╠═══════════════════════════════════════════════╣ ►After a warn bath and a hot meal Emory and Viviette retired to a quaint hotel for the night. It wasn't much compared to what the to where accustomed two but it was better then a night in the Santalune woods that much was unquestionable. Emory hadn't spent a night under the stars in nearly ten years. It was something mom and dad had forbid upon her return not that she'd tried too or even wanted to again until recently. Emory insisted upon her own room forcing Viviette into a awkward position for someone of her profession. Emory was holding her ground on this out of principle. She wasn't defenseless and she didn't need anyone lording over her every movement to ensure her safety. It proved nothing of her character to allow Viviette to intrude upon her every waking moment from now on. She was a friend yes but she was an employee of her parent's first and under the direct charge of Emory. Emory spent a considerable amount of time brushing Ninetails, Lopunny and Flaffy before bed. This was a bit of a nightly retain for her that helped her cope with anxiety and stress not that today had brought either. After the trio were groomed Emory bedded down for the night leaving Ninetails out of her pokeball as was tradition. The canine brought a sense of protection she otherwise didn't have and of which eased her into slumber much better then without. Come morning after a hardy breakfast of brown sugar and cinnamon oat-meal served fresh by miss Viviette they where back on the road. today they where going to pass through the Santalune woods but first Emory was going to battle this Scatterbug that unwittingly wondered into her sights. Emory used Clefairy a pokemon whom could sense its trainers intentions so she didn't need to communicate her commands.
Rolls Scatterbug [ F ] Lv6 VS Clefairy Clefiry = hidden power [ electric ] 60 Scatterbug Hp 0/60 +5 Exp
Chespin [ M ] [ Mild ] Evolution: 16 Next Move: 8-Rollout Bulletproof: Protects the Pokémon from Acid Spray, Aura Sphere, Barrage, Bullet Seed, Egg Bomb, Electro Ball, Energy Ball, Focus Blast, Gyro Ball, Ice Ball, Magnet Bomb, Mist Ball, Mud Bomb, Octazooka, Rock Wrecker ,Searing Shot, Seed Bomb, Shadow Ball, Sludge Bomb, Weather Ball and Zap Cannon
NRL [ PH ][ ç• ]►Tackle: 50: NRL [ EF ][ ~ ]►Growl: Lower targets physical attack one stage GRS [ PH ][ ç• ]►Vine Whip: 45: N/A [ ?? ]►N/A x x x ╠═══════════════════════════════════════════════╣
Lopunny [ F ] [ Calm ] Evolution: N/A Next Move: 23-Jump Kick Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
SPY [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. FLY [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target PSY [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) PSY [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5) x x x ╠═══════════════════════════════════════════════╣
Gogoat [ M ] [ Calm ] Evolution: N/A Next Move: 20-Synthesis Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
GRS [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit NRL [ ET ]►Growth: Raise user's physical & special attack one stage GRS [ PH ]►Vine Whip: 45: GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 10% of their HP every round and restores that amount of HP to the user. x x x x ╠═══════════════════════════════════════════════╣
Flaaffy [ F ] [ Rash ] Evolution: 30 Next Move: 20-Take Down Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
ELC [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage ELC] [ SP ]►Thunder Shock: 40: 4/10 chance of paralysis [ 1/4 chance to attack ] GRS [ EF ]►Cotton Spore: Lower targets speed two stages NRL [ EF ]►Attract: Opposing gender opponents become infatuated. [ 1/2 chance to attack ] x x x x x ╠═══════════════════════════════════════════════╣
Delibird [ F ] [ Devoted ] Evolution: N/A Next Move: N/A Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest.
NRL [ PH ]►•Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. FLY [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn N/A [ EF ]► N/A [ EF ]► x ╠═══════════════════════════════════════════════╣
Shuckle [ F ] [ Shy ] Evolution: N/A Next Move: 20-Rest Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
ROK [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. NRL [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage NRL [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) BUG [ PH ]►Struggle Bug: 50: Lower targets special attack one stage x x x ╠═══════════════════════════════════════════════╣
Miltank [ F ] [ Bossy ] Evolution: N/A Next Move: 11-Milk Drink Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves [ G-10 / 3-5 ] x1Bluk: +1 Cute
NRL [ PH ]►Tackle: 50: NRL [ EF ]►Growl: Lower targets physical attack one stage NRL [ EF ]►Defense Curl: Raise user's physical defense one stage. NRL [ PH ][ ç• ]►Stomp: 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize. x x x x ╠═══════════════════════════════════════════════╣
Ladybe [ M ] [ Wild ] Evolution: 18 Next Move: 6-Supersonic Swarm: When HP is below 1/3rd bug type attacks do x1.5
NRL [ PH ]►Tackle: 50: N/A [ n/a ]►n/a N/A [ n/a ]►n/a N/A [ n/a ]►n/a x x x x x ╠═══════════════════════════════════════════════╣
Ninetails [ F ] [ Shy ] Evolution: N/A Next Move: N/A Flashfire: This pokemon is immune to fire type attacks. Activates when user is hit by a damaging Fire-type move. Once activated, user's Fire-type moves deal x1.5 more damage with type effectiveness.
NRL [ PH ]►Quick Attack: 40: (Priority +1) NRL[ ER ]►Roar: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn [ 12.5% ] GST [ EF ]►Confuse Ray: Confuses target pokemon [ 1/2 chance / 40 Dmg confusion ] x x x x ╠═══════════════════════════════════════════════╣
Sunflora [ F ] [ Jolly ] Evolution: N/A Next Move: 22-Giga Drain Solar power When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
GRS [ EF ]►Synthesis: Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle NRL [ EF ]►Growth: Raise user's physical & special attack one stage GRS [ EF ]►Grass Whistle: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance GRS [ SP ]►Mega Drain: 40: Restores HP to the user equal to 1/2 of damage dealt. x x ╠═══════════════════════════════════════════════╣
Clefairy [ M ] [ Shy ] Evolution: Moonstone Next Move: 19-Bestow Magic Guard: Magic Guard prevents indirect damage, such as from weather conditions, poison, Curse, and Leech Seed, but it does not stop them from being induced. Additional effects, such as trapping from moves like Fire Spin and Attack reduction from a burn, are not prevented.
PSY [ EF ]►Healing Wish: User faints and the next pokemon released is fully healed and cured of all conditions. NRL [ SP ]►Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. NRL [ SP ]►Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. ) NRL [ SP ]►Hidden power: 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used ) 1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy 10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel ╠═══════════════════════════════════════════════╣
Vivillon / Shiny [ F ] [ Sassy ] Evolution: N/A Next Move: 25-Draining Kiss Shield Dust: Damaging moves used by the opponent will not have an additional effect
BUG [ PH ]►Struggle Bug: 50: Lower targets special attack one stage FLY [ SP ]►Gust: 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage GRS [ SP ]►Petal Dance: 120: Inflicts damage for 2-3 turns then user is confused. ( Generate a number between 2-3 for turn count ) GRS [ ET ]►Sleep powder: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance x x
╠═══════════════════════════════════════════════╣ Bag
Personal effects ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Key Items 1xSweet Incense: A random wild pokemon from your current location's wild pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect. Note: Consumed After Use ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Held & Misc x1Safety Goggles: These goggles protect the holder from weather-related damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Medicine x1MooMooMilk: Heals 300 HP x2Berry Juice: Heal 200 HP x1Lava Cookie: Removes any and all status conditions x5Revival Herb: Revives fainted pokemon to full HP, but the pokemon who consumes it loses 1 FP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Berry's [ G-40 / 1-3 ] x5Ganlon: Raises Defense by one stage when HP falls below 25% / +3 Beauty +1 Cute +3 Smart [ G-40 / 1-3 ] x3Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x3Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough ▂▂▂▂▂▂ [ G-35 / 2-5 ] x1Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart ▂▂▂▂▂▂ [ G-35 / 2-5 ] x4Hondew: Adds 1Fp point / +1 Cool +1 Beauty +1 Smart ▂▂▂▂▂▂ [ G-35 / 2-5 ] x1Sitrus: Restores 150HP / +1 Beauty +1 Cute +1 Smart +1 Tough [ G-35 / 2-5 ] x1Lum: Heals all status conditions / +1 Cool +1 Beauty +1 Cute +1 Smart ▂▂▂▂▂▂ [ G-25 / 2-5 ] x1Rindo: Reduces damage from a super effective Grass attack by 50% (of total damage) / +1 Cool +1 Smart [ G-25 / 2-5 ] x8Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) / +1 Cool +1 Smart [ G-25 / 2-5 ] x4Roseli: Reduces damage from a super effective Fairy attack by 50% (of total damage) / N/A ▂▂▂▂▂▂ [ G-25 / 2-5 ] x5Maranga: Raise Special Defense by 1/10 upon being hit by a Special Attack [ G-25 / 2-5 ] x5Kee: Raise Physical Defense by 1/10 upon being hit by a Physical Attack [ G-25 / 2-5 ] x1Leppa: Being hit by a super effective physical attack will restore 1/6th of the holder's max HP / +1 Cool +1 Cute +1 Smart +1 Tough ▂▂▂▂▂▂ [ G-25 / 2-5 ] x4Aguav: Restores 12% HP, 1/5 chance of confusion Pokemon/ +1 Smart [ G-25 / 2-5 ] x5Wiki: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 beauty ▂▂▂▂▂▂ [ G-25 / 2-5 ] x1Aspear: Cure Froze / +1 Tough ▂▂▂▂▂▂ [ G-20 / 3-5 ] x1Watmel: +3 Cute +1 Smart [ G-20 / 3-5 ] x1Durin: +3 Smart +1 Tough ▂▂▂▂▂▂ [ G-15 / 3-6 ] x3Oran: Heals 50HP ▂▂▂▂▂▂ [ G-10 / 3-5 ] x2Bluk: +1 Cute [ G-10 / 3-5 ] x1Razz: +1 Beauty [ G-10 / 3-5 ] x1Nanab: +1 Smart [ G-10 / 3-5 ] x1Wepear: +1 Tough [ G-10 / 3-5 ] x1Pinap: +1 Tough ▂▂▂▂▂▂ [ G-10 / 2-5 ] x1Cornn: +1 Beauty +1 Cute [ G-10 / 2-5 ] x1Magost: +1 Cute +1 Smart [ G-10 / 2-5 ] x1Rabuta: +1 Tough +1 Smart [ G-10 / 2-5 ] x1Nomel: +1 Tough +1 Cool ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Poka'Ball's X1Heal Ball: Fully Heals pokemon upon capture. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ HM's / TM's
╠═══════════════════════════════════════════════╣ ►Recalling her pokemon Emory smiled at the pokeball content in her simple victory. It wasn't much but at least she wasn't so rusty that her pokemon couldn't understand her desires anymore well at least not all of them. She was sure at least a few whom hadn't battled in years wouldn't fair as well. Ladybe for one had never been very cooperative even back when she could yell at it for disobeying her. "Wow you've got a Clefairy. Those don't live in the Kalos your most be new here." Said a soft girly but still clearly male voice from beside her. Viviette and Emory turned as one in its direction to find a boy maybe around Emory's age but shorter and a little ambiguous in appearance. Vivitte was just about to inform the boy that Emory was unable to speak but Emory had already beaten her to the punch line. Raising her Tattoo'ed hand showing the "Im deaf" tattoo for the boy to clearly see. "Oh im sorry i uhhh" An awkward moment fell between the trio until Emory motioned towards Viviette by nodding at the boy and signing "translate please". Viviette gave a sharp half bow then took a step towards the boy standing sidelong between the pair so she could be heard clearly by the boy but still see Emory's hand motions. "I can translate."Viviette said gracefully motioning open palmed to Emory who promptly began signing "I lost my voice some time ago so i hope this is ok ? The boy scratched the back of his head. "Nahh its fine i understand. So your a pokemon trainer though, that's got to be rough. How did you issue your command in that last battle, she wasn't translating where you ?' Viviette smiled and shuck her head no waiting for Emory's impute. She wasn't sure how to answer the question. It was difficulty to explain in words never mind words stuffed through a translator. Even if Viviette translated her words verbatim there wasn't any guarantee he'd understand her meaning. Emory began slowly but finding the right way to get her meaning across wasn't as hard as she'ed thought it would be. Viviette translated. "Some of my pokemon don't need verbal commands we communicate on an emotional level. Its difficult to explain but its taken a lot of time and training to master and not every pokemon can do it iv only four capable of it. Clefairy, lopunny, Ninetails and a Vivillon."The boy nodded sort of amazed she had such rare pokemon. "Well mind if i see it in practice miss, can we have a battle ?"Emory cracked her knuckles making her answer clear. It been to long sense she'd had a battle and if she was going to get her footing back as a trainer she needed this practice. "Sweet. Lets go Chimchar" The boy said releasing the fire monkey pokemon but Emory didn't get chance to pick her pokemon before her new Chespin was erupting from its pokeball ready to prove its worth. Viviette giggled a little at the over eager pokemon. "Miss Emory is this acceptable ?" Viviette inquired. Emory took a moment but raised the "yes" tattooed on her hand. "Very well." Chespin turned back towards its trainer wanted a comment but Emory couldn't give one so she ony shrugged. This battle was up to the pokemon itself.
Rolls Chimchar Vs Chespin Chespin = Tackle 50 Chimchar Hp 0/50
Riolu Vs Lopunny Lopunny = bounce Riolu = Foresight no effect Lopunny = bounce Riole Hp 0/50
Riolu Vs Lopunny Lopunny = bounce Riolu = Foresight no effect Lopunny = bounce Riole Hp 0/50
Chespin [ M ] [ Mild ] Evolution: 16 Next Move: 8-Rollout Bulletproof: Protects the Pokémon from Acid Spray, Aura Sphere, Barrage, Bullet Seed, Egg Bomb, Electro Ball, Energy Ball, Focus Blast, Gyro Ball, Ice Ball, Magnet Bomb, Mist Ball, Mud Bomb, Octazooka, Rock Wrecker ,Searing Shot, Seed Bomb, Shadow Ball, Sludge Bomb, Weather Ball and Zap Cannon
NRL [ PH ][ ç• ]►Tackle: 50: NRL [ EF ][ ~ ]►Growl: Lower targets physical attack one stage GRS [ PH ][ ç• ]►Vine Whip: 45: N/A [ ?? ]►N/A x x x ╠═══════════════════════════════════════════════╣
Lopunny [ F ] [ Calm ] Evolution: N/A Next Move: 23-Jump Kick Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
SPY [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. FLY [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target PSY [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) PSY [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5) x x x ╠═══════════════════════════════════════════════╣
Gogoat [ M ] [ Calm ] Evolution: N/A Next Move: 20-Synthesis Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
GRS [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit NRL [ ET ]►Growth: Raise user's physical & special attack one stage GRS [ PH ]►Vine Whip: 45: GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 10% of their HP every round and restores that amount of HP to the user. x x x x ╠═══════════════════════════════════════════════╣
Flaaffy [ F ] [ Rash ] Evolution: 30 Next Move: 20-Take Down Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
ELC [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage ELC] [ SP ]►Thunder Shock: 40: 4/10 chance of paralysis [ 1/4 chance to attack ] GRS [ EF ]►Cotton Spore: Lower targets speed two stages NRL [ EF ]►Attract: Opposing gender opponents become infatuated. [ 1/2 chance to attack ] x x x x x ╠═══════════════════════════════════════════════╣
Delibird [ F ] [ Devoted ] Evolution: N/A Next Move: N/A Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest.
NRL [ PH ]►•Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. FLY [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn N/A [ EF ]► N/A [ EF ]► x ╠═══════════════════════════════════════════════╣
Shuckle [ F ] [ Shy ] Evolution: N/A Next Move: 20-Rest Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
ROK [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. NRL [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage NRL [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) BUG [ PH ]►Struggle Bug: 50: Lower targets special attack one stage x x x ╠═══════════════════════════════════════════════╣
Miltank [ F ] [ Bossy ] Evolution: N/A Next Move: 11-Milk Drink Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves
NRL [ PH ]►Tackle: 50: NRL [ EF ]►Growl: Lower targets physical attack one stage NRL [ EF ]►Defense Curl: Raise user's physical defense one stage. NRL [ PH ][ ç• ]►Stomp: 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize. x x x x ╠═══════════════════════════════════════════════╣
Ladybe [ M ] [ Wild ] Evolution: 18 Next Move: 6-Supersonic Swarm: When HP is below 1/3rd bug type attacks do x1.5
NRL [ PH ]►Tackle: 50: N/A [ n/a ]►n/a N/A [ n/a ]►n/a N/A [ n/a ]►n/a x x x x x ╠═══════════════════════════════════════════════╣
Ninetails [ F ] [ Shy ] Evolution: N/A Next Move: N/A Flashfire: This pokemon is immune to fire type attacks. Activates when user is hit by a damaging Fire-type move. Once activated, user's Fire-type moves deal x1.5 more damage with type effectiveness.
NRL [ PH ]►Quick Attack: 40: (Priority +1) NRL[ ER ]►Roar: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn [ 12.5% ] GST [ EF ]►Confuse Ray: Confuses target pokemon [ 1/2 chance / 40 Dmg confusion ] x x x x ╠═══════════════════════════════════════════════╣
Sunflora [ F ] [ Jolly ] Evolution: N/A Next Move: 22-Giga Drain Solar power When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
GRS [ EF ]►Synthesis: Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle NRL [ EF ]►Growth: Raise user's physical & special attack one stage GRS [ EF ]►Grass Whistle: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance GRS [ SP ]►Mega Drain: 40: Restores HP to the user equal to 1/2 of damage dealt. x x ╠═══════════════════════════════════════════════╣
Clefairy [ M ] [ Shy ] Evolution: Moonstone Next Move: 19-Bestow Magic Guard: Magic Guard prevents indirect damage, such as from weather conditions, poison, Curse, and Leech Seed, but it does not stop them from being induced. Additional effects, such as trapping from moves like Fire Spin and Attack reduction from a burn, are not prevented.
PSY [ EF ]►Healing Wish: User faints and the next pokemon released is fully healed and cured of all conditions. NRL [ SP ]►Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. NRL [ SP ]►Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. ) NRL [ SP ]►Hidden power: 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used ) 1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy 10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel ╠═══════════════════════════════════════════════╣
Vivillon / Shiny [ F ] [ Sassy ] Evolution: N/A Next Move: 25-Draining Kiss Shield Dust: Damaging moves used by the opponent will not have an additional effect
BUG [ PH ]►Struggle Bug: 50: Lower targets special attack one stage FLY [ SP ]►Gust: 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage GRS [ SP ]►Petal Dance: 120: Inflicts damage for 2-3 turns then user is confused. ( Generate a number between 2-3 for turn count ) GRS [ ET ]►Sleep powder: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance x x
╠═══════════════════════════════════════════════╣ Bag
Personal effects ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Key Items 1xSweet Incense: A random wild pokemon from your current location's wild pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect. Note: Consumed After Use ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Held & Misc x1Safety Goggles: These goggles protect the holder from weather-related damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Medicine x1MooMooMilk: Heals 300 HP x2Berry Juice: Heal 200 HP x1Lava Cookie: Removes any and all status conditions x5Revival Herb: Revives fainted pokemon to full HP, but the pokemon who consumes it loses 1 FP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Berry's [ G-40 / 1-3 ] x5Ganlon: Raises Defense by one stage when HP falls below 25% / +3 Beauty +1 Cute +3 Smart [ G-40 / 1-3 ] x3Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x3Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough ▂▂▂▂▂▂ [ G-35 / 2-5 ] x1Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart ▂▂▂▂▂▂ [ G-35 / 2-5 ] x4Hondew: Adds 1Fp point / +1 Cool +1 Beauty +1 Smart ▂▂▂▂▂▂ [ G-35 / 2-5 ] x1Sitrus: Restores 150HP / +1 Beauty +1 Cute +1 Smart +1 Tough [ G-35 / 2-5 ] x1Lum: Heals all status conditions / +1 Cool +1 Beauty +1 Cute +1 Smart ▂▂▂▂▂▂ [ G-25 / 2-5 ] x1Rindo: Reduces damage from a super effective Grass attack by 50% (of total damage) / +1 Cool +1 Smart [ G-25 / 2-5 ] x8Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) / +1 Cool +1 Smart [ G-25 / 2-5 ] x4Roseli: Reduces damage from a super effective Fairy attack by 50% (of total damage) / N/A ▂▂▂▂▂▂ [ G-25 / 2-5 ] x5Maranga: Raise Special Defense by 1/10 upon being hit by a Special Attack [ G-25 / 2-5 ] x5Kee: Raise Physical Defense by 1/10 upon being hit by a Physical Attack [ G-25 / 2-5 ] x1Leppa: Being hit by a super effective physical attack will restore 1/6th of the holder's max HP / +1 Cool +1 Cute +1 Smart +1 Tough ▂▂▂▂▂▂ [ G-25 / 2-5 ] x4Aguav: Restores 12% HP, 1/5 chance of confusion Pokemon/ +1 Smart [ G-25 / 2-5 ] x5Wiki: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 beauty ▂▂▂▂▂▂ [ G-25 / 2-5 ] x1Aspear: Cure Froze / +1 Tough ▂▂▂▂▂▂ [ G-20 / 3-5 ] x1Watmel: +3 Cute +1 Smart [ G-20 / 3-5 ] x1Durin: +3 Smart +1 Tough ▂▂▂▂▂▂ [ G-15 / 3-6 ] x3Oran: Heals 50HP ▂▂▂▂▂▂ [ G-10 / 3-5 ] x2Bluk: +1 Cute [ G-10 / 3-5 ] x1Razz: +1 Beauty [ G-10 / 3-5 ] x1Nanab: +1 Smart [ G-10 / 3-5 ] x1Wepear: +1 Tough [ G-10 / 3-5 ] x1Pinap: +1 Tough ▂▂▂▂▂▂ [ G-10 / 2-5 ] x1Cornn: +1 Beauty +1 Cute [ G-10 / 2-5 ] x1Magost: +1 Cute +1 Smart [ G-10 / 2-5 ] x1Rabuta: +1 Tough +1 Smart [ G-10 / 2-5 ] x1Nomel: +1 Tough +1 Cool ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Poka'Ball's X1Heal Ball: Fully Heals pokemon upon capture. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ HM's / TM's
╠═══════════════════════════════════════════════╣ ► Thankfully Chespin did well in his first official battle but Emory wasn't confident enough in his ability's to allow him to battle the Riolu's as well so she promptly recalled him. It wasn't smart to push the untrained starter just yet. "Oh wow your pretty good." The ambiguous male commented recalling his beaten pokemon and crossing the makeshift battle field back to Emory and Viviette. "Pretty and strong. Oh crap did i say that out loud?" The boy blushed covering his mouth like it was going to take back what he'd said. Emory giggled softly scratching her Lopunny's floppy ears her laughter catching the male off guard. "Wait i thought you where mute?" Emory's smile faded as her head bowed and eyes meet the ground. Emory was thankful Viviette was here to say what she could not. "Miss Emory suffers from a rare form of selective mutism. It effects the part of the brain that allows her to voluntarily make sounds." Viviette explained allowing Emory to recover her a small small as she nodded to confirm this before she began to sign. "Things like pain can sometimes cause me to swear, its really freaks people out, myself especially." Emory explained following by Viviette's translation. "Oh i see. I wasn't trying to imply i thought you where lying though i swear."The boy explained. "Oh hey i never introduced myself. Im Triston." Triston, it was a nice name and it fit him Emory thought. "Im Nalani but i prefer Emory." Triston shifted his weight holding a hand to his chin and jawline with the other hand set to his hip looking up and away clearly a thinkers posse. "Nalani, now that's an Alolien name isn't it ?" Viviette interjected. "Emory is native of the Alola region yes." Emory held up her tattooed "Yes" to also confirm this but Triston had suddenly found something much more interesting then names to discuse and without warning grabbed her hand and began examining the tattoo's. Turning her hand over and rapidly realizing that some could be combined to form short question and answers. Emory blushed deep red and Viviette made to reach out and pull the boy away but Emory stopped her allowing the boy his moment of curiosity. Others had found the system of communication equally fascinating but never quite like this. It wasn't an insult but an unspoken compliment really. "This is ingenues how did you come up with this ?" Triston exclaimed looking up and realizing he was holding the girls significantly smaller hand in his own and with a delicate grace all his own. Emory blushed and pulled her hands away to sign and Viviette as usual translated. "When i first lost my voice i had to keep a note pad handy. i tended to use short hand to answer questions or ask stuff. One day i just realized i repeated many of the same words. It wasn't always both hands though these fingers are newly done just for my journey." Triston light up on some unspoken level Emory couldn't named but it wasn't hard to notice.
Chespin [ M ] [ Mild ] Evolution: 16 Next Move: 8-Rollout Bulletproof: Protects the Pokémon from Acid Spray, Aura Sphere, Barrage, Bullet Seed, Egg Bomb, Electro Ball, Energy Ball, Focus Blast, Gyro Ball, Ice Ball, Magnet Bomb, Mist Ball, Mud Bomb, Octazooka, Rock Wrecker ,Searing Shot, Seed Bomb, Shadow Ball, Sludge Bomb, Weather Ball and Zap Cannon
NRL [ PH ][ ç• ]►Tackle: 50: NRL [ EF ][ ~ ]►Growl: Lower targets physical attack one stage GRS [ PH ][ ç• ]►Vine Whip: 45: N/A [ ?? ]►N/A x x x ╠═══════════════════════════════════════════════╣
Lopunny [ F ] [ Calm ] Evolution: N/A Next Move: 23-Jump Kick Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
SPY [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. FLY [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target PSY [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) PSY [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5) x x x ╠═══════════════════════════════════════════════╣
Gogoat [ M ] [ Calm ] Evolution: N/A Next Move: 20-Synthesis Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
GRS [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit NRL [ ET ]►Growth: Raise user's physical & special attack one stage GRS [ PH ]►Vine Whip: 45: GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 10% of their HP every round and restores that amount of HP to the user. x x x x ╠═══════════════════════════════════════════════╣
Flaaffy [ F ] [ Rash ] Evolution: 30 Next Move: 20-Take Down Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
ELC [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage ELC] [ SP ]►Thunder Shock: 40: 4/10 chance of paralysis [ 1/4 chance to attack ] GRS [ EF ]►Cotton Spore: Lower targets speed two stages NRL [ EF ]►Attract: Opposing gender opponents become infatuated. [ 1/2 chance to attack ] x x x x x ╠═══════════════════════════════════════════════╣
Delibird [ F ] [ Devoted ] Evolution: N/A Next Move: N/A Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest.
NRL [ PH ]►•Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. FLY [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn N/A [ EF ]► N/A [ EF ]► x ╠═══════════════════════════════════════════════╣
Shuckle [ F ] [ Shy ] Evolution: N/A Next Move: 20-Rest Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
ROK [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. NRL [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage NRL [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) BUG [ PH ]►Struggle Bug: 50: Lower targets special attack one stage x x x ╠═══════════════════════════════════════════════╣
Miltank [ F ] [ Bossy ] Evolution: N/A Next Move: 11-Milk Drink Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves
NRL [ PH ]►Tackle: 50: NRL [ EF ]►Growl: Lower targets physical attack one stage NRL [ EF ]►Defense Curl: Raise user's physical defense one stage. NRL [ PH ][ ç• ]►Stomp: 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize. x x x x ╠═══════════════════════════════════════════════╣
Ladybe [ M ] [ Wild ] Evolution: 18 Next Move: 6-Supersonic Swarm: When HP is below 1/3rd bug type attacks do x1.5
NRL [ PH ]►Tackle: 50: N/A [ n/a ]►n/a N/A [ n/a ]►n/a N/A [ n/a ]►n/a x x x x x ╠═══════════════════════════════════════════════╣
Ninetails [ F ] [ Shy ] Evolution: N/A Next Move: N/A Flashfire: This pokemon is immune to fire type attacks. Activates when user is hit by a damaging Fire-type move. Once activated, user's Fire-type moves deal x1.5 more damage with type effectiveness.
NRL [ PH ]►Quick Attack: 40: (Priority +1) NRL[ ER ]►Roar: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn [ 12.5% ] GST [ EF ]►Confuse Ray: Confuses target pokemon [ 1/2 chance / 40 Dmg confusion ] x x x x ╠═══════════════════════════════════════════════╣
Sunflora [ F ] [ Jolly ] Evolution: N/A Next Move: 22-Giga Drain Solar power When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
GRS [ EF ]►Synthesis: Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle NRL [ EF ]►Growth: Raise user's physical & special attack one stage GRS [ EF ]►Grass Whistle: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance GRS [ SP ]►Mega Drain: 40: Restores HP to the user equal to 1/2 of damage dealt. x x ╠═══════════════════════════════════════════════╣
Clefairy [ M ] [ Shy ] Evolution: Moonstone Next Move: 19-Bestow Magic Guard: Magic Guard prevents indirect damage, such as from weather conditions, poison, Curse, and Leech Seed, but it does not stop them from being induced. Additional effects, such as trapping from moves like Fire Spin and Attack reduction from a burn, are not prevented.
PSY [ EF ]►Healing Wish: User faints and the next pokemon released is fully healed and cured of all conditions. NRL [ SP ]►Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. NRL [ SP ]►Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. ) NRL [ SP ]►Hidden power: 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used ) 1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy 10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel ╠═══════════════════════════════════════════════╣
Vivillon / Shiny [ F ] [ Sassy ] Evolution: N/A Next Move: 25-Draining Kiss Shield Dust: Damaging moves used by the opponent will not have an additional effect
BUG [ PH ]►Struggle Bug: 50: Lower targets special attack one stage FLY [ SP ]►Gust: 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage GRS [ SP ]►Petal Dance: 120: Inflicts damage for 2-3 turns then user is confused. ( Generate a number between 2-3 for turn count ) GRS [ ET ]►Sleep powder: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance x x
╠═══════════════════════════════════════════════╣ Bag
Personal effects ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Key Items 1xSweet Incense: A random wild pokemon from your current location's wild pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect. Note: Consumed After Use ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Held & Misc x1Safety Goggles: These goggles protect the holder from weather-related damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Medicine x1MooMooMilk: Heals 300 HP x2Berry Juice: Heal 200 HP x1Lava Cookie: Removes any and all status conditions x5Revival Herb: Revives fainted pokemon to full HP, but the pokemon who consumes it loses 1 FP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Berry's [ G-40 / 1-3 ] x5Ganlon: Raises Defense by one stage when HP falls below 25% / +3 Beauty +1 Cute +3 Smart [ G-40 / 1-3 ] x3Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x3Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough ▂▂▂▂▂▂ [ G-35 / 2-5 ] x1Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart ▂▂▂▂▂▂ [ G-35 / 2-5 ] x4Hondew: Adds 1Fp point / +1 Cool +1 Beauty +1 Smart ▂▂▂▂▂▂ [ G-35 / 2-5 ] x1Sitrus: Restores 150HP / +1 Beauty +1 Cute +1 Smart +1 Tough [ G-35 / 2-5 ] x1Lum: Heals all status conditions / +1 Cool +1 Beauty +1 Cute +1 Smart ▂▂▂▂▂▂ [ G-25 / 2-5 ] x1Rindo: Reduces damage from a super effective Grass attack by 50% (of total damage) / +1 Cool +1 Smart [ G-25 / 2-5 ] x8Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) / +1 Cool +1 Smart [ G-25 / 2-5 ] x4Roseli: Reduces damage from a super effective Fairy attack by 50% (of total damage) / N/A ▂▂▂▂▂▂ [ G-25 / 2-5 ] x5Maranga: Raise Special Defense by 1/10 upon being hit by a Special Attack [ G-25 / 2-5 ] x5Kee: Raise Physical Defense by 1/10 upon being hit by a Physical Attack [ G-25 / 2-5 ] x1Leppa: Being hit by a super effective physical attack will restore 1/6th of the holder's max HP / +1 Cool +1 Cute +1 Smart +1 Tough ▂▂▂▂▂▂ [ G-25 / 2-5 ] x4Aguav: Restores 12% HP, 1/5 chance of confusion Pokemon/ +1 Smart [ G-25 / 2-5 ] x5Wiki: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 beauty ▂▂▂▂▂▂ [ G-25 / 2-5 ] x1Aspear: Cure Froze / +1 Tough ▂▂▂▂▂▂ [ G-20 / 3-5 ] x1Watmel: +3 Cute +1 Smart [ G-20 / 3-5 ] x1Durin: +3 Smart +1 Tough ▂▂▂▂▂▂ [ G-15 / 3-6 ] x3Oran: Heals 50HP ▂▂▂▂▂▂ [ G-10 / 3-5 ] x2Bluk: +1 Cute [ G-10 / 3-5 ] x1Razz: +1 Beauty [ G-10 / 3-5 ] x1Nanab: +1 Smart [ G-10 / 3-5 ] x1Wepear: +1 Tough [ G-10 / 3-5 ] x1Pinap: +1 Tough ▂▂▂▂▂▂ [ G-10 / 2-5 ] x1Cornn: +1 Beauty +1 Cute [ G-10 / 2-5 ] x1Magost: +1 Cute +1 Smart [ G-10 / 2-5 ] x1Rabuta: +1 Tough +1 Smart [ G-10 / 2-5 ] x1Nomel: +1 Tough +1 Cool ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Poka'Ball's X1Heal Ball: Fully Heals pokemon upon capture. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ HM's / TM's
╠═══════════════════════════════════════════════╣ ► "You came up with this all by yourself ? Honestly that's amazing." Triston stumble with his words for a second before finding the correct ones. "Its a little rudimentary but it gets effectiveness that counts in the-" Triston trailed off catching sight of Viviette's expression. She must have taken personal offense to his comment regardless his intentions because she looked rather upset. "I beleive it may be yourself whom is a RUDEmentary sir Triston?"She snapped catching even emory herself off guard. "Can you image the suffering a person must under go unable to communicate to go to such length they would scare themselves just to have a voice again?" Triston was left stunned and Emory wasn't even sure what to say. "I- i didn't mean it that way i just .. Im sorry Miss Emory i have a bad habit of speaking without thinking."Emory frantically waved both hands in front of her to dispel his concern shacking her head before puffing her checks out as she often did when mad turning her sights now on Viviette. Emory began signing. "I understand your concern but that was uncalled for. Iv dealt with much worse then honest curiosity and poorly picked sentences." Emory ended with a stomp of her foot finalize her chastising of the maid. Viviette had been warned at least of Emory's al be it mild temper. "Im sorry Miss Emory i didn't realize that was over reaching my position please forgive me." Emory smiled clapping her hands together then separating them with fluttering fingers symbolizing any negativity she had over the indecent was now gone. Emory was good at not staying upset. Triston in the mean time was fighting not to laugh something that both Emory and Viviette couldn't understand the reasoning behind. "Sorry sorry iv just never seen someone do that when their mad is all. It was adorable and kinda silly looking." Triston explained before clearing his throat. "Im sorry i caused any strife between you two that wasn't my intentions i assure you. Oh i didn't catch your name ma'am." Triston said directing his question now to Viviette. "Im Viviette Lefevre. Im Miss Emory's aid.""I assumed as much by your outfit and her condition." Tristion said. " it would only makes sense if your a trainer with such a significant handicap as being a mute or say deaf you'ed need help. I think you're doing a splendid job by and by. Emory you have a very special servant, i can tell." Tristion winked causing Emory to blush a little. "Well i think iv taken up enough of your day i should be going. Perhaps we'll meet again in the near future ?" Triston had already turned to leave but Emory's hand shot out grabbing the boys wrist causing him to stop with a jerk. "Miss Emory?'Viviette mumbled. Emory began signing not to Viviette but to Tristo though she was translated with some small difficulty's. "Wait your headed to the Santalune forest aren't you ? could you act as our guide please ?" Viviette paused when she realized her question but picked back up unwilling to interfere in Emory's "personal" affairs. "Yes ma'am i am. I suppose i can, yeah sure why not. It be my pleasure my dear's." He said confidently taking a sharp graceful bow.
Chespin [ M ] [ Mild ] Evolution: 16 Next Move: 8-Rollout Bulletproof: Protects the Pokémon from Acid Spray, Aura Sphere, Barrage, Bullet Seed, Egg Bomb, Electro Ball, Energy Ball, Focus Blast, Gyro Ball, Ice Ball, Magnet Bomb, Mist Ball, Mud Bomb, Octazooka, Rock Wrecker ,Searing Shot, Seed Bomb, Shadow Ball, Sludge Bomb, Weather Ball and Zap Cannon
NRL [ PH ][ ç• ]►Tackle: 50: NRL [ EF ][ ~ ]►Growl: Lower targets physical attack one stage GRS [ PH ][ ç• ]►Vine Whip: 45: N/A [ ?? ]►N/A x x x ╠═══════════════════════════════════════════════╣
Lopunny [ F ] [ Calm ] Evolution: N/A Next Move: 23-Jump Kick Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
SPY [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. FLY [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target PSY [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) PSY [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5) x x x ╠═══════════════════════════════════════════════╣
Gogoat [ M ] [ Calm ] Evolution: N/A Next Move: 20-Synthesis Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
GRS [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit NRL [ ET ]►Growth: Raise user's physical & special attack one stage GRS [ PH ]►Vine Whip: 45: GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 10% of their HP every round and restores that amount of HP to the user. x x x x ╠═══════════════════════════════════════════════╣
Flaaffy [ F ] [ Rash ] Evolution: 30 Next Move: 20-Take Down Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
ELC [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage ELC] [ SP ]►Thunder Shock: 40: 4/10 chance of paralysis [ 1/4 chance to attack ] GRS [ EF ]►Cotton Spore: Lower targets speed two stages NRL [ EF ]►Attract: Opposing gender opponents become infatuated. [ 1/2 chance to attack ] x x x x x ╠═══════════════════════════════════════════════╣
Delibird [ F ] [ Devoted ] Evolution: N/A Next Move: N/A Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest.
NRL [ PH ]►•Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. FLY [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn N/A [ EF ]► N/A [ EF ]► x ╠═══════════════════════════════════════════════╣
Shuckle [ F ] [ Shy ] Evolution: N/A Next Move: 20-Rest Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
ROK [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. NRL [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage NRL [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) BUG [ PH ]►Struggle Bug: 50: Lower targets special attack one stage x x x ╠═══════════════════════════════════════════════╣
Miltank [ F ] [ Bossy ] Evolution: N/A Next Move: 11-Milk Drink Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves
NRL [ PH ]►Tackle: 50: NRL [ EF ]►Growl: Lower targets physical attack one stage NRL [ EF ]►Defense Curl: Raise user's physical defense one stage. NRL [ PH ][ ç• ]►Stomp: 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize. x x x x ╠═══════════════════════════════════════════════╣
Ladybe [ M ] [ Wild ] Evolution: 18 Next Move: 6-Supersonic Swarm: When HP is below 1/3rd bug type attacks do x1.5
NRL [ PH ]►Tackle: 50: N/A [ n/a ]►n/a N/A [ n/a ]►n/a N/A [ n/a ]►n/a x x x x x ╠═══════════════════════════════════════════════╣
Ninetails [ F ] [ Shy ] Evolution: N/A Next Move: N/A Flashfire: This pokemon is immune to fire type attacks. Activates when user is hit by a damaging Fire-type move. Once activated, user's Fire-type moves deal x1.5 more damage with type effectiveness.
NRL [ PH ]►Quick Attack: 40: (Priority +1) NRL[ ER ]►Roar: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn [ 12.5% ] GST [ EF ]►Confuse Ray: Confuses target pokemon [ 1/2 chance / 40 Dmg confusion ] x x x x ╠═══════════════════════════════════════════════╣
Sunflora [ F ] [ Jolly ] Evolution: N/A Next Move: 22-Giga Drain Solar power When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
GRS [ EF ]►Synthesis: Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle NRL [ EF ]►Growth: Raise user's physical & special attack one stage GRS [ EF ]►Grass Whistle: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance GRS [ SP ]►Mega Drain: 40: Restores HP to the user equal to 1/2 of damage dealt. x x ╠═══════════════════════════════════════════════╣
Clefairy [ M ] [ Shy ] Evolution: Moonstone Next Move: 19-Bestow Magic Guard: Magic Guard prevents indirect damage, such as from weather conditions, poison, Curse, and Leech Seed, but it does not stop them from being induced. Additional effects, such as trapping from moves like Fire Spin and Attack reduction from a burn, are not prevented.
PSY [ EF ]►Healing Wish: User faints and the next pokemon released is fully healed and cured of all conditions. NRL [ SP ]►Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. NRL [ SP ]►Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. ) NRL [ SP ]►Hidden power: 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used ) 1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy 10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel ╠═══════════════════════════════════════════════╣
Vivillon / Shiny [ F ] [ Sassy ] Evolution: N/A Next Move: 25-Draining Kiss Shield Dust: Damaging moves used by the opponent will not have an additional effect
BUG [ PH ]►Struggle Bug: 50: Lower targets special attack one stage FLY [ SP ]►Gust: 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage GRS [ SP ]►Petal Dance: 120: Inflicts damage for 2-3 turns then user is confused. ( Generate a number between 2-3 for turn count ) GRS [ ET ]►Sleep powder: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance x x
╠═══════════════════════════════════════════════╣ Bag
Personal effects ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Key Items 1xSweet Incense: A random wild pokemon from your current location's wild pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect. Note: Consumed After Use ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Held & Misc x1Safety Goggles: These goggles protect the holder from weather-related damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Medicine x1MooMooMilk: Heals 300 HP x2Berry Juice: Heal 200 HP x1Lava Cookie: Removes any and all status conditions x5Revival Herb: Revives fainted pokemon to full HP, but the pokemon who consumes it loses 1 FP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Berry's [ G-40 / 1-3 ] x5Ganlon: Raises Defense by one stage when HP falls below 25% / +3 Beauty +1 Cute +3 Smart [ G-40 / 1-3 ] x3Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x3Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough ▂▂▂▂▂▂ [ G-35 / 2-5 ] x1Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart ▂▂▂▂▂▂ [ G-35 / 2-5 ] x4Hondew: Adds 1Fp point / +1 Cool +1 Beauty +1 Smart ▂▂▂▂▂▂ [ G-35 / 2-5 ] x1Sitrus: Restores 150HP / +1 Beauty +1 Cute +1 Smart +1 Tough [ G-35 / 2-5 ] x1Lum: Heals all status conditions / +1 Cool +1 Beauty +1 Cute +1 Smart ▂▂▂▂▂▂ [ G-25 / 2-5 ] x1Rindo: Reduces damage from a super effective Grass attack by 50% (of total damage) / +1 Cool +1 Smart [ G-25 / 2-5 ] x8Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) / +1 Cool +1 Smart [ G-25 / 2-5 ] x4Roseli: Reduces damage from a super effective Fairy attack by 50% (of total damage) / N/A ▂▂▂▂▂▂ [ G-25 / 2-5 ] x5Maranga: Raise Special Defense by 1/10 upon being hit by a Special Attack [ G-25 / 2-5 ] x5Kee: Raise Physical Defense by 1/10 upon being hit by a Physical Attack [ G-25 / 2-5 ] x1Leppa: Being hit by a super effective physical attack will restore 1/6th of the holder's max HP / +1 Cool +1 Cute +1 Smart +1 Tough ▂▂▂▂▂▂ [ G-25 / 2-5 ] x4Aguav: Restores 12% HP, 1/5 chance of confusion Pokemon/ +1 Smart [ G-25 / 2-5 ] x5Wiki: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 beauty ▂▂▂▂▂▂ [ G-25 / 2-5 ] x1Aspear: Cure Froze / +1 Tough ▂▂▂▂▂▂ [ G-20 / 3-5 ] x1Watmel: +3 Cute +1 Smart [ G-20 / 3-5 ] x1Durin: +3 Smart +1 Tough ▂▂▂▂▂▂ [ G-15 / 3-6 ] x3Oran: Heals 50HP ▂▂▂▂▂▂ [ G-10 / 3-5 ] x2Bluk: +1 Cute [ G-10 / 3-5 ] x1Razz: +1 Beauty [ G-10 / 3-5 ] x1Nanab: +1 Smart [ G-10 / 3-5 ] x1Wepear: +1 Tough [ G-10 / 3-5 ] x1Pinap: +1 Tough ▂▂▂▂▂▂ [ G-10 / 2-5 ] x1Cornn: +1 Beauty +1 Cute [ G-10 / 2-5 ] x1Magost: +1 Cute +1 Smart [ G-10 / 2-5 ] x1Rabuta: +1 Tough +1 Smart [ G-10 / 2-5 ] x1Nomel: +1 Tough +1 Cool ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Poka'Ball's X1Heal Ball: Fully Heals pokemon upon capture. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ HM's / TM's
Elizabeth had just arrived in Aquacorde Town, seeing that it was also small like Vaniville Town. But it was nice and there is a river here too, so being able to look out at the river must be pretty relaxing. So she decided to go over there out of curiosity, looking out as the current was going down. But then she saw something in the water, wondering what it was and trying to see. All of a sudden, something jumped out of the water and Elizabeth could see that it was a Dewgong. She was very surprised and confused, wondering why a pokemon like that is here in Kalos of all places after all.
Camellia Lv 5 Hp 50 Female Fire Type Quiet Nature Ability: Blaze ç•Scratch: 40: Ember: 40: 4/10 Chance of Burn ~Tail Whip: Lower targets physical defense one stage Exp 5/15
Jasmine Lv 13 Hp 130 Female Dark Type Lonely Nature Ability: Synchronize ç•Quick Attack: 40: (Priority +1) ç•Tackle: 50: ~Tail Whip: Lower targets physical defense one stage ç•Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' Exp 21/23 Marigold Lv 10 Hp 100 Female Fire Type Hasty Nature Ability: Flash Fire ~Tail Whip: Lower targets physical defense one stage ç•Quick Attack: 40: (Priority +1) Ember: 40: 4/10 Chance of Burn Baby-Doll Eyes: Lower targets physical attack one stage (Priority +1) Exp 8/15 Holly Lv 10 Hp 100 Female Normal Type Jolly Nature Ability: Serene Grace Held Item: Oval Stone Copycat: Copies the last move used ç•Pound: 35: Charm: Lower targets physical attack two stages Refresh: Cures the user of poison, paralysis, or burn Exp 8/20 Friend Point: 1 Daisy Lv 11 Hp 110 Female Normal Type Naive Nature Ability: Cute Charm ç•Fake Out: 40: Causes the target to flinch if it hits. It is only successful on the first turn the user is in battle, but reset each time the Pokemon switches out and back in. Targets with the ability Inner Focus or those behind a Substitute cannot be made to flinch. (Priority +3) Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; ~Tail Whip: Lower targets physical defense one stage ç•Tackle: 50: Exp 19/21 Blossom Lv 9 Hp 90 Female Grass Type Mild Nature Ability: Chlorophyll Mega Drain: 40: Restores HP to the user equal to 1/2 of damage dealt. Leaf Storm: 130: Lowers user's special attack by two stages ç•Leaf Blade: 90: has a 1/10 chance to critically hit Stun Spore: Paralyzes opponent Exp 19/19
Bag
Pokedex Potions Pokeballs 1 - Great Ball 3 - Master Balls 4 - Full Restores 6 - Big Mushrooms 1 - Old Rod 1 - Pecha Berry 1 - Gardevoirite 1 - Green Scarf 1 - Blue Scarf 1 - Red Scarf 1 - Yellow Scarf 2 - Crystal Shard 1 - Friend Ball 1 - Luxury Ball 1 - Max Potion 1 - Super Potion 1 - Fire Stone 3 - Rare Candy 1 - Revive 3 - Heart Scales 1 - Lucky Egg 2 - Magost Berries 2 - Rabuta Berries 1 - Cornn Berry 5 - Chesto Berries 5 - Lum Berries 1 - Ward Gene 1 - Energy Drink
After getting over her initial confusion, Elizabeth noticed that the Dewgong was looking up at her, visibly tired like it had been swimming for a very long time. "Were you running away from something or someone?" she crouched down and asked the pokemon, curious. Then the Dewgong had nodded back to her, making her think that something scared her so much that they ran away or someone was trying to take her and ran away. That is terrible if someone was trying to steal a pokemon like this, but figured that people like Team Void do it all the time. "Would you like to come with me so you don't have to run away anymore?" Elizabeth had asked the Dewgong, feeling bad if she lets her keep running away only to eventually be taken when they can't run anymore. The pokemon thought about it before nodding back and happily crying which made her giggle. "Alright then. You can come with me. For your name, how about Fleur?" she said to the Dewgong who nodded back happily. Elizabeth smiled before throwing a pokeball at them, watching them disappear into it. It moved and blinked once, twice, and a third time before it clicked, having caught the Dewgong. Since she didn't have room in her party for Fleur, they had went straight to the PC instead.
Camellia Lv 5 Hp 50 Female Fire Type Quiet Nature Ability: Blaze ç•Scratch: 40: Ember: 40: 4/10 Chance of Burn ~Tail Whip: Lower targets physical defense one stage Exp 6/15
Jasmine Lv 13 Hp 130 Female Dark Type Lonely Nature Ability: Synchronize ç•Quick Attack: 40: (Priority +1) ç•Tackle: 50: ~Tail Whip: Lower targets physical defense one stage ç•Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' Exp 22/23 Marigold Lv 10 Hp 100 Female Fire Type Hasty Nature Ability: Flash Fire ~Tail Whip: Lower targets physical defense one stage ç•Quick Attack: 40: (Priority +1) Ember: 40: 4/10 Chance of Burn Baby-Doll Eyes: Lower targets physical attack one stage (Priority +1) Exp 9/15 Holly Lv 10 Hp 100 Female Normal Type Jolly Nature Ability: Serene Grace Held Item: Oval Stone Copycat: Copies the last move used ç•Pound: 35: Charm: Lower targets physical attack two stages Refresh: Cures the user of poison, paralysis, or burn Exp 9/20 Friend Point: 1 Daisy Lv 11 Hp 110 Female Normal Type Naive Nature Ability: Cute Charm ç•Fake Out: 40: Causes the target to flinch if it hits. It is only successful on the first turn the user is in battle, but reset each time the Pokemon switches out and back in. Targets with the ability Inner Focus or those behind a Substitute cannot be made to flinch. (Priority +3) Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; ~Tail Whip: Lower targets physical defense one stage ç•Tackle: 50: Exp 20/21 Blossom Lv 10 Hp 100 Female Grass Type Mild Nature Ability: Chlorophyll Mega Drain: 40: Restores HP to the user equal to 1/2 of damage dealt. Leaf Storm: 130: Lowers user's special attack by two stages ç•Leaf Blade: 90: has a 1/10 chance to critically hit Stun Spore: Paralyzes opponent Exp 1/20
Bag
Pokedex Potions Pokeballs 1 - Great Ball 3 - Master Balls 4 - Full Restores 6 - Big Mushrooms 1 - Old Rod 1 - Pecha Berry 1 - Gardevoirite 1 - Green Scarf 1 - Blue Scarf 1 - Red Scarf 1 - Yellow Scarf 2 - Crystal Shard 1 - Friend Ball 1 - Luxury Ball 1 - Max Potion 1 - Super Potion 1 - Fire Stone 3 - Rare Candy 1 - Revive 3 - Heart Scales 1 - Lucky Egg 2 - Magost Berries 2 - Rabuta Berries 1 - Cornn Berry 5 - Chesto Berries 5 - Lum Berries 1 - Ward Gene 1 - Energy Drink
S H I N R I✮UZZU 1 // 3 || 4 // 3 || 16 // 15 || 0 // -- gin || heiya || moyasu
It was a very short walk from Vaniville to Aquacorde. Did they even count as two separate towns? Humans were very weird. Shaking his head, Shinri looked back at the three Pokemon that now followed him. Somewhere along the way, Gin decided to come out and introduce himself to Moyasu. He looked confident and like he was on some kind of mission to impress her. Too bad she didn't look at all impressed with him beyond his unusual gold fur. Other than that, she seemed content to ignore the other Fennekin. Shinri laughed a bit before looking forward. Well, that was fine; as far as he was concerned, they were both far too premature to mate. He'd be fine with it if they were Braixen, but Fennekin? They were just babies."Eee....""Ha! Not a fan of flirting, huh? You're too cute, Heiya. Don't you ever grow out of it."
[exit to Aquacorde Town] sora the houndour {m} 110 // 110gin the shiny fennekin {m} 110 // 110heiya the eevee {f} 110 // 110moyasu the fennekin {f} 60 // 60
level up! 11 || 1 // 16 || 0 || 0 // 10 || early bird || hold item ~leer :: lowers foe's physical defense one stage || ember :: 40 (4/10 chance of burn) || howl :: raises user's physical attack one stage || smog : 30 (8/10 chance of poison) level up! 11 || 1 // 16 || 0 || 1 // 10 || blaze || hold item gin learned HOWL! ç•scratch :: 40 || ~tail whip :: lowers foe's physical defense one stage || ember :: 40 (4/10 chance of burn) || howl :: raises user's physical attack one stage level up! 11 || 1 // 16 || 1 || 6 // 10 || adaptability || hold item ç•tackle :: 50 || sand attack :: lowers foe's accuracy one stage || baby-doll eyes :: lowers foe's phyiscal attack one stage (priority +1) || ~swift :: 60 (ignores accuracy/evasion) 6 || 5 // 16 || 1 || 3 // 10 || blaze || hold item ç•scratch :: 40 || ~tail whip :: lowers foe's physical defense one stage || ember :: 40 (4/10 chance of burn)
Inactive Team
n/a
Pending Pokémon
furfrou {f} 50 // 50 5 || 0 // 15 || 0 || 0 // 10 || fur coat || hold item ç•tackle :: 50 || ~growl :: lowers foe's physical attack one stage || sand attack :: lowers foe's accuracy one stage kaien the zorua {m} 100 // 100 10 || 0 // 15 || 5 || 10 // 10 || illusion || hold item ç•scratch :: 40 || ~leer :: lowers foe's physical defense one stage || ç•pursuit :: 40 (double damage if opponent is switching ;; +7 priority) || fake tears :: lowers foe's special defense two stages lupup {m} 50 // 50 5 || 0 // 15 || 0 || 0 // 10 || adaptability || hold iteam ç•bite :: 60 (4/10 chance of flinch) || ~leer :: lowers foe's physical defense one stage || odor sleuth :: ghost foes lose normal and fighting immunity
S H I N R I✮UZZU 2 // 3 || 5 // 3 || 17 // 15 || 0 // -- gin || heiya || moyasu
After some time, it became apparent to Shinri that Moyasu was growing incredibly irritated with Gin's attention. Deciding to put space between them before the little lady gave her golden counterpart more than a few scars, Shinri gave Gin a light kick and forced him to move away from Moyasu."Limit yourself, Gin. No one likes a hound. Give the girl some space.""Kin...."Shinri ignored Gin's protest and set Heiya between him and Moyasu. Both of them seemed to realize that hurting Heiya was a no-no, so Gin did nothing to try and move around her and Moyasu calmed her temper. Good; they both knew where they would end up if the Eevee was hurt in their one-sided lover's quarrel.
[ooc] sora the houndour {m} 110 // 110gin the shiny fennekin {m} 110 // 110heiya the eevee {f} 110 // 110moyasu the fennekin {f} 60 // 60
11 || 2 // 16 || 0 || 0 // 10 || early bird || hold item ~leer :: lowers foe's physical defense one stage || ember :: 40 (4/10 chance of burn) || howl :: raises user's physical attack one stage || smog : 30 (8/10 chance of poison) 11 || 2 // 16 || 0 || 2 // 10 || blaze || hold item ç•scratch :: 40 || ~tail whip :: lowers foe's physical defense one stage || ember :: 40 (4/10 chance of burn) || howl :: raises user's physical attack one stage 11 || 2 // 16 || 1 || 7 // 10 || adaptability || hold item ç•tackle :: 50 || sand attack :: lowers foe's accuracy one stage || baby-doll eyes :: lowers foe's phyiscal attack one stage (priority +1) || ~swift :: 60 (ignores accuracy/evasion) 6 || 6 // 16 || 1 || 4 // 10 || blaze || hold item ç•scratch :: 40 || ~tail whip :: lowers foe's physical defense one stage || ember :: 40 (4/10 chance of burn)
Inactive Team
n/a
Pending Pokémon
furfrou {f} 50 // 50 5 || 0 // 15 || 0 || 0 // 10 || fur coat || hold item ç•tackle :: 50 || ~growl :: lowers foe's physical attack one stage || sand attack :: lowers foe's accuracy one stage kaien the zorua {m} 100 // 100 10 || 0 // 15 || 5 || 10 // 10 || illusion || hold item ç•scratch :: 40 || ~leer :: lowers foe's physical defense one stage || ç•pursuit :: 40 (double damage if opponent is switching ;; +7 priority) || fake tears :: lowers foe's special defense two stages lupup {m} 50 // 50 5 || 0 // 15 || 0 || 0 // 10 || adaptability || hold iteam ç•bite :: 60 (4/10 chance of flinch) || ~leer :: lowers foe's physical defense one stage || odor sleuth :: ghost foes lose normal and fighting immunity
S H I N R I✮UZZU 3 // 3 || 6 // 3 || 18 // 15 || 0 // -- gin || heiya || moyasu
As Shinri started to walk around Aquarcorde - he hadn't really taken the time before to look around - he spotted another Bunnelby and tilted his head. Well, they were just everywhere, weren't they?"You're up again, Moyasu. Ready?""Fenn!"
[ooc] sora the houndour {m} 110 // 110gin the shiny fennekin {m} 110 // 110heiya the eevee {f} 110 // 110moyasu the fennekin {f} 60 // 60
11 || 3 // 16 || 0 || 0 // 10 || early bird || hold item ~leer :: lowers foe's physical defense one stage || ember :: 40 (4/10 chance of burn) || howl :: raises user's physical attack one stage || smog : 30 (8/10 chance of poison) 11 || 3 // 16 || 0 || 3 // 10 || blaze || hold item ç•scratch :: 40 || ~tail whip :: lowers foe's physical defense one stage || ember :: 40 (4/10 chance of burn) || howl :: raises user's physical attack one stage 11 || 3 // 16 || 1 || 8 // 10 || adaptability || hold item ç•tackle :: 50 || sand attack :: lowers foe's accuracy one stage || baby-doll eyes :: lowers foe's phyiscal attack one stage (priority +1) || ~swift :: 60 (ignores accuracy/evasion) 6 || 7 // 16 || 1 || 5 // 10 || blaze || hold item ç•scratch :: 40 || ~tail whip :: lowers foe's physical defense one stage || ember :: 40 (4/10 chance of burn)
Inactive Team
n/a
Pending Pokémon
furfrou {f} 50 // 50 5 || 0 // 15 || 0 || 0 // 10 || fur coat || hold item ç•tackle :: 50 || ~growl :: lowers foe's physical attack one stage || sand attack :: lowers foe's accuracy one stage kaien the zorua {m} 100 // 100 10 || 0 // 15 || 5 || 10 // 10 || illusion || hold item ç•scratch :: 40 || ~leer :: lowers foe's physical defense one stage || ç•pursuit :: 40 (double damage if opponent is switching ;; +7 priority) || fake tears :: lowers foe's special defense two stages lupup {m} 50 // 50 5 || 0 // 15 || 0 || 0 // 10 || adaptability || hold iteam ç•bite :: 60 (4/10 chance of flinch) || ~leer :: lowers foe's physical defense one stage || odor sleuth :: ghost foes lose normal and fighting immunity
S H I N R I✮UZZU 3 // 3 || 3 // 3 || 19 // 15 || 0 // -- gin || heiya || moyasu
Well, crap. That Bunnelby actually got in a hit. Digging around in the bag until he was able to find one of the potions, Shinri pulled it out and looked at it."Well, let's see how well these things actually work...."Kneeling in front of Moyasu, he gently tapped her head to get her to stop licking at the wound on her leg and carefully sprayed the injury. It looked like it did the trick and Shinri looked at the bottle before sniffing it. Smelled like scented water. The hell?"Whatever it's made of, it definitely works. Huh. Doesn't beat being nursed on by Mother, but I guess that's not an option."
[ooc] sora the houndour {m} 110 // 110gin the shiny fennekin {m} 110 // 110heiya the eevee {f} 110 // 110moyasu the fennekin {f} 60 // 60
11 || 4 // 16 || 0 || 0 // 10 || early bird || hold item ~leer :: lowers foe's physical defense one stage || ember :: 40 (4/10 chance of burn) || howl :: raises user's physical attack one stage || smog : 30 (8/10 chance of poison) 11 || 4 // 16 || 0 || 4 // 10 || blaze || hold item ç•scratch :: 40 || ~tail whip :: lowers foe's physical defense one stage || ember :: 40 (4/10 chance of burn) || howl :: raises user's physical attack one stage 11 || 4 // 16 || 1 || 9 // 10 || adaptability || hold item ç•tackle :: 50 || sand attack :: lowers foe's accuracy one stage || baby-doll eyes :: lowers foe's phyiscal attack one stage (priority +1) || ~swift :: 60 (ignores accuracy/evasion) 6 || 13 // 16 || 1 || 6 // 10 || blaze || hold item ç•scratch :: 40 || ~tail whip :: lowers foe's physical defense one stage || ember :: 40 (4/10 chance of burn)
Inactive Team
n/a
Pending Pokémon
furfrou {f} 50 // 50 5 || 0 // 15 || 0 || 0 // 10 || fur coat || hold item ç•tackle :: 50 || ~growl :: lowers foe's physical attack one stage || sand attack :: lowers foe's accuracy one stage kaien the zorua {m} 100 // 100 10 || 0 // 15 || 5 || 10 // 10 || illusion || hold item ç•scratch :: 40 || ~leer :: lowers foe's physical defense one stage || ç•pursuit :: 40 (double damage if opponent is switching ;; +7 priority) || fake tears :: lowers foe's special defense two stages lupup {m} 50 // 50 5 || 0 // 15 || 0 || 0 // 10 || adaptability || hold iteam ç•bite :: 60 (4/10 chance of flinch) || ~leer :: lowers foe's physical defense one stage || odor sleuth :: ghost foes lose normal and fighting immunity
Elizabeth was very happy that she had gotten another new pokemon after shortly starting on her journey here in Kalos. She was excited to meet and catch many more of them, while getting to meet and battle other trainers and gym leaders as well. A region like this should be able to help her with getting a lot stronger, enough that she would be able to stand up and defeat Team Void. But now Elizabeth should get going and move on to her next destination, which should be Santalune Forest. So she stood back up and then headed out of the small town towards the forest.
Camellia Lv 5 Hp 50 Female Fire Type Quiet Nature Ability: Blaze ç•Scratch: 40: Ember: 40: 4/10 Chance of Burn ~Tail Whip: Lower targets physical defense one stage Exp 7/15
Jasmine Lv 13 Hp 130 Female Dark Type Lonely Nature Ability: Synchronize ç•Quick Attack: 40: (Priority +1) ç•Tackle: 50: ~Tail Whip: Lower targets physical defense one stage ç•Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' Exp 23/23 Marigold Lv 10 Hp 100 Female Fire Type Hasty Nature Ability: Flash Fire ~Tail Whip: Lower targets physical defense one stage ç•Quick Attack: 40: (Priority +1) Ember: 40: 4/10 Chance of Burn Baby-Doll Eyes: Lower targets physical attack one stage (Priority +1) Exp 10/15 Holly Lv 10 Hp 100 Female Normal Type Jolly Nature Ability: Serene Grace Held Item: Oval Stone Copycat: Copies the last move used ç•Pound: 35: Charm: Lower targets physical attack two stages Refresh: Cures the user of poison, paralysis, or burn Exp 10/20 Friend Point: 1 Daisy Lv 11 Hp 110 Female Normal Type Naive Nature Ability: Cute Charm ç•Fake Out: 40: Causes the target to flinch if it hits. It is only successful on the first turn the user is in battle, but reset each time the Pokemon switches out and back in. Targets with the ability Inner Focus or those behind a Substitute cannot be made to flinch. (Priority +3) Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; ~Tail Whip: Lower targets physical defense one stage ç•Tackle: 50: Exp 21/21 Blossom Lv 10 Hp 100 Female Grass Type Mild Nature Ability: Chlorophyll Mega Drain: 40: Restores HP to the user equal to 1/2 of damage dealt. Leaf Storm: 130: Lowers user's special attack by two stages ç•Leaf Blade: 90: has a 1/10 chance to critically hit Stun Spore: Paralyzes opponent Exp 2/20
Bag
Pokedex Potions Pokeballs 1 - Great Ball 3 - Master Balls 4 - Full Restores 6 - Big Mushrooms 1 - Old Rod 1 - Pecha Berry 1 - Gardevoirite 1 - Green Scarf 1 - Blue Scarf 1 - Red Scarf 1 - Yellow Scarf 2 - Crystal Shard 1 - Friend Ball 1 - Luxury Ball 1 - Max Potion 1 - Super Potion 1 - Fire Stone 3 - Rare Candy 1 - Revive 3 - Heart Scales 1 - Lucky Egg 2 - Magost Berries 2 - Rabuta Berries 1 - Cornn Berry 5 - Chesto Berries 5 - Lum Berries 1 - Ward Gene 1 - Energy Drink
It was mostly silence for the remainder of the walk from Vaniville to Aquacorde. It seemed that Ashley was too preoccupied with his own thoughts to continue the conversation concerning the Fennekin’s place on his team or what name might be suiting for it. Maybe that was what he was considering as they walked the straightforward path? Or maybe, something else was on his mind. The expression on his face was stern but ambiguous. There was really no telling.
But that was okay. The Fennekin used the silent walk to try and better assess the new man that would serve as his trainer. Beyond the rather importune health check, Ashley hadn’t given him much to go off of to give him a good judgement. So instead, he was left to rely on the inklings of his instincts.
They didn’t give him good vibes.
At least, they didn’t feel very good. He was use to the warm interactions of the professor and the aides in the lab. They just seemed generally friendly and caring and involved with the Fennekin. Ashley did not. At least, he hadn’t given him that impression just yet. He seemed far more distant in the care department and cooler in interaction. Analytical and focused; goal-oriented. Or something. This was just his intuition talking and the small feelings he was gathering as they walked. Which really, was quite a bit to gather though there seemed to be a bit more than what appeared on the surface. What was that exactly? The Fennekin wasn’t entirely sure.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item. (Item will be returned at the end of the battle)
Ability Trace: Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability.
Attacks ELE | SPC || Zap Cannon:120 DMG; Paralyze opponent. NRM | PHY || Tackle:50 DMG. PSY | SPC || Psybeam:65 DMG; 4/10 Chance to confuse. NRM | OTH || Conversion 2:Changes the user's current type to a type that either resists or is immune to the type of the move last used by the target.
Ability Big Pecks: Prevents the Defense stat from being reduced (except self-inflicted reductions). However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. This Ability can be ignored with Mold Breaker, Teravolt, and Turboblaze.
Attacks FLY | PHY || Wing Attack:60 DMG. FLY | OTH || Defog:Removes effects of Light Screen and/or Reflect and all entry hazards, targets evasiveness drops one stage. WTR | OTH || Water Sport:Reduces base power of fire type moves by half for five turns. WTR | SPC || Water Gun:40 DMG.
Ability Healer: Has a 3/10 chance of curing each adjacent ally of any major status ailment after each turn.
Regenerator: Heals 1/3 max HP upon switching out or leaving battle.
Attacks NRM | PHY || Pound:35 DMG. NRM | OTH || Play Nice:Lower targets physical attack one stage. FRY | OTH || Misty Terrain:Protect from status afflictions and halves damage from Dragon-type moves for all grounded pokemon while active. Lasts for five turns. Pokemon are grounded so long as ground type moves would effect them. NRM | PHY || Last Resort:140 DMG; Can only be used after the user has used every other move in their moveset.
(Next Move: )
Held Item Audinite:Mega Evolves Audino ( Gain fairy type ). Def. x1.3, Sp. Def x1.3 - - - - -
INACTIVE POKEMON
INVENTORY
Pokeballs - Infinite Pokeballs
Restoration Items - Infinite Potions
Hold Items
Special Items
Berries
TM/HM
Badge Case
Misc / Personal Items
Interpol Badge || Holo Caster (Work) || Glasses Case || Wallet || Notepad and Pen || Vape Pen || Pokedex
"Ashley!" A voice suddenly chimed through the quiet, interrupting the Fennekin from his observations. It seemed to alert Ashley as well, his hand dropping away from his chin as his gaze averted in the direction of the voice. It wasn’t long before a petite figure rushed the man in question, her arms wrapping around him in joyous reunion. The Fennekin paused and plopped down to sit and watch the moment.
Ashley shifted to free up at least one arm, wrapping it around the form and giving the girl who was only about an inch shorter than himself, a half hug and a gentle pat on the back. "Salut Dandy. Comment ça va?” He inquired of his half-sister as they separated, once more adjusting his glasses. The young girl clasped her hands together as a pleasant smile spread across her face.
"Je vais bien! Et toi? Did you meet with zee professeur? You must tell me all about it!" Dandy began to chirp, rocking on the balls of her feet as she inquired about her half-brother’s small rendezvous. Her attention shifted to the fox pokemon seated only a foot or so behind though, hands flinging up to cover her mouth as she gave a surprised gasp. "Oh! I see you did get a Fennekin!" She dropped her hands and stepped around Ashley before he could remark, kneeling down immediately to greet the fox.
"Bonjour! You are quite zee cute one, no?" Dandy spoke in a welcoming tone, a genuine smile on her face. The Fennekin visibly relaxed at the warm greeting, head tilting to the side as he eyed the newcomer. She seemed akin to his trainer in a way; a sister? Though not… quite entirely. She certainly seemed a far warmer individual than the man. She didn’t hesitate in sweeping the fox up into her arms, giving him a little cuddle in the process. "Ah, you are zee soft one! And so cute!" Dandy nuzzled the fox gleefully earning a bit of a little welcoming ‘yip’ in turn. This was definitely a far different greeting than he’d gotten out of Ashley.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item. (Item will be returned at the end of the battle)
Ability Trace: Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability.
Attacks ELE | SPC || Zap Cannon:120 DMG; Paralyze opponent. NRM | PHY || Tackle:50 DMG. PSY | SPC || Psybeam:65 DMG; 4/10 Chance to confuse. NRM | OTH || Conversion 2:Changes the user's current type to a type that either resists or is immune to the type of the move last used by the target.
Ability Big Pecks: Prevents the Defense stat from being reduced (except self-inflicted reductions). However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. This Ability can be ignored with Mold Breaker, Teravolt, and Turboblaze.
Attacks FLY | PHY || Wing Attack:60 DMG. FLY | OTH || Defog:Removes effects of Light Screen and/or Reflect and all entry hazards, targets evasiveness drops one stage. WTR | OTH || Water Sport:Reduces base power of fire type moves by half for five turns. WTR | SPC || Water Gun:40 DMG.
Ability Healer: Has a 3/10 chance of curing each adjacent ally of any major status ailment after each turn.
Regenerator: Heals 1/3 max HP upon switching out or leaving battle.
Attacks NRM | PHY || Pound:35 DMG. NRM | OTH || Play Nice:Lower targets physical attack one stage. FRY | OTH || Misty Terrain:Protect from status afflictions and halves damage from Dragon-type moves for all grounded pokemon while active. Lasts for five turns. Pokemon are grounded so long as ground type moves would effect them. NRM | PHY || Last Resort:140 DMG; Can only be used after the user has used every other move in their moveset.
(Next Move: )
Held Item Audinite:Mega Evolves Audino ( Gain fairy type ). Def. x1.3, Sp. Def x1.3 - - - - -
INACTIVE POKEMON
INVENTORY
Pokeballs - Infinite Pokeballs
Restoration Items - Infinite Potions
Hold Items
Special Items
Berries
TM/HM
Badge Case
Misc / Personal Items
Interpol Badge || Holo Caster (Work) || Glasses Case || Wallet || Notepad and Pen || Vape Pen || Pokedex
S H I N R I✮UZZU 3 // 3 || 4 // 3 || 20 // 15 || 0 // -- gin || heiya || moyasu
With Moyasu treated with the potion, Shinri returned to looking around town. He had to admit that human settlements were nice on the eyes. Not that he was dissing a family's cave; groups of Pokemon were a lot more sophisticated than people really knew. But, you wouldn't find bricked walls and stone streets in a Pokemon cave. Or, doors. Doors were definitely something only humans cared about. As he walked around, the three Pokemon following him, Shinri stopped and listened to a nearby conversation. The hell? Humans had different languages, too? Weird. He'd be interested in looking into that sometime."Eee!"Looking down at Heiya, Shinri smiled a bit as she rolled onto her back and looked up at him. Someone was hungry."Alright. Let's find a place to eat. I'm kind of curious what kind of food I can try here myself. What about you two? Hungry?""Fenn!""Fennekin~!"
[ooc] sora the houndour {m} 110 // 110gin the shiny fennekin {m} 110 // 110heiya the eevee {f} 110 // 110moyasu the fennekin {f} 60 // 60
11 || 5 // 16 || 0 || 0 // 10 || early bird || hold item ~leer :: lowers foe's physical defense one stage || ember :: 40 (4/10 chance of burn) || howl :: raises user's physical attack one stage || smog : 30 (8/10 chance of poison) 11 || 5 // 16 || 0 || 5 // 10 || blaze || hold item ç•scratch :: 40 || ~tail whip :: lowers foe's physical defense one stage || ember :: 40 (4/10 chance of burn) || howl :: raises user's physical attack one stage 11 || 5 // 16 || 1 || 10 // 10 || adaptability || hold item ç•tackle :: 50 || sand attack :: lowers foe's accuracy one stage || baby-doll eyes :: lowers foe's phyiscal attack one stage (priority +1) || ~swift :: 60 (ignores accuracy/evasion) 6 || 14 // 16 || 1 || 7 // 10 || blaze || hold item ç•scratch :: 40 || ~tail whip :: lowers foe's physical defense one stage || ember :: 40 (4/10 chance of burn)
Inactive Team
n/a
Pending Pokémon
furfrou {f} 50 // 50 5 || 0 // 15 || 0 || 0 // 10 || fur coat || hold item ç•tackle :: 50 || ~growl :: lowers foe's physical attack one stage || sand attack :: lowers foe's accuracy one stage kaien the zorua {m} 100 // 100 10 || 0 // 15 || 5 || 10 // 10 || illusion || hold item ç•scratch :: 40 || ~leer :: lowers foe's physical defense one stage || ç•pursuit :: 40 (double damage if opponent is switching ;; +7 priority) || fake tears :: lowers foe's special defense two stages lupup {m} 50 // 50 5 || 0 // 15 || 0 || 0 // 10 || adaptability || hold iteam ç•bite :: 60 (4/10 chance of flinch) || ~leer :: lowers foe's physical defense one stage || odor sleuth :: ghost foes lose normal and fighting immunity