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Posted: Fri Apr 01, 2011 10:00 pm
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Posted: Fri Apr 01, 2011 10:40 pm
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Posted: Fri Apr 01, 2011 11:06 pm
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Posted: Fri Apr 01, 2011 11:36 pm
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Posted: Fri Apr 01, 2011 11:59 pm
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Now to definite idea a bit and mix it up. Let's make the character earth based. And, instead of elemental control do earth based strikes with earth themed density, making the character more like the thing.
Gonna reflavour the idea after a night's worth of thought. Instead of made of earth, let's have the character composed of bone. Let's make him use strikes instead of blasts and modify it with mighty. Add in Density. Alternate form is interesting, thematically fitting but costly. And, different powers that effect the same things starts to confused my mind on how they interact. Need to add the cost of some base stats fitting of a melee fighter in here, say 16 str, 16 con, 10 int, 10 wis, 12 cha, 12 dex. Not really sure what sort of pp total were looking at here, as is.
Would probably like to add intimidate in, attack spec., all out attack, sense motive and assessment, with a possibility of rage.
Doing a bit of math below, for the purpose of PP usage.
Stats: 6+6+2+2 = 16. Striking: Not sure how many ranks would be good to start with. Suggestions? Density: 6 ranks? That's 18 pts(12 with permanent) Rage: 3pts(One of which modifying duration) Attack Spec: 1pt All out attack: 1pt Sense motive 8 ranks: 2pts Intimidate 8 ranks: 2pts Assessment: 1pt Attack Bonus: +5 Toughness bonus: +5
16+18(12)+2+2+1+1+1+3+5+5 = 54(4 cool
Correct anything that's wrong here, eh? I have plans just about all day/evenings, then work tonight. May not be back on until Sunday.
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Posted: Sat Apr 02, 2011 9:37 am
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Due to Power Level limitations, your maximum Damage bonus is +5, which you can get with Str 20. Each rand of Density gives you +2 Str, so with 6 ranks (Permanent) you need to start with a base Str of 8. 6 ranks of Density also gives you 2 ranks of Impervious Protection which stacks with your base Toughness of +3 (from Con 16). 3 more points makes your base Toughness Impervious also. Density 6 also gives 2 ranks of Immovable, 2 ranks of Super-Strength, and quadruples your mass (approx.). The added Str doesn't improve your Climb or Swim skills or the distance you can jump. In fact, you automatically fail Swim checks with Density 3+. One other thing, the Permanent Flaw affects powers with a duration of Continuous, and Density is Sustained. You need the Duration extra, at +1, which brings the cost back up to 18.
So now we have:
Stats: -2+6+2+2=8 Striking: Not needed Density 6 (Duration + Permanent) 18 Impervious on base Toughness 3 Rage 3: gives +0 Str, +3 Fort, +3 Will, -2 Def for 10 rounds (Worthwhile?) 3 Attack Spec (Fists): 1 (Gives +2 Attack to specific attack) All-Out Attack: 1 Assessment: 1 Skills (Intimidate +8, Sense Motive +8 ): 4 Attack +3 : 6 Defense +5: 10 Toughness +5: 0 Fortitude +7: 4 Reflex +7: 6 Will +7: 7
Str 8 (20) Con 16 Int 10 Wis 10 Cha 12 Dex 12
Attack Bonus (Melee unarmed): +5 Attack Bonus (Melee weapon): +3 Attack Bonus (Ranged): +3 Damage Bonus: +5 Defense Bonus: +5 Toughness (Impervious): +5
Total: 69
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Posted: Sat Apr 02, 2011 2:31 pm
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Posted: Sat Apr 02, 2011 4:31 pm
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Posted: Sat Apr 02, 2011 5:07 pm
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Posted: Sat Apr 02, 2011 6:58 pm
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Posted: Sun Apr 03, 2011 8:09 am
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Posted: Sun Apr 03, 2011 9:52 am
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Posted: Sun Apr 03, 2011 10:02 am
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Posted: Sun Apr 03, 2011 10:17 am
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Posted: Sun Apr 03, 2011 10:27 am
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