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Posted: Tue Oct 31, 2006 11:14 am
This guide is aimed toward improving your Gameplay of your Pokemon game, as well as improving the condition of your Pokemon. When you select your Pokemon, there is one factor that you should base your selection upon: Base Stats. BASE STATSThe Base Stats of your Pokemon give you some idea what your Pokemon was intended to be (attacker, special attacker, defensive tank, etc). This is why a Level 70 Salamence will ALWAYS have a higher attack than, say, a Level 100 Linoone. Each Species has Base Stats predetermined, and also determine the High-and-Low point for each stat for that given Species. So, now that you've chosen your Species of Pokemon, you're probably wondering what determines the Stat level for the stats. The answer is a Pokemon's Individual Values. IVsIVs (short for Individual Values), are hidden values predermined for the INDIVIDUAL pokemon (Not the species), and must be calculated using fairly complicated (but not impossible to understand or use) formulas. IVs directly affect the Stat value of any given stat. IVs are set at a value between 0 and 31. The maximum IV value in any stat is 31. The minimum IV value is 0. An IV of 31 in any stat means that stat will be roughly 31 points higher at level 100 than an identical Pokemon with an IV of 0 in that stat. The values are assigned at random (unless you are breeding for stats, which will be explained later, and even then much randomness still exists). Since the average IV value is 16, a Pokemon with values of 24 or above would have above average IVs (by my definition). If you can get 28, 29, 30, or 31 then you've got an excellent IV. It is, in all practicality, impossible to get a Pokemon with all maxed IVs without using a cheat device. You can calculate IVs by using this IV calculator, included in MetalKid's Pokemon Program: Version 3.02: http://www.metalkid.org/Pokemon/Download.aspx Version 4.00: http://www.metalkid.org/Pokemon/v400Plans.aspxSo, now you know about IVs, but you must learn about the other values: Effort Values. EFFORT VALUESEffort Values You always run into some little dude in the game who says, "Trained Pokemon are stronger than Pokemon caught in the wild." You may also hear that Rare Candies or the Daycare don't get you a Lv. 100 Pokemon that's as strong as one that was trained to Lv. 100 or something to that effect. EVs (Effort Values) are the reason. Think of them as an upgrade that you can give to your Pokemon. You get a limited amount to "spend", so you have to choose how to spend them in making your Pokemon as strong as possible for their specific use. EVs are hidden values that are given to your Pokemon along with experience points after you battle any Pokemon. Battle Frontier/Tower and Link battles are the only type of battles that do not give EVs, but you do still gain EVs if you battle your friend's Pokemon in their secret base after mixing records. Each Pokemon that you beat will give you 1,2 or 3 EVs to one or more stats. Some Pokemon will even give you EVs in multiple stats. Once you have gained 4 EVs in a specific stat, you will get an extra point in that stat which will only be evident at level 100 but is there whether you see it or not. All Pokemon will gain a certain amount of points in each stat as you level-up (+2, +3, etc.), but people who EV train will see boosts of +5, +6, +7 etc. for 3 or 4 level-ups while training. At Lv. 100, these extra boosts add up to much higher stats. You can choose to put EVs in 2, 3, 4, 5 or 6 stats - which will allows you to target which stats you want to maximize while ignoring the ones that you don't care about. You can get a maximum of 510 EVs total with a maximum of 255 per stat. However, it is a waste to actually put 255 points in a single stat since that would give you 63.75 points, and the game will round it down to 63. Therefore, the most you want to put in one single stat is 252 points. People who only use Rare Candies or the Daycare to level-up their Pokemon to Lv. 100 don't get the EV boost to their stats as opposed to people who actually train their Pokemon by battling. However, after you have maximized the EVs, you can use Rare Candies or the Daycare to level them up, and it won't hurt the stats. You may, however, end up with undesired moves if you use the Daycare if they still have level-up moves left to learn. I will post a list of what EVs you get from what Pokemon later. There is one last factor to your Pokemon's stats: Its NATURE. NATURESIf you are inexperienced, you will probably not care about your Pokemon's Nature. However, it is just as important as EVs and IVs when making your stats as high as possible. The Nature of your Pokemon can be found on the first page of the Summary, at the bottom. Each Nature (except for 5 of them) will give a 10% boost to one stat and a 10% deduction to another. 5 Natures have no effect on stats whatsoever because they boost and deduct the same stat cancelling each other out. Check out the Natures table below: Adamant: + Attack -Special Attack Bashful + none -none Bold + Defense -Attack Brave + Attack -Speed Calm + Special Defense - Attack Careful + Special Defense - Special Attack Docile+ none - none Gentle + Special Defense - Defense Hardy + none -none Hasty + Speed -Defense Impish + Defense -Special Attack Jolly + Speed -Special Attack Lax + Defense - Special Defense Lonely + Attack - Defense Mild + Special Attack - Defense Modest + Special Attack -Attack Naive + Speed -Special Defense Naughty + Attack -Special Defense Quiet + Special Attack -Speed Quirky + none -none Rash + Special Attack - Special Defense Relaxed + Defense -Speed Sassy + Special Defense - Speed Serious + none -none Timid + Speed -Attack Next comes the Competitive Breeding Guide, which I will post tomorrow.
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Posted: Tue Oct 31, 2006 11:15 am
Advanced Breeding
You can breed compatible Pokemon to get better IVs and to get moves that the Pokemon cannot normally learn on its own. The most important thing to remember is that the female determines what kind of baby you have, and the father gives the moves to the baby. If you breed a female Skitty and a male Wailord (and yes, as creepy as that sounds, they CAN breed), you will get a Skitty. The gender of the baby is basically 50-50, though some species are more likely to give you a male (the starters, for example, are 87.5% male and 12.5% female) and some species (Miltank and Tauros, for example) are always one gender only. Some are even genderless like Metagross. Also not every Pokemon will breed with every other one. Check the Egg groups section (Scroll down more) to see what will breed with what. If you want to breed and raise a butt-kicking Salamence using the Earthquake technique (Which, for example, you may have already used), you will need a female Bagon, Shelgon or Salamence and a male Pokemon in the same Egg Group that knows Earthquake. When you're catching Pokemon in the wild, always try to get a female for later breeding. How to Breed for Moves, you say? Well, I'll tell you:
Breeding for Moves
Breeding for Moves Breeding for moves follows 3 rules after rule 0: 0) Moves that the baby normally learns from levels 1 to 5. They will ALWAYS be born with these moves.
1) If the father (or a genderless parent breeding with a Ditto) knows a TM that the baby can use, then the baby will be born with that move.
2) If the mother and the father know a move the baby can learn by normal leveling-up, the baby will be born with the move.
3) If the father knows one of the baby's Egg moves, the baby will be born with that move. Egg moves are the secret to getting a wide variety of moves onto a Pokemon that would not have the move otherwise. As an example, Zangoose can obliterate opponents using the Endure/Flail combo. Flail is an egg move passed on from Dunsparce that Zangoose couldn't otherwise learn.
EGG GROUPS:
These are the 15 Egg Groups. EVERY species belongs to at LEAST one of the Egg Groups. Unless the pre-evolved form of a Pokemon is listed in another egg group, all Forms of a Pokemon (Say, Charizard, for example), belong in the same Egg Group:
Monster Field Dragon Bug Flying Amorphous Grass Fairy Human-like Mineral None (breeds only with Ditto) Water 1 Water 2 Water 3 Unbreedable
The Pokemon belong to the Egg Groups as following:
Monster
Venusaur, Charizard, Blastoise, Nidoqueen, Nidoking, Marowak, Lickitung, Rhydon, Kangaskhan, Lapras, Snorlax, Meganium, Feraligatr, Ampharos, Slowking, Tyranitar, Sceptile, Swampert, Exploud, Aggron, Tropius
Field
Raticate, Arbok, Raichu, Sandslash, Nidoqueen, Nidoking, Ninetales, Dugtrio, Persian, Golduck, Primeape, Arcanine, Rapidash, Farfetch'd, Dewgong, Rhydon, Tauros, Eevee (and all evolutions), Typhlosion, Furret, Ampharos, Aipom, Quagsire, Girafarig, Dunsparce, Granbull, Sneasel, Ursaring, Piloswine, Delibird, Houndoom, Donphan, Stantler, Smeargle, Miltank, Blaziken, Mightyena, Linoone, Shiftry, Slaking, Exploud, Delcatty, Mawile, Manectric, Wailord, Camerupt, Torkoal, Grumpig, Spinda, Zangoose, Seviper, Kecleon, Absol, Walrein
Dragon
Charizard, Arbok, Gyarados, Dragonite, Kingdra, Sceptile, Altaria, Seviper, Milotic, Salamence
Bug
Butterfree, Beedrill, Parasect, Venomoth, Pinsir, Ledian, Ariados, Yanma, Forretress, Gligar, Scizor, Shuckle, Heracross, Beautifly/Dustox, Masquerain, Ninjask, Volbeat, Illumise, Flygon
Flying
Pidgeot, Fearow, Crobat, Farfetch'd, Dodrio, Aerodactyl, Noctowl, Togetic, Xatu, Murkrow, Skarmory, Swellow, Pelipper, Altaria
Amorphous
Muk, Gengar, Weezing, Misdreavus, Wobbuffet, Magcargo, Gardevoir, Swalot, Castform, Banette, Dusclops, Chimecho
Grass
Venusaur, Vileplume/Bellossom, Parasect, Victreebel, Exeggutor, Tangela, Meganium, Jumpluff, Sunflora, Ludicolo, Shiftry, Breloom, Roselia, Cacturne, Tropius
Fairy
Raichu, Clefable, Wigglytuff, Togetic, Azumarill, Jumpluff, Granbull, Breloom, Delcatty, Mawile, Plusle, Minun, Roselia, Castform, Glalie
Human-like
Alakazam, Machamp, Hypno, Hitmonlee, Hitmonchan, Mr. Mime, Jynx, Electabuzz, Magmar, Hitmontop, Hariyama, Sableye, Medicham, Volbeat, Illumise, Spinda, Cacturne
Mineral
Golem, Sudowoodo, Steelix, Nosepass, Glalie
Water 1
Blastoise, Golduck, Poliwrath/Politoed, Dewgong, Lapras, Omastar, Kabutops, Dragonite, Feraligatr, Azumarill, Quagsire, Slowking, Corsola, Octillery, Mantine, Kingdra, Swampert, Ludicolo, Pelipper, Masquerain, Milotic, Crawdaunt, Walrein, Huntail/Gorebyss, Relicanth
Water 2
Seaking, Gyarados, Lanturn, Qwilfish, Octillery, Sharpedo, Wailord, Whiscash, Relicanth, Luvdisc
Water 3
Tentacruel, Cloyster, Kingler, Omastar, Kabutops, Corsola, Crawdaunt, Cradily, Armaldo
None (only breeds with Ditto)
Starmie, Magneton, Porygon 2, Electrode, Shedinja, Lunatone, Solrock, Claydol, Metagross
Unbreedable
Articuno, Zapdos, Moltres, Mewtwo, Mew, Unown, Raikou, Entei, Suicine, Lugia, Ho-oh, Celebi, Regirock, Regice, Registeel, Latias, Latios, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys, ANY BABY FORMS (Pichu, Togepi, etc.)
You now know the different Egg Groups, but, perhaps you'd like to know what Pokemon can get what from breeding?
Check the Pokemon Egg Moves Post.
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Posted: Tue Oct 31, 2006 11:17 am
Gonna at least start this:
EV TRAINING SPOTS
The following are good spots to EV train your Pokemon for specific stats.
For your viewing pleasure, they are seperated based on the EV you get from training there.
RS EV training spots:
HP - Rusturf tunnel Whismur(1 HP EV) MiRage Island Wynaut(1 HP EV) Petalburg city water Marill(2 HP EVs) Route 102, 111, 114, 117 Water Marill(2 HP EVs) run from Surskit
Attack- Mt. Pyre inside sapphire only Shuppet(1 attack EV) *there is no really good place to EV train attack in ruby, but try:* Route 114 Zangoose(2 AT EVs) Nuzleaf(2 attack EVs) run from Seedot and Swablu Petalburg City super rod fishing Corphish(1 attack EV) Route 102, 117 super rod fishing Corphish(1 attack EV) Route 118 super rod fishing Carvanha(1 attack EV) Sharpedo(2 attack EVs) Route 119 super rod fishing Carvanha(1 attack EV)
Defense- Underwater Clamperl(1 defense EV) run from Chinchou and Relicanth
Speed- Seafloor cavern Zubat(1 speed EV) Golbat(2 speed EVs) Cave of Origin entrance Zubat(1 speed EV) Golbat(2 speed EVs) Route 104 Taillow(1 speed EV) Zigzagoon(1 speed EV) Wurmple(1 speed EV) Wingull(1 speed EV) Route 118 Zigzagoon(1 speed EV) Electrike(1 speed EV) Manectric(2 speed EVs) wingull(1 speed EV) Linoone(2 speed EVs) run from Kecleon Sootopolis City Water Magikarp(1 speed EV) Victory Road Water Golbat(2 speed EVs)
Special Attack- Route 112 Numel(1 SA EV) run from Machop Route 113 Spinda(1 SA EV) run from Skarmory and Sandshrew
Special Defense- Abandoned Ship Water Tentacool(1 SD EV) Tentacruel(2 SD EVs)
FRLG EV training spots(wild):
HP- Three island port through cave(after national Pokedex) Dunsparce(1 HP EV) Ruin Valley Water LG only Marill(2 HP EVs) Ruin Valley Water FR only Wooper(1 HP EV) Route 6, 22, 23, 25 Water LG only Slowpoke(1 HP EV) Viridian City Water LG only Slowpoke(1 HP EV) Fuchsia City LG only Slowpoke(1 HP EV) Four Island LG only Marill(2 HP EVs) Slowpoke(1 HP EV)
Attack- Mt. Moon B1 Paras(1 Attack EV)
Defense- Route 21 grass Tangela(1 Defense EV)
Speed- Diglett's Cave Diglett(1 Speed EV) Dugtrio(2 Speed EVs) Route1 Pidgey(1 Speed EV) Rattata(1 Speed EV) Altering Cave Zubat(1 Speed EV)
Special Attack- Pokemon tower Gastly(1 SA EV) Haunter(2 SA EVs) run from Cubone Route 6, 22, 23, 25 Water FR only Psyduck(1 SA EV) Mt. Ember B3 Slugma(1 SA EV) Viridian City Water FR only Psyduck(1 SA EV) Fuchsia City FR only Psyduck(1 SA EV) Unknown Dungeon FR only Psyduck(1 SA EV) Golduck(2 SA EVs)
Special Defense- Kindle Road Water Tentacool(1 SD EV) Tentacruel(2 SD EVs) Treasure Beach Water Tentacool(1 SD EV) Tentacruel(2 SD EVs) Bond Bridge Water Tentacool(1 SD EV) Tentacruel(2 SD EVs) Outcast Island Water Tentacool(1 SD EV) Tentacruel(2 SD EVs) Green Path Water Tentacool(1 SD EV) Tentacruel(2 SD EVs) Water Path Water Tentacool(1 SD EV) Tentacruel(2 SD EVs) Trainer Tower Water Tentacool(1 SD EV) Tentacruel(2 SD EVs) Tanoby Ruins Water Tentacool(1 SD EV) Tentacruel(2 SD EVs) Mantine(2 SD EVs) Route 4 ,10, 11, 12, 13, 19, 20, 21, 24 Water Tentacool(1 SD EV) Pallet Town Water Tentacool(1 SD EV) Cerulean City Water Tentacool(1 SD EV) Cinnabar Island Water Tentacool(1 SD EV) One Island Water Tentacool(1 SD EV) Tentacruel(2 SD EVs)
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Posted: Tue Oct 31, 2006 11:19 am
*ALMOST DONE w/ THIS SECTION!*
So, you have your team, bred straight through for moves, EV trained to Perfection, but...all those helpful things do NOT prepare you for battling ANOTHER human who has ALSO bred, EV Trained, etc.
The best trainers are the best planners. Basic battling depends on attacking, of course, but relies highly on critical thinking in the middle of the battle. There are a few attack facts you should know:
SAME TYPE ATTACK BONUS
Same Type Attack Bonus, or STAB for short, which may be the best acronym ever, refers to the bonus you get to your Attack or Special Attack move when you have a match between the type of your Pokemon and the attack type. For example, a Dragon type using a Dragon-type move at 80 base strength will have a higher attack power in the battle damage formula rather than the same Dragon using an 80 base strength Fire-type move. A STAB attack nets you a 1.5 bonus on top of the base strength of the attack. So a 80 base attack would end up being 120 base power.
ATTACK TYPES (SPECIAL, OR PHYSICAL?)
The Move types are seperated into two types: Special Attacks, and Physical Attacks.
PHYSICAL ATTACK TYPES Normal, Ghost, Poison, Bug, Ground, Rock, Flying, Fighting, Steel
SPECIAL ATTACK TYPES Fire, Water, Electric, Grass, Ice, Psychic, Dark, Dragon
Type Alignment Advantages
Don't be scares about the terminology, it merely means "which types have the advantage over which types." For every type that your move is "super- effective" against, the power of the attack is increased by 2x. If a move is super-effective against a type, then the move's type is stronger than the Pokémon's type that is taking the hit. For example, Ember is a Fire type. Charmander (type: Fire) uses Ember against a Bulbasaur (type: Grass/Poison). Ember's base power if 40. When used, Ember's power will become: 40 (base power) x 1.5 (STAB) x 2 (Fire is strong against Grass) = 120 power. See how chosing the right attacks can deal more damage to certain Pokémon? If your move is "not very effective" against a Pokémon, then that means your move's type is weak against the Pokémon's type that is taking the hit. In this situation, the move's power is halved, or is multiplied by 0.5x. For example, Charmander uses Ember against a Squirtle. When used, Ember's power will be: 40 (base power) x 1.5 (STAB) x 0.5 (Fire is weak against Water) = 30 power. x 0.5 is the same as ÷ 2. Be careful, as there are some moves that do no damage (x 0) to a type. For example, Normal attacks are useless against a Ghost Pokémon, such as Gengar. See how using the same move (Ember) deals different amounts of damage to different Pokémon? Type Alignment Advantages must be memorized, as they are very important when fighting a Pokémon. How do you know which type is strong or weak against which? You would have to memorize it.
I will list them:
a) Normal: -2x: None -0.5x: Rock, Steel -0x: Ghost
b) Fire: -2x: Grass, Ice, Bug, Steel -0.5x: Fire, Water, Rock, Dragon
c) Water: -2x: Fire, Ground, Rock -0.5x: Water, Grass, Dragon
d) Electric: -2x: Water, Flying -0.5x: Electric, Grass, Dragon -0x: Ground
e) Grass: -2x: Water, Ground, Rock -0.5x: Fire, Grass, Poison, Flying, Bug, Dragon, Steel
f) Ice: -2x: Grass, Ground, Flying, Dragon -0.5x: Fire, Water, Ice, Steel
g) Fighting: -2x: Normal, Ice, Rock, Dark, Steel -0.5x: Poison, Flying, Psychic, Bug -0x: Ghost
h) Poison: -2x: Grass, (Bug RBY) -0.5x: Poison, Ground, Rock, Ghost -0x: Steel
i) Ground: -2x: Fire, Electric, Poison, Rock, Steel -0.5x: Grass, Bug -0x: Flying
j) Flying: -2x: Grass, Fighting, Bug -0.5x: Electric, Rock, Steel
k) Psychic: -2x: Fighting, Poison -0.5x: Psychic, Steel -0x: Dark
l) Bug: -2x: Grass, Psychic, Dark, (Poison RBY) -0.5x: Fire, Fighting, (Poison GSC/RSE/FRLG), Flying, Ghost, Steel
m) Rock: -2x: Fire, Ice, Flying, Bug -0.5x: Fighting, Ground, Steel.
n) Ghost: -2x: (Psychic GSC/RSE/FRLG), Ghost -0.5x: Dark, Steel -0x: Normal, (Psychic RBY)
o) Dragon: -2x: Dragon -0.5x: Steel
p) Dark: -2x: Psychic, Ghost -0.5x: Fighting, Dark, Steel
q) Steel: -2x: Ice, Rock -0.5x: Fire, Water, Electric, Steel
It's a pain to memorize this chart if you're a starter, but if you know which moves beats which types, then you will deal a lot more damage! Before we move on, don't forget that some Pokémon have two types, and Type Alignment Advantages can be stacked with each other and other damage multipliers. Let's say Charmander uses Ember on a Paras (type: Bug/Grass) and scores a Critical Hit. Ember's power will be: 40 (base power) x 1.5 (STAB) x 2 (Fire is strong against Bug) x 2 (Fire is strong against Grass) x 2 (Critical Hit) = 480 damage. Wow, that's a lot of damage! If you encounter a Charmander with your Paras, switch right away to a Fire, Water, Rock, or Dragon type immediately! These types resist Fire, and Paras falls.
There are other things you should be aware of in the heat of battle, too.
STATUS MOVES
While you may believe that battles should be fought with moves such as Fire Blast, Ice Beam, etc., you may want to consider Status inflictions. The moves Toxic and Thunder Wave are commonly used, and for a good reason, too. While you may take a hit trying to use T-Wave, the battle will quickly shift in your favor, as you will almost always move first, and your opponent may freeze up and not be able to move. Toxic is deadly, when used by the right Pokemon. Take Skarmory, for example. Skarmory sets usually run Toxic, because with Skarm's godly Defense and average Sp. Def., the adding damage every turn will most definently win the battle for you.
There are five Status Effects: Freeze, Burn, Sleep, Paralyze, and Poison. Status Effects stays with that Pokémon even if it switches out, so beware of these effects. Note that while you are inflicted with one Status Effect, your opponent cannot inflict another Status Effect on you.
a) Freeze
When you have the Freeze status, you cannot attack at all and you have to wait until you defrost or use certain moves to defrost yourself. Other Pokémon (opponent or friendly) can also defrost you, and certain items when attached can defrost you. If Sunny Day is in play, you cannot get Freeze inflicted upon you. Also, switching to a Pokémon, use Sunny Day, then swithc back to the frozen Pokémon, you will become defrosted. If Fire Spin, Flame Wheel, or Sacred Fire is used by the frozen Pokémon or its opponent, then the frozen Pokémon will be defrosted. If you have another Pokémon in your party that knows Heal Bell or Aromatherapy, then you can switch to that Pokémon, use that move, and your frozen Pokémon will be defrosted. This is the worse Status Effect since there is little you can do to become defrosted. Having a Burnt Berry, Miracleberry, Aspear Berry, or Lum Berry attached will cure this Status Effect.
b) Burn
When you have the Burn status, your Attack halves and you lose HP every round. This is a bad thing, since Pokémon that rely heavily on Physical Attacks will not perform well at all. However, curing the Burn status is much easier. As with the above, Heal Bell and Aromatherapy will work, but the burned Pokémon can use it too since unlike the Freeze status, burned Pokémon can still use moves. The move Refresh rids the user of Burn, Paralyze, and Sleep (in special conditions). Also, using Rest would change you Status Effect to Sleep and you no longer be burned. Information on the move "Rest" will be provided later on. Note that you cannot use Refresh or Rest with the Freeze status because you cannot move. Burn does not have a duration, so you cannot wait it out. Having an Ice Berry, Miracleberry, Rawst Berry, or Lum Berry attached will cure this Status Effect.
c) Sleep
Note: You can use the move "Rest" to inflict the Sleep Status Effect upon yourself.
When you have the Sleep status, you go to sleep and cannot use most moves. Just like the Freeze status, it is random how long you will be sleeping for, but you'll be asleep for at least 2 turns and the most 5 turns. There are two moves that you can use while sleeping. They are: Sleep Talk and Snore. Sleep Talk randomnly uses a move in your moveset besdies Sleep Talk and you will use it while being asleep. Snore (type: Normal) has a base power of 60. By using Sleep Talk, you can Sleep Talk Heal Bell and Aromatherapy to get rid of the Sleep Status Effect, but you cannot use those moves directly. More about self-inflicted Sleep and the move "Rest" later on. Having a Mint Berry, Miracleberry, Chesto Berry, or Lum Berry attached will cure this Status Effect.
d) Paralyze
When you have the Paralyze status, you have a one in four chances of being "fully paralyzed" and not attack. Paralysis cuts your Pokémon's speed to 25% of its original speed, probably ensuring that you'll attack second! Just as above, you can use Heal Bell, Aromatherapy, Refresh, or Rest to get rid of this Status Effect. Paralysis doesn't have a duration, so you cannot wait it out. Having PRZCureBerry, Miraclebery, Cheri Berry, or Lum Berry attached will cure this Status Effect.
e) Poison
Note: Pokémon that has Poison as (one of) its type(s) cannot be poisoned except by the move "Twinneedle."
This one splits into two categories: being poisoned or badly poisoned. Besides Poisonpowder, there are moves that has a chance of infliting the status Poison. This type of Poison are only normal Poison, and will steadily decrease your HP every round. If you are poisoned by the move "Toxic," then you are inflicted with Toxic Poison, just it will still show up as the Status Effect Poison. This type of Poison is deadly, since you lose more HP for every round you've been poisoned! Even if you switch out, the count does not reset, but you do not lose HP if you are switched out. Just as above, you can use Heal Bell, Aromatherapy, Refresh, or Rest to get rid of this Status Effect. Having PSNCureBerry, Miracleberry, Pecha Berry, or Lum Berry attached will cure this Status Effect.
AREA EFFECT MOVES
Area Effects
Area Effects affect the game greatly. They can increase the power of certain types of moves, decrease it, power up healing moves, prevent certain situations to happen, or even do damage. There are six moves that inflict Area Effects. They are a) Sunny Day, b) Rain Dance, c) Sandstorm, d) Hail, e) Mist, and f) Spikes.
a) Sunny Day
Using Sunny Day will: -Give a 1.5x boost to all Fire Attacks -Decrease all Water Attacks by half -Solarbeam requires no charge -Thunder’s accuracy is reduced to 60% -The Status Effect "Freeze" cannot be inflicted -The power of Moonlight, Morning Sun, and Synthesis is doubled -Pokémon with the Ability "Chlorophyll" has doubled Speed -The type of the attack "Weatherball" changes to Fire-The last Area Effect is overridden
b) Rain Dance
Using Rain Dance will: -Give a 1.5 boost to all Water Attacks -Decrease all Fire Attacks by half -Solarbeam's power is reduced in half -Thunder will always hit -The power of Moonlight, Morning Sun, and Synthesis is halved -Pokémon with the Ability "Swift Swim" has doubled Speed -Pokémon with the Ability "Rain Dish" recovers some HP every turn -The type of the attack "Weatherball" changes to Water -The last Area Effect is overridden
c) Sandstorm
Using Sandstorm will: -Hurt all Pokémon on the field that are not Rock, Ground, and/or Steel -The type of the attack "Weatherball" changes to Rock -The last Area Effect is overridden
d) Hail
Using Hail will: -Hurt all Pokémon on the field that are not Ice -The type of the attack "Weatherball" changes to Ice -The last Area Effect is overridden
e) Mist
Using Mist will: -Prevent all Status Changes -The last Area Effect is overridden
f) Spikes
Using Spikes will -Hurt your opponent on switch-ins. -Can be used up to three times, will not change current Area Effect -One spikes will take away 1/12 of the opponent's HP on switch-ins, two will take away 1/8, and three will take away 1/4 -Will stay indefinately unless "Rapid Spin" is used
Remember, if your Pokémon uses one of those moves listed above, then you should be more careful about what the Area Effect is. Area Effects will play a large role in battle.
ITEMS
I'll probably do this tomorrow.
HELPFUL ATTACKS TO USE
The following are moves that you may want to consider.
a) Haze
This is one of the most important concept in the game, although not the most important move. Have you wondered what would happen if your opponent uses Swords Dance six times? It would be impossible to beat that Pokémon. When you use Haze, every Status Changes on the battling field go away. That annoying Scyther's Swords Dances are gone and its attack are back to normal. Be careful, since it also takes away your own Status Changes. That is why it is not recommended to have Status Changing moves and Haze in a moveset.
b) Roar and Whirlwind
These moves are called Pseudo-Hazing or for short, PHazing. Pseudo-Hazing, if you know what pseudo is, means to have the effects of Haze without using the move "Haze." When you Roar, you force your opponent to switch (unless under special circumstances, which we will talk about later) and if you recall from above, Status Changes go away when you switch! This is a clever way to remove your opponent's Status Changes without Hazing yourself also. Beware, though, that your opponent will have a new Pokémon in, and that Roar and Whirlwind almost always go last. This means you will take a hit from your opponent, so PHaze fast before your opponent gets a chance to attack! Note that Roar will not affect Pokémon with the ability "Soundproof" (more on this later).
c) Baton Pass
Baton Pass is a handy move that could be impossible to beat or could deal you a lot of trouble depending on what Pokémon you have. Baton Pass applies the Status Changes (listed above) to another Pokémon in your party and then automatically switches to that Pokémon. This could be useful, since what if a Pokémon with a good Attack doesn't have Swords Dance to raise its Attack some more? Simple! You use Swords Dance on another Pokémon that knows Baton Pass, then Baton Pass to the Pokémon you want its Attack to increase . While this is very useful and can produce unstoppable Pokémon, you have to remember the strategies above (Hazing and PHazing) and not overdo this tactic. One thing to note though. Baton Pass also pass some of the Status Problems, Substitute (more on this later), Perish Song (more about this later) and Mean Look (more on this later). It's not very nice to Baton Pass Leech Seed to the next Pokémon, since only switching, not Baton Passing, will get rid of Leech Seed.
d) Mean Look and Spider Web
Mean Look is a useful move that does not allow your opponent to switch out. Spider Web does the same thing, but most battler refer to both as Mean Look or Trapping. Its strategies will be dealt with later, but there are a few things that you should know about this move. Baton Pass on both sides will keep the Mean Look status. If the user uses Baton Pass to another Pokémon, then the opponent is still trapped. If your trapped opponent Baton Pass to another Pokémon, then that new Pokémon will still be trapped. This is a good way to prevent Hazing or PHazing, since your opponent cannot switch to a Pokémon with Haze, Roar, or Whirlwind. If you switch out the user, then the trapped opponent will no longer become trapped.
e) Substitute
Oh my, what a wonderful move. Substitute will sacrifice one-fourth of your HP and create another copy of that Pokémon. The copy will have the same stats as the original, but all hits will be taken by the copy until the so-called Substitute breaks. While not very appealing to many beginners, this could save you a lot of time and especially good if you predict that your opponent will switch. If you use Baton Pass with a Substitute in play, then the Substitute will be transfered to the next Pokémon but with the latter Pokémon's stats.
f) Fire Spin, Whirlpool, Wrap, etc...
These moves are very special because they prevent the opponent from switch for 2 to 5 turns. While doing little dammage, it takes a away a fraction of your opponent's HP until your opponent is released.
g) Rapid Spin
I've already explained that Rapid Spin will blow away Spikes. I will clarify that it only blow away the Spikes hurting you, not the Spikes you used to hurt the opponent. Also, Spikes will release you from restraining moves such as Fire Spin and Wrap. It also has a little bonus of doing 20 base damage to the enemy.
h) Perish Song
Perish Song can be a weak, easy to avoid move or it can be very deadly. When Perish is used, 3 turns later, both sides will faint no matter what! This might sound bad, but you can switch out at any time during the count to save your Pokémon. Further strategies about Perish Song will be explained later on.
i) Protect and Detect
These moves protect the user from any damage done that round. Of course, it won't protect the damage taken by Wrap (and other restrianing moves), Hail, Sandstorm, Poison, Burn, and Leech Seed. It seems like a move that stalls time, but it can be used to predict your opponent's move without losing a lot of HP if that move is indeed super-effective. For example, Magneton uses Protect against a Venusaur. Venusaur uses Earthquake, and Magneton is protected! It is not a waste of move, since you will now probably switch out Magneton to prevent being eradicated by Earthquake, which Magneton has a 4x weakness against.
j) Double Slap, Rock Blast, Bullet Seed, etc...
These moves are very weak but they attack several times randomnly, 2 to 5, in one turn. It seems like a risk only, but these moves are mainly used to break Substitute. Let's say use you Rock Blast and you attack four times. The Substitute breaks on the second Rock Blast, meaning that the last two Rock Blasts will hit your opponent, not the Substitute.
k) Fly, Dig, and Dive
Fly is a two-turn attack, first flying up into the air to avoid most attacks, then attack the enemy for 70 damage. Dig and Dive does almost the same for 60 damage. These moves are mainly used with the item Leftovers attached (more about this later) to slowly heal the user's HP. Beware that some moves do hit while you're Flying and Diving.
l) Thunder, Twister, and Gust
These moves hit Flying Pokémon. That is about it.
m) Earthquake and Magnitude
These moves hit Diving and Digging Pokémon. That is about it.
n) Endure
Endure makes sure no matter what that you will have at least 1 HP left after your opponent strikes you. However, Sandstorm, Hail, Leech Seed, Poison, and Burn will not protect you.
o) Swift and Faint Attack
Swift hits no matter what, besides Pokémon using Protect, Detect, Substitute, Pokémon using Endure and is at 1 HP, and Ghost Pokémon. Faint Attack hits any Pokémon that is visible on the field, meaning that it hits what Swift hits besides Flying, Digging, and Diving Pokémon.
p) Dream Eater and Nightmare
Dream Eater can only be used if your opponent is asleep. It is a Psychic attack that does 100 damage while 50% of the HP that your opponent lost heals you. Nightmare is the same, but for every round that your opponent is asleep, it will lose one fourth of its HP. You only need to use Nightmare once.
q) Counter and Mirror Coat
Counter retaliates with double the damage when you are hit by a Physical Attack. Mirror Coat retaliates with double the damage when you are hit by a Special Attack. This sounds great, but if you use Counter and your opponent uses a Special attack, then Counter does nothing. The key here is to predict what your opponent will do. Note that if you faint, you cannot Counter to faint you opponent. Just a little reminder.
r) Headbutt, Rock Slide, Crunch, etc...
These moves has a chance of flinching the opponent, making them not able to attack for that round only. In order to flinch, you need to strike first.
s) Future Sight and Doom Desire
These moves deal damage in the future, or in several rounds. They do not get STAB, and they do not consider Type Alignment Advantages.
t) Quick Attack, Mach Punch, and Extremespeed
These moves always attack first, unless both Pokémon uses one of these three, then their Speed comes into play. Even though Quick Attack and Mach Punch does little damage, it could be use quite effectively with strategy.
u) Heal Bell and Aromatherapy
These move are almost on the bottom of the list mainly because I've talked so much about them. As described many times before, they get rid of Status Effects and Status Problems on your entire party.
v) Refresh
Like above, I've talked about this move. It heals the Burn, Poison, and Paralyze Status Effects.
w) Aeroblast, Slash, Cross Chop, etc...
These moves have a higher chance of dealing a Critical Hit. In fact, their chances of dealing a Critical Hit are doubled.
x) Rest
Rest fully recovers your HP and Status Effects (except Freeze) and you go to sleep for the next 2 turns. You are under the Status Effect "Sleep."
y) Outrage, Thrash, and Petal Dance
These moves will attack for 2 or 3 turns with that same move, then the user is confused. The user during these attacks is uncontrollable, not having a choice of using another move or switching out. Even though the user attacks two or three times, it only uses up 1 PP.
z) Toxic
I've talked about this move but I want to review it. When you are Toxic Poisoned, you lose more HP per round for every round you're not cured. This is a deadly attack indeed.
Now, you have learned mostly all you know about moves. This section should give you the idea that attacking relentlessly is not the only strategy out there. Even though I've given you these moves and what they do, I do not expect you to use them effectively...yet. These moves work well together, and you will be taught how to. For now, try to memorize some of these moves, or constantly refer back to them instead of just saying "I don't have to worry since this move doesn't do damage." This is especially true for the Second Generation, where most battle stalls, or are so long because these above moves are so effective at preventing your opponent from using only damaging moves effectively.
ABILITIES
If you have played Pokemon Ruby, Sapphire, FireRed or LeafGreen, you know that pokemon have innate abilities which have an effect on their battling. Some pokemon have one possible ability, while others have two possible abilities. In most cases, the ability will be something beneficial, while in a few, it serves no battle purpose, and in one distinct instance, it hinders the pokemon in battle (Truant).
So without further ado, here is the list of abilities:
Ability: Air Lock In Battle Effect: Weather effects are ignored by all pokemon Out of Battle Effect: None
Pokemon with this potential ability: Rayquaza
Ability: Arena Trap In Battle Effect: Opponents cannot switch or flee. No effect on Flying pokemon or pokemon with Levitate ability or on Baton Pass Out of Battle Effect: Encounter more wild pokemon if this pokemon is in the lead
Pokemon with this potential ability: Diglett, Dugtrio, Trapinch
Ability: Battle Armor In Battle Effect: This pokemon cannot be struck by critical hits Out of Battle Effect: None
Pokemon with this potential ability: Kabuto, Kabutops, Anorith, Armaldo
Ability: Blaze In Battle Effect: When this pokemon's HP is 1/3 or less, the power of Fire type moves is increased to 1.5 Out of Battle Effect: None
Pokemon with this potential ability: Charmander, Charmeleon, Charizard, Cyndaquil, Quilava, Typhlosion, Torchic, Combusken, Blaziken
Ability: Chlorophyll In Battle Effect: During Sun, this pokemon's speed is doubled Out of Battle Effect: None
Pokemon with this potential ability: Bellsprout, Weepinbell, Victreebel, Oddish, Gloom, Vileplume, Exeggcute, Exeggutor, Tangela, Hoppip, Skiploom, Jumpluff, Sunkern, Sunflora, Bellossom, Seedot, Nuzleaf, Shiftry, Tropius
Ability: Clear Body In Battle Effect: This pokemon's stats cannot be lowered by an opponent Out of Battle Effect: None
Pokemon with this potential ability: Tentacool, Tentacruel, Beldum, Metang, Metagross, Registeel, Regirock, Regice
Ability: Cloud Nine In Battle Effect: Weather effects are ignored by all pokemon Out of Battle Effect: None
Pokemon with this potential ability: Psyduck, Golduck
Ability: Color Change In Battle Effect: This pokemon's type changes to that of the last attack that damaged it Out of Battle Effect: None
Pokemon with this potential ability: Kecleon
Ability: Compound Eyes In Battle Effect: Raise accuracy of this pokemon's moves by 30% Out of Battle Effect: Encounter more wild pokemon with items if this pokemon is in the lead
Pokemon with this potential ability: Butterfree, Venonat, Yanma, Nincada
Ability: Cute Charm In Battle Effect: If this pokemon is struck by a physical attack, there is a 30% chance the opposing pokemon will be Attracted Out of Battle Effect: Encounter more wild pokemon of opposite gender if this pokemon is in the lead
Pokemon with this potential ability: Clefairy, Clefable, Jigglypuff, Wigglytuff, Cleffa, Igglybuff, Skitty, Delcatty
Ability: Damp In Battle Effect: While this pokemon is out, no pokemon can use Self-Destruct or Explosion Out of Battle Effect: None
Pokemon with this potential ability: Poliwag, Poliwhirl, Poliwrath, Psyduck, Golduck, Wooper, Quagsire, Politoed
Ability: Drizzle In Battle Effect: When this pokemon comes out, the weather turns to Rain Out of Battle Effect: None
Pokemon with this potential ability: Kyogre
Ability: Drought In Battle Effect: When this pokemon comes out, the weather turns to Sun Out of Battle Effect: None
Pokemon with this potential ability: Groudon
Ability: Early Bird In Battle Effect: This pokemon wakes from the Sleep status in 1/2 normal time Out of Battle Effect: None P okemon with this potential ability: Doduo, Dodrio, Kangaskhan, Ledyba, Ledian, Natu, Xatu, Houndour, Houndoom, Griafarig, Seedot, Nuzleaf, Shiftry
Ability: Effect Spore In Battle Effect: If this pokemon is struck by a physical attack, there is a 30% chance the opposing pokemon will be paralyzed, poisoned, or put to sleep Out of Battle Effect: None
Pokemon with this potential ability: Paras, Parasect, Shroomish, Breloom
Ability: Flame Body In Battle Effect: If this pokemon is struck by a physical attack, there is a 30% chance the opponent will be Burned Out of Battle Effect: Eggs in the party hatch in 1/2 the normal time
Pokemon with this potential ability: Magmar, Magby, Slugma, Magcargo
Ability: Flash Fire In Battle Effect: When this pokemon is hit by a Fire type move, its own Fire type attacks are strengthened by 1.5 and it takes no damage. If Will-o-Wisp is the Fire type move used against this pokemon, it will Burn a non-Fire type pokemon, but will not Burn a Fire type pokemon Out of Battle Effect: None
Pokemon with this potential ability: Growlithe, Arcanine, Vulpix, Ninetales, Ponyta, Rapidash, Flareon, Houndour, Houndoom
Ability: Forecast In Battle Effect: This pokemon's type changes with the weather between Normal (no weather or Sandstorm), Fire (Sun), Water (Rain), or Ice (Hail) Out of Battle Effect: None
Pokemon with this potential ability: Castform
Ability: Guts In Battle Effect: When this pokemon has a status effect, its Attack is raised by 1.5 Out of Battle Effect: None
Pokemon with this potential ability: Rattata, Raticate, Machop, Machoke, Machamp, Heracross, Ursaring, Tyrogue, Larvitar, Taillow, Swellow, Hariyama, Makuhita
Ability: Huge Power In Battle Effect: Doubles this pokemon's attack stat Out of Battle Effect: None
Pokemon with this potential ability: Marill, Azumarill, Azurill
Ability: Hustle In Battle Effect: Attack is raised by 1.5, lowers accuracy by 20% (ie: if attack and accuracy are 100, attack becomes 150, but accuracy becomes 80) Out of Battle Effect: Encounter more high level pokemon if this pokemon is in the lead
Pokemon with this potential ability: Togepi, Togetic, Corsola, Remoraid, Delibird, Mantine
Ability: Hyper Cutter In Battle Effect: This pokemon's attack cannot be lowered by an opponent Out of Battle Effect: The HM move Cut has a wider radius on grass
Pokemon with this potential ability: Krabby, Kingler, Pinsir, Gligar, Mawile, Trapinch, Corphish, Crawdaunt
Ability: Illuminate In Battle Effect: None Out of Battle Effect: Encounter more wild pokemon if this pokemon is in the lead
Pokemon with this potential ability: Staryu, Starmie, Chinchou, Lanturn, Volbeat
Ability: Immunity In Battle Effect: This pokemon cannot be Poisoned Out of Battle Effect: None
Pokemon with this potential ability: Snorlax, Zangoose
Ability: Inner Focus In Battle Effect: This pokemon is immune to flinching Out of Battle Effect: None
Pokemon with this potential ability: Zubat, Golbat, Abra, Kadabra, Alakazam, Farfetch'd, Dragonite, Crobat, Girafarig, Sneasel, Snorunt, Glalie
Ability: Insomnia In Battle Effect: This pokemon cannot be put to Sleep Out of Battle Effect: None
Pokemon with this potential ability: Drowzee, Hypno, Hoothoot, Noctowl, Spinarak, Ariados, Murkrow, Shuppet, Banette
Ability: Intimidate In Battle Effect: Lower attack stat of all opponents by 1 level Out of Battle Effect: Encounter fewer low level pokemon if this pokemon is in the lead
Pokemon with this potential ability: Ekans, Arbok, Growlithe, Arcanine, Tauros, Gyarados, Snubbull, Granbull, Stantler, Hitmontop, Mightyena, Masquerain, Mawile, Salamence
Ability: Keen Eye In Battle Effect: This pokemon's accuracy cannot be lowered by the opponent Out of Battle Effect: Encounter fewer low level pokemon if this pokemon is in the lead
Pokemon with this potential ability: Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Farfetch'd, Hitmonchan, Sentret, Furret, Hoothoot, Noctowl, Sneasel, Skarmory, Wingull, Pelipper, Sableye
Ability: Levitate In Battle Effect: This pokemon is immune to Ground type moves damage Out of Battle Effect: None
Pokemon with this potential ability: Gastly, Haunter, Gengar, Koffing, Weezing, Misdreavus, Unown, Vibrava, Flygon, Lunatone, Solrock, Baltoy, Claydol, Duskull, Chimecho, Latios, Latias
Ability: Lightningrod In Battle Effect: Electric type attacks in a 2 vs. 2 battle will target this pokemon Out of Battle Effect: Receive more Entry Call calls
Pokemon with this potential ability: Cubone, Marowak, Rhyhorn, Rhydon, Electrike, Manectric
Ability: Limber In Battle Effect: This pokemon cannot be Paralyzed Out of Battle Effect: None
Pokemon with this potential ability: Persian, Hitmonlee, Ditto
Ability: Liquid Ooze In Battle Effect: When a HP-absorbing move is used against this pokemon, the opponent loses as much HP as it would have gained Out of Battle Effect: None
Pokemon with this potential ability: Tentacool, Tentacruel, Gulpin, Swallot
Ability: Magma Armor In Battle Effect: This pokemon cannot be Frozen Out of Battle Effect: Eggs in party hatch in 1/2 the normal time
Pokemon with this potential ability: Slugma, Magcargo, Camerupt
Ability: Magnet Pull In Battle Effect: Opponent steel type pokemon cannot flee or switch Out of Battle Effect: Encounter more Steel type pokemon if this pokemon is in the lead
Pokemon with this potential ability: Magnemite, Magneton, Nosepass
Ability: Marvel Scale In Battle Effect: If this pokemon has a status condition, its Defense rises by 1.5 Out of Battle Effect: None
Pokemon with this potential ability: Milotic
Ability: Minus In Battle Effect: When partnered with the Plus abiltiy, this pokemon's Special Attack increases by 1.5 Out of Battle Effect: None
Pokemon with this potential ability: Minun
Ability: Nature Cure In Battle Effect: This pokemon's status conditions are cured when switched out Out of Battle Effect: None
Pokemon with this potential ability: Staryu, Starmie, Chansey, Corsola, Blissey, Celebi, Roselia, Swablu, Altaria
Ability: Oblivious In Battle Effect: This pokemon cannot be Attracted Out of Battle Effect: None
Pokemon with this potential ability: Slowpoke, Slowbro, Lickitung, Jynx, Slowking, Swinub, Piloswine, Illumise, Wailmer, Wailord, Numel, Barboach, Whiscash
Ability: Overgrow In Battle Effect: When this pokemon's HP are 1/3 or less, the power of Grass-type moves is increased by 1.5 Out of Battle Effect: None
Pokemon with this potential ability: Bulbasaur, Ivysaur, Venusaur, Chikorita, Bayleef, Maganium, Treeko, Grovyle, Sceptile
Ability: Own Tempo In Battle Effect: This pokemon cannot be Confused Out of Battle Effect: None
Pokemon with this potential ability: Slowpoke, Slowbro, Lickitung, Slowking, Smeargle, Spoink, Grumpig, Spinda
Ability: Pickup In Battle Effect: None Out of Battle Effect: After a battle, this pokemon may have an item if it held none before the battle. (There is a FAQ by me about the possible items picked up by this ability on this site)
Pokemon with this potential ability: Meowth, Phanpy, Aipom, Tediursa, Zigzagoon, Linoone
Ability: Plus In Battle Effect: When partnered with a Minus ability, this pokemon's Special Attack increases by 1.5 Out of Battle Effect: None
Pokemon with this potential ability: Plusle
Ability: Poison Point In Battle Effect: If this pokemon is struck by a physical attack, there is a 30% chance the opponent will be poisoned Out of Battle Effect: None
Pokemon with this potential ability: Nidoran(m), Nidorino, Nidoking, Nidoran(f), Nidorina, Nidoqueen, Seadra, Quilfish, Roselia
Ability: Pressure In Battle Effect: Opponent pokemon use 2 pp instead of 1 for each attack Out of Battle Effect: Encounter more wild pokemon if this pokemon is in the lead
Pokemon with this potential ability: Aerodactyl, Articuno, Zapdos, Moltres, Mewtwo, Raikou, Entei, Suicune, Lugia, Ho-oh, Dusclops, Absol, Deoxys
Ability: Pure Power In Battle Effect: This pokemon's attack stat is doubled Out of Battle Effect: None
Pokemon with this potential ability: Meditite, Medicham
Ability: Rain Dish In Battle Effect: During Rain, this pokemon recovers 1/16 (rounded down) of its total HP Out of Battle Effect: None
Pokemon with this potential ability: Lotad, Lombre, Ludicolo
Ability: Rock Head In Battle Effect: This pokemon does not take recoil damage Out of Battle Effect: None
Pokemon with this potential ability: Geodude, Graveller, Golem, Onix, Cubone, Marowak, Rhyhorn, Rhydon, Aerodactyl, Sudowoodo, Steelix, Aron, Lairon, Aggron, Relicanth, Bagon, Shellgon
Ability: Rough Skin In Battle Effect: If this pokemon is struck by a physical attack, the opponent takes 1/16 of its total HP damage Out of Battle Effect: None
Pokemon with this potential ability: Carvanha, Sharpedo
Ability: Run Away In Battle Effect: This pokemon can flee any battle except trainer battles Out of Battle Effect: None
Pokemon with this potential ability: Rattata, Raticate, Doduo, Dodrio, Ponyta, Rapidash, Eevee, Sentret, Furret, Snubbull, Dunsparce, Aipom, Poochyena
Ability: Sand Stream In Battle Effect: When this pokemon comes out, the weather turns to Sandstorm Out of Battle Effect: None
Pokemon with this potential ability: Tyranitar
Ability: Sand Veil In Battle Effect: This pokemon is immune to Sandstorm damage and has increased evasion during a Sandstorm Out of Battle Effect: In a Sandstorm, encounter less wild pokemon if this pokemon is in the lead
Pokemon with this potential ability: Sandshrew, Sandslash, Diglett, Dugtrio, Gligar, Cacnea, Cacturne
Ability: Serene Grace In Battle Effect: This pokemon has double the chance of a move's additional effect occuring Out of Battle Effect: None
Pokemon with this potential ability: Chansey, Togepi, Togetic, Dunsparce, Blissey, Jirachi
Ability: Shadow Tag In Battle Effect: Opponent pokemon cannot run or switch out, except with Baton Pass Out of Battle Effect: None
Pokemon with this potential ability: Wynaut, Wobbuffet
Ability: Shed Skin In Battle Effect: Each turn, there is a 1/3 chance that any status effects on this pokemon will be cured Out of Battle Effect: None
Pokemon with this potential ability: Metapod, Kakuna, Ekans, Arbok, Dratini, Dragonair, Pupitar, Silcoon, Cascoon, Seviper
Ability: Shell Armor In Battle Effect: This pokemon cannot be struck by a critical hit Out of Battle Effect: None
Pokemon with this potential ability: Shellder, Cloyster, Lapras, Omanyte, Omastar, Corphish, Crawdaunt, Clamperl
Ability: Shield Dust In Battle Effect: Prevents additional effects from attacks that cause damage Out of Battle Effect: None
Pokemon with this potential ability: Caterpie, Weedle, Venomoth, Wurmple, Dustox
Ability: Soundproof In Battle Effect: This pokemon is not affected by sound based attacks: Grasswhistle Growl Heal Bell Hyper Voice Metal Sound Perish Song Roar Sing Screech Snore Supersonic Uproar Out of Battle Effect: None
Pokemon with this potential ability: Voltorb, Electrode, Mr. Mime, Whismur, Loudred, Exploud
Ability: Speed Boost In Battle Effect: At the end of every turn the pokemon has been out (not including switching in) its speed increases by 1 factor Out of Battle Effect: None
Pokemon with this potential ability: Yanma, Ninjask
Ability: Static In Battle Effect: If this pokemon is struck by a physical attack, there is a 30% chance the opponent will be paralyzed Out of Battle Effect: Encounter more Electric type pokemon if this pokemon is in the lead
Pokemon with this potential ability: Pikachu, Raichu, Voltorb, Electrode, Electabuzz, Pichu, Mareep, Flaafy, Ampharos, Elekid, Electrike, Manectric
Ability: Stench In Battle Effect: None Out of Battle Effect: Encounter less wild pokemon if this pokemon is in the lead
Pokemon with this potential ability: Grimer, Muk
Ability: Sticky Hold In Battle Effect: This pokemon's held item cannot be stolen or knocked off Out of Battle Effect: While fishing, pokemon are easier to catch
Pokemon with this potential ability: Grimer, Muk, Gulpin, Swallot
Ability: Sturdy In Battle Effect: This pokemon is immune to one hit KO moves Out of Battle Effect: None
Pokemon with this potential ability: Geodude, Graveller, Golem, Magnemite, Magneton, Onix, Pineco, Forretres, Sudowoodo, Steelix, Shuckle, Donphan, Skarmory, Nosepass, Aron, Lairon, Aggron
Ability: Suction Cups In Battle Effect: This pokemon cannot be forced to switch out Out of Battle Effect: While fishing, pokemon are easier to catch
Pokemon with this potential ability: Octillery, Lileep, Cradilly
Ability: Swarm In Battle Effect: When this pokemon's HPs are 1/3 or less, the strength of bug-type moves increases by 1.5 Out of Battle Effect: You will hear the "roar" of wild pokemon more often
Pokemon with this potential ability: Beedrill, Scyther, Ledyba, Ledian, Spinarak, Ariados, Scizor, Heracross, Beautifly, Volbeat
Ability: Swift Swim In Battle Effect: During Rain, this pokemon's speed doubles Out of Battle Effect: None
Pokemon with this potential ability: Magikarp, Goldeen, Seaking, Horsea, Omanyte, Omastar, Kabuto, Kabutops, Quilfish, Mantine, Kingdra, Lotad, Lombre, Ludicolo, Surskit, Feebas, Huntail, Gorebyss, Relicanth, Luvdisc
Ability: Synchronize In Battle Effect: If this pokemon is inflicted with a status effect, the opponent that caused it is inflicted with the same status. Out of Battle Effect: Encounter more pokemon with same nature as this pokemon if this pokemon is in the lead
Pokemon with this potential ability: Abra, Kadabra, Alakazam, Mew, Xatu, Natu, Espeon, Umbreon, Ralts, Kirlia, Gardevoir
Ability: Thick Fat In Battle Effect: This pokemon takes 1/2 damage from Fire and Ice type moves Out of Battle Effect: None
Pokemon with this potential ability: Seel, Dewgong, Snorlax, Marill, Azumarill, Makuhita, Hariyama, Azurill, Spoink, Grumpig, Spheal, Sealeo, Walrein
Ability: Torrent In Battle Effect: When this pokemon's HP are 1/3 or less, the power of Water type moves increases by 1.5 Out of Battle Effect: None
Pokemon with this potential ability: Squirtle, Wartortle, Blastoise, Totodile, Croconaw, Feraligatr, Mudkip, Swampert, Marshtomp
Ability: Trace In Battle Effect: When this pokemon comes into battle, it copies the ability of one of its opponents Out of Battle Effect: None
Pokemon with this potential ability: Porygon, Porygon2, Ralts, Kirlia, Gardevoir
Ability: Truant In Battle Effect: The pokemon will only act every other turn Out of Battle Effect: None
Pokemon with this potential ability: Slakoth, Slaking
Ability: Vital Spirit In Battle Effect: This pokemon cannot be put to sleep Out of Battle Effect: Encounter more high level pokemon if this pokemon is in the lead
Pokemon with this potential ability: Mankey, Primeape, Delibird, Vigoroth
Ability: Volt Absorb In Battle Effect: This pokemon is healed by Electric attacks Out of Battle Effect: None
Pokemon with this potential ability: Jolteon, Chinchou, Lanturn
Ability: Water Absorb In Battle Effect: This pokemon is healed by Water attacks Out of Battle Effect: None
Pokemon with this potential ability: Poliwag, Poliwhirl, Poliwrath, Lapras, Vaporeon, Wooper, Quagsire, Politoed, Mantine
Ability: Water Veil In Battle Effect: This pokemon cannot be Burned Out of Battle Effect: None
Pokemon with this potential ability: Goldeen, Seaking, Wailmer, Wailord
Ability: White Smoke In Battle Effect: This pokemon's abilities cannot be lowered by an opponent Out of Battle Effect: Encounter less wild pokemon if this pokemon is in the lead
Pokemon with this potential ability: Torkoal
Ability: Wonder Guard In Battle Effect: The pokemon can only be hurt by a super effective attack. Does not prevent indirect damage, such as sandstorm, burn, or poison. This ability cannot be taken nor copied. Out of Battle Effect: None
Pokemon with this potential ability: Shedinja
There are also two abilities which do not naturally appear in the game on any pokemon. They are Cacophany, which is identical to Soundproof, and No Ability, which is exactly what is sounds like.
The following moves have some effect on pokemon abilities:
Role Play - This will copy the ability of the target pokemon. If an ability is copied which prevents a status effect which is already affecting this pokemon, the effects will be suspended until this pokemon loses the copied ability. For instance, if a Burned pokemon uses Role Play to copy Water Veil, the effects of the Burn (damage each turn and lowered attack) will vanish until the pokemon either Role Plays another ability or until it switches out and back in. Remember that Wonder Guard CANNOT be the target of Role Play.
Skill Swap - This move trades moves with the target pokemon. It CANNOT target Wonder Guard. See Role Play above for the effects of a pre-existing status effect when an immunity ability is swapped in.
Transform - This will copy the ability of the target pokemon when the user changes form.
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Posted: Tue Oct 31, 2006 7:41 pm
Ro, this is probably getting stickied.
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Posted: Wed Nov 01, 2006 11:00 am
Egg Moves
The following is a list of egg moves for each pokemon family. As before, only the highest evolution(s) is/are listed. I did not come up with this list, nor have I tested it. It is borrowed with gratitude from www.serebii.net.
Venusaur - Charm, Curse, Grasswhistle, Light Screen, Magical Leaf, Petal Dance, Safeguard, Skull Bash
Charizard - Ancientpower, Beat Up, Belly Drum, Bite, Dragon Dance, Outrage, Rock Slide, Sword's Dance
Blastoise - Flail, Foresight, Haze, Mirror Coat, Mist, Mud Sport, Refresh, Yawn
Butterfree - None
Beedrill - None
Pidgeot - Air Cutter, Faint Attack, Foresight, Pursuit, Steel Wing
Raticate - Bite, Counter, Flame Wheel, Fury Swipes, Reversal, Screech, Swagger, Uproar
Fearow - Astonish, Faint Attack, False Swipe, Quick Attack, Scary Face, Sky Attack, Tri Attack
Arbok - Beat Up, Poison Fang, Pursuit, Slam, Spite
Raichu - Reversal, Bide, Encore, Doubleslap, Charge
Sandslash - Flail, Safeguard, Counter, Rapid Spin, Rock Slide, Sword's Dance, Crush Claw
Nidoqueen - Beat Up, Charm, Counter, Disable, Focus Energy, Supersonic, Take Down
Nidoking - Beat Up, Charm, Counter, Disable, Focus Energy, Supersonic, Take Down
Clefable - Amnesia, Belly Drum, Metronome, Mimic, Present, Splash, Substitute, Wish
Ninetales - Faint Attack, Hypnosis, Flail, Disable, Howl, Psych Up, Heat Wave
Wigglytuff - Faint Attack, Fake Tears
Crobat - Quick Attack, Pursuit
Vileplume/Bellossom - Razor Leaf, Flail, Synthesis, Charm, Ingrain
Parasect - Counter, False Swipe, Flail, Light Screen, Psybeam, Pursuit, Screech, Sweet Scent
Venomoth - Baton Pass, Giga Drain, Screech, Signal Beam
Dugtrio - Ancientpower, Beat Up, Faint Attack, Pursuit, Rock Slide, Screech, Uproar
Persian - Amnesia, Assist, Charm, Hypnosis, Psych Up, Spite
Golduck - Hypnosis, Psybeam, Foresight, Light Screen, Future Sight, Psychic, Refresh
Primeape - Beat Up, Foresight, Counter, Meditate, Revenge, Reversal, Rock Slide, Smellingsalt
Arcanine - Body Slam, Crunch, Fire Spin, Heat Wave, Howl, Safeguard, Thrash
Poliwrath/Politoed - Bubblebeam, Haze, Ice Ball, Mind Reader, Mist, Splash, Water Sport
Alakazam - Encore, Knock Off, Fire Punch, Thunderpunch, Ice Punch
Machamp - Light Screen, Meditate, Encore, Smellingsalt, Counter, Rock Slide
Victreebel - Encore, Ingrain, Leech Life, Magical Leaf, Reflect, Sword's Dance, Synthesis
Tentacruel - Mirror Coat, Safeguard, Confuse Ray
Golem - Rock Slide, Block
Rapidash - Charm, Double Kick, Double-Edge, Flame Wheel, Hypnosis, Thrash
Slowking - Belly Drum, Future Sight, Mud Sport, Safeguard, Sleep Talk, Snore, Stomp
Magneton - None
Farfetch'd - Curse, Featherdance, Flail, Foresight, Gust, Mirror Move, Quick Attack, Steel Wing
Dodrio - Quick Attack, Supersonic, Haze, Endeavor
Dewgong - Disable, Encore, Fake Out, Horn Drill, Icicle Spear, Lick, Perish Song, Slam
Muk - Haze, Mean Look, Imprison, Curse, Shadow Punch, Explosion
Cloyster - Barrier, Bubblebeam, Icicle Spear, Rapid Spin, Screech, Take Down
Gengar - Astonish, Explosion, Grudge, Haze, Perish Song, Psywave, Will-O-Wisp
Steelix - Block, Explosion, Flail, Rock Slide
Hypno - Assist, Barrier, Fire Punch, Thunderpunch, Ice Punch, Role Play
Kingler - Amnesia, Dig, Flail, Haze, Knock Off, Slam, Sword's Dance
Electrode - None
Exeggutor - Ancientpower, Curse, Ingrain, Moonlight, Psych Up, Reflect, Synthesis
Marowak - Ancientpower, Belly Drum, Perish Song, Rock Slide, Screech, Skull Bash, Sword's Dance
Hitmonlee/Hitmonchan/Hitmontop - Helping Hand, Mach Punch, Mind Reader
Lickitung - Belly Drum, Body Slam, Curse, Magnitude, Sleep Talk, Smellingsalt, Snore, Substitute
Weezing - Screech, Psywave, Destiny Bond, Will-O-Wisp
Rhydon - Crunch, Reversal, Rock Slide, Counter, Magnitude, Sword's Dance, Curse, Crush Claw
Blissey - Aromatherapy, Heal Bell, Metronome, Present, Substitute
Tangela - Amnesia, Confusion, Flail, Leech Seed, Mega Drain, Nature Power, Reflect
Kangaskhan - Counter, Crush Claw, Disable, Focus Energy, Foresight, Safeguard, Stomp, Substitute
Kingdra - Flail, Aurora Beam, Disable, Splash, Dragon Rage, Dragonbreath
Seaking - Psybeam, Hydro Pump, Sleep Talk, Mud Sport
Starmie - None
Mr. Mime - Fake Out, Future Sight, Hypnosis, Mimic, Psych Up, Trick
Scizor - Baton Pass, Counter, Endure, Light Screen, Razor Wind, Reversal, Safeguard, Silver Wind
Jynx - Fake Out, Ice Punch, Meditate, Psych Up, Wish
Electabuzz - Barrier, Cross Chop, Fire Punch, Ice Punch, Karate Chop, Meditate, Rolling Kick
Magmar - Barrier, Cross Chop, Karate Chop, Mega Punch, Screech, Thunderpunch
Pinsir - Fury Attack, False Swipe, Faint Attack
Tauros - None
Gyarados - None
Lapras - Curse, Dragon Dance, Foresight, Horn Drill, Refresh, Sleep Talk, Substitute, Tickle
Ditto - None
Eevee (and all evolutions) - Charm, Curse, Endure, Flail, Tickle, Wish
Porygon 2 - None
Omastar - Aurora Beam, Bubblebeam, Haze, Rock Slide, Slam, Spikes, Supersonic
Kabutops - Aurora Beam, Bubblebeam, Confuse Ray, Dig, Flail, Knock Off, Rapid Spin
Aerodactyl - Curse, Dragonbreath, Foresight, Pursuit, Steel Wing, Whirlwind
Snorlax - Charm, Curse, Double-Edge, Fissure, Lick, Substitute
Dragonite - Dragon Dance, Dragonbreath, Haze, Light Screen, Mist, Supersonic
Meganium - Ancientpower, Counter, Flail, Grasswhistle, Ingrain, Leech Seed, Nature Power, Vine Whip
Typhlosion - Covet, Crush Claw, Foresight, Fury Swipes, Howl, Quick Attack, Reversal, Thrash
Feraligatr - Ancientpower, Crunch, Dragon Claw, Hydro Pump, Mud Sport, Rock Slide, Thrash, Water Sport
Furret - Assist, Double-Edge, Focus Energy, Pursuit, Reversal, Slash, Substitute, Trick
Noctowl - Featherdance, Faint Attack, Mirror Move, Sky Attack, Supersonic, Whirlwind, Wing Attack
Ledian - Bide, Psybeam, Silver Wind
Ariados - Baton Pass, Disable, Psybeam, Pursuit, Signal Beam, Sonicboom
Lanturn - Flail, Screech, Amnesia
Togetic - Foresight, Future Sight, Mirror Move, Peck, Present, Psych Up, Substitute
Xatu - Haze, Drill Peck, Quick Attack, Steel Wing, Refresh
Ampharos - Body Slam, Charge, Odor Sleuth, Reflect, Safeguard, Screech, Take Down
Azumarill - Light Screen, Amnesia, Future Sight, Supersonic, Substitute
Sudowoodo - Selfdestruct
Jumpluff - Amnesia, Confusion, Double-Edge, Encore, Helping Hand, Psych Up, Reflect
Aipom - Agility, Beat Up, Counter, Doubleslap, Pursuit, Screech, Slam, Spite
Sunflora - Curse, Encore, Grasswhistle, Helping Hand, Leech Seed, Nature Power
Yanma - Leech Life, Reversal, Signal Beam, Silver Wind, Whirlwind
Quagsire - Ancientpower, Body Slam, Curse, Mud Sport, Pound, Safeguard, Spit Up, Stockpile
Murkrow - Confuse Ray, Drill Peck, Featherdance, Mirror Move, Perish Song, Sky Attack, Whirlwind, Wing Attack
Misdreavus - Destiny Bond, Imprison, Psych Up, Screech
Unown - None
Wobuffet - None
Girafarig - Take Down, Amnesia, Foresight, Future Sight, Psych Up, Magic Coat
Forretress - Counter, Flail, Pin Missile, Reflect, Sand Tomb, Swift
Dunsparce - Ancientpower, Astonish, Bide, Bite, Curse, Headbutt, Rock Slide
Gligar - Counter, Metal Claw, Razor Wind, Sand Tomb, Wing Attack
Granbull - Crunch, Faint Attack, Heal Bell, Metronome, Present, Reflect, Smellingsalt, Snore
Qwilfish - Astonish, Bubblebeam, Flail, Haze, Supersonic
Shuckle - Sweet Scent
Heracross - Harden, False Swipe
Sneasel - Bite, Counter, Crush Claw, Fake Out, Foresight, Reflect, Spite
Ursaring - Counter, Crunch, Fake Tears, Metal Claw, Seismic Toss, Sleep Talk, Take Down, Yawn
Magcargo - Acid Armor
Piloswine - Ancientpower, Bite, Body Slam, Double-Edge, Icicle Spear, Mud Shot, Rock Slide, Take Down
Corsola - Rock Slide, Screech, Mist, Amnesia, Barrier, Ingrain, Confuse Ray
Octillery - Aurora Beam, Haze, Octazooka, Rock Blast, Screech, Supersonic, Thunder Wave
Delibird - Aurora Beam, Future Sight, Ice Ball, Quick Attack, Rapid Spin, Splash
Mantine - Haze, Hydro Pump, Mud Sport, Rock Slide, Slam, Twister
Skarmory - Drill Peck, Pursuit, Sky Attack
Houndoom - Beat Up, Counter, Fire Spin, Pursuit, Rage, Reversal, Spite, Will-O-Wisp
Donphan - Focus Energy, Body Slam, Ancientpower, Snore, Counter, Fissure
Stantler - Bite, Disable, Extrasensory, Psych Up, Spite, Swagger
Smeargle - None
Miltank - Curse, Endure, Helping Hand, Present, Psych Up, Reversal, Seismic Toss, Sleep Talk
Tyranitar - Ancientpower, Curse, Dragon Dance, Focus Energy, Outrage, Pursuit, Stomp
Sceptile - Mud Sport, Endeavor, Crunch, Leech Seed, Crush Claw, Dragonbreath
Blaziken - Counter, Reversal, Endure, Swagger, Rock Slide, Smellingsalt
Swampert - Refresh, Uproar, Curse, Stomp, Ice Ball, Mirror Coat
Mightyena - Astonish, Poison Fang, Covet, Leer, Yawn
Lineoone - Charm, Pursuit, Substitute, Tickle, Trick
Beautifly/Dustox - None
Ludicolo - Synthesis, Razor Leaf, Sweet Scent, Leech Seed, Flail, Water Gun
Shiftry - Leech Seed, Amnesia, Quick Attack, Razor Wind, Take Down, False Swipe
Swellow - Pursuit, Supersonic, Refresh, Sky Attack, Mirror Move, Rage
Pelipper - Twister, Gust, Water Sport
Gardevoir - Disable, Will-O-Wisp, Mean Look, Memento, Destiny Bond
Masquerain - Foresight, Psybeam, Mud Shot, Hydro Pump, Mind Reader
Breloom - Swagger, Fake Tears, Charm, False Swipe, Helping Hand
Slaking - Slash, Pursuit, Body Slam, Snore, Crush Claw, Curse, Sleep Talk
Ninjask/Shedinja - Endure, Faint Attack, Gust, Silver Wind
Exploud - Take Down, Snore, Swagger, Smellingsalt, Extrasensory
Hariyama - Faint Attack, Detect, Foresight, Helping Hand, Cross Chop, Revenge, Dynamicpunch, Counter
Azurill (Different from Marill) - Encore, Sing, Refresh, Slam, Tickle
Nosepass - Magnitude, Rollout, Explosion
Delcatty - Helping Hand, Psych Up, Uproar, Fake Tears, Baton Pass, Substitute, Tickle
Sableye - Psych Up, Recover, Moonlight
Mawile - Sword's Dance, False Swipe, Poison Fang, Psych Up, Ancientpower, Tickle
Aggron - Endeavor, Body Slam, Stomp, Smellingsalt
Medicham - Fire Punch, Thunderpunch, Ice Punch, Foresight, Fake Out, Baton Pass, Dynamicpunch
Manectric - Crunch, Headbutt, Uproar, Curse, Swift
Plusle - Flash, Substitute
Minun - Flash, Substitute
Volbeat - Flash, Baton Pass, Silver Wind, Trick
Illumise - Flash, Baton Pass, Silver Wind, Growth
Roselia - Spikes, Synthesis, Pin Missile, Cotton Spore
Swalot - Dream Eater, Acid Amor, Smog
Sharpedo - Hydro Pump, Double-Edge, Thrash
Wailord - Double-Edge, Thrash, Swagger, Snore, Sleep Talk, Curse, Fissure, Tickle
Camerupt - Howl, Scary Face, Body Slam, Rollout, Defense Curl, Stomp
Torkoal - Eruption, Endure, Sleep Talk, Yawn
Grumpig - Future Sight, Extrasensory, Substitute, Trick
Spinda - Encore, Rock Slide, Assist, Disable, Baton Pass, Trick, Smellingsalt
Flygon - Focus Energy, Quick Attack, Gust
Cacturne - Grasswhistle, Acid, Teeter Dance, Dynamicpunch, Counter
Altaria - Agility, Haze, Pursuit, Rage
Zangoose - Flail, Double Kick, Razor Wind, Counter, Roar, Curse
Seviper - Stockpile, Swallow, Spit Up, Body Slam
Lunatone - None
Solrock - None
Whiscash - Thrash, Whirlpool, Spark
Crawdaunt - Mud Sport, Endeavor, Body Slam, Ancientpower
Claydol - None
Cradily - Barrier, Recover, Mirror Coat, Rock Slide
Armaldo - Knock Off, Sword's Dance, Rock Slide
Milotic - Mirror Coat, Dragonbreath, Mud Sport, Hypnosis, Light Screen, Confuse Ray
Castform - Future Sight, Psych Up
Kecleon - Disable, Magic Coat, Trick
Banette - Disable, Destiny Bond, Foresight, Astonish, Imprison
Dusclops - Imprison, Destiny Bond, Grudge, Memento, Faint Attack
Tropius - Headbutt, Slam, Razor Wind, Leech Seed, Nature Power
Chimecho - Disable, Curse, Hypnosis, Dream Eater
Absol - Baton Pass, Faint Attack, Double-Edge, Magic Coat, Curse, Substitute
Glalie - Flash, Block, Spikes
Walrein - Water Sport, Stockpile, Swallow, Spit Up, Yawn, Rock Slide, Curse, Fissure
Huntail/Gorebyss - Refresh, Mud Sport, Body Slam, Supersonic, Barrier, Confuse Ray
Relicanth - Magnitude, Skull Bash, Water Sport, Amnesia, Sleep Talk, Rock Slide
Luvdisc - Splash, Supersonic, Water Sport, Mud Sport
Salamence - Hydro Pump, Thrash, Dragon Rage, Twister, Dragon Dance
Metagross - None
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Posted: Thu Nov 02, 2006 10:53 am
*reserved, don't know for what though...*
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Posted: Sun Nov 05, 2006 8:51 pm
Stickied and open for discussion.
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Posted: Mon Nov 13, 2006 10:51 am
I've posted a list of egg moves, but I didn't post HOW to get that move by breeding.
If there's a specific question any of you ask, I'll do my best to answer it. xD
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Posted: Wed Nov 22, 2006 1:18 pm
I think that this should be re-posted in your Pokemon Talk Sub-Forum in our guild.
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Posted: Wed Nov 29, 2006 1:40 pm
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Posted: Tue Feb 20, 2007 1:27 pm
Wow, this is really great.
Any tips on breeding an Azurill?
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Posted: Tue Mar 20, 2007 11:16 pm
Basically you need a female Marill/Azumarill. If you want to breed it to know certain moves, I'd need specifying.
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