bonus, and then at lvl 11 and 17 you get a +2 and +3 respectively. Connections...Couldnt you just punch someone in the face till they tell you stuff? Not If we wish to use it again.
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Gracious Conversationalist
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Posted: Sun Aug 26, 2012 7:50 pm
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loth17 Roilvn Whiro loth17 purest_heart Ahh that blows for you. You sure you don't have a higher plus? What was that pluss for Contacts: Once per week per bonus point of the ability you have the chance to pull some strings in order to gain some advantage or obtain some information. You make a contact roll, 1d20+Cha+Contact bonus. The DC to beat depends on the kind of favor you are requesting, as follows: DC 10 – Simple request: Obtain information regarding matters not known to the common public. DC 15 – Average request: Obtain secret information (for example, a secret entrance to the castle), obtain simple aid (for example, obtain lodging for one night). DC 20 – Difficult request: Obtain information that risks the life of the informer, obtain more complex aid (for example, a loan). DC 25 – Illegal request: Obtain information that is forbidden and may attract the interest of powerful individuals, obtain a forbidden item, request aid to assassinate, etc. The DM should determine the DC according to the request, and must take into account the availability of contacts (for example, finding a contact in a desert is close to impossible and the DM might disallow it). The contacts ability may in no way enable a player to circumvent adventuring. At lvl 1 you get a +1 Contacts bonus, and then at lvl 11 and 17 you get a +2 and +3 respectively. Connections...Couldnt you just punch someone in the face till they tell you stuff? That would be Intimidate.
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Posted: Sun Aug 26, 2012 7:55 pm
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purest_heart Southern Cross Nemesis purest_heart Southern Cross Nemesis Speaking of which, would it be alright if I was allowed to do two characters? I mean one for the game, and one for playtest. This way I can help start the game... Play as many characters as you want. I was going to have the playtests (besides the soilder) be separate anyway. I thought, you wanted me to enter late... Why'd you think that? I need at least 3 players to get started.
purest_heart This would be more a tangent thing. After playtest he may be able to play in the main group with them.
^^^ That is why, I miss understood that statement
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Southern Cross Nemesis Vice Captain
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Posted: Sun Aug 26, 2012 7:56 pm
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Roilvn Whiro loth17 Roilvn Whiro loth17 purest_heart Ahh that blows for you. You sure you don't have a higher plus? What was that pluss for Contacts: Once per week per bonus point of the ability you have the chance to pull some strings in order to gain some advantage or obtain some information. You make a contact roll, 1d20+Cha+Contact bonus. The DC to beat depends on the kind of favor you are requesting, as follows: DC 10 – Simple request: Obtain information regarding matters not known to the common public. DC 15 – Average request: Obtain secret information (for example, a secret entrance to the castle), obtain simple aid (for example, obtain lodging for one night). DC 20 – Difficult request: Obtain information that risks the life of the informer, obtain more complex aid (for example, a loan). DC 25 – Illegal request: Obtain information that is forbidden and may attract the interest of powerful individuals, obtain a forbidden item, request aid to assassinate, etc. The DM should determine the DC according to the request, and must take into account the availability of contacts (for example, finding a contact in a desert is close to impossible and the DM might disallow it). The contacts ability may in no way enable a player to circumvent adventuring. At lvl 1 you get a +1 Contacts bonus, and then at lvl 11 and 17 you get a +2 and +3 respectively. Connections...Couldnt you just punch someone in the face till they tell you stuff? Not If we wish to use it again.
Make sure to remember which alleyway you dropped their unconscious body off at
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Posted: Sun Aug 26, 2012 8:06 pm
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Southern Cross Nemesis purest_heart Southern Cross Nemesis purest_heart Southern Cross Nemesis Speaking of which, would it be alright if I was allowed to do two characters? I mean one for the game, and one for playtest. This way I can help start the game... Play as many characters as you want. I was going to have the playtests (besides the soilder) be separate anyway. I thought, you wanted me to enter late... Why'd you think that? I need at least 3 players to get started. purest_heart This would be more a tangent thing. After playtest he may be able to play in the main group with them. ^^^ That is why, I miss understood that statement
The plan:
You play what you want for this game and I'll make a game thread or a Roll20 campaign room for us to playtest your stuff. I've got a few ideas on how to run a playtest for your stuff that won't greatly effect the outer world while still leaving it open that you could go out and play around with those characters in the main world later if we determined that they were balanced enough.
Edit: Whoops wrong guy for solider playtest heh, been a week
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Southern Cross Nemesis Vice Captain
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Posted: Sun Aug 26, 2012 8:48 pm
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Posted: Sun Aug 26, 2012 8:53 pm
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Gracious Conversationalist
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Posted: Sun Aug 26, 2012 8:58 pm
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Posted: Sun Aug 26, 2012 9:45 pm
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Posted: Sun Aug 26, 2012 9:58 pm
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Posted: Sun Aug 26, 2012 10:19 pm
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Gracious Conversationalist
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Posted: Sun Aug 26, 2012 10:34 pm
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Roilvn Whiro purest_heart May want to list your Carriages/carts. Edit: Also, HP. are we maxing HP? Only for 1st level.
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The Shade of Casin rolled 2 6-sided dice:
1, 5
Total: 6 (2-12)
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Posted: Sun Aug 26, 2012 10:37 pm
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purest_heart Roilvn Whiro purest_heart May want to list your Carriages/carts. Edit: Also, HP. are we maxing HP? Only for 1st level.
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Gracious Conversationalist
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Posted: Sun Aug 26, 2012 10:43 pm
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Roilvn Whiro purest_heart Roilvn Whiro purest_heart May want to list your Carriages/carts. Edit: Also, HP. are we maxing HP? Only for 1st level. Wow Dice hate you today.
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