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OOC Filler: Mighty Math Scoring

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CrystBalfast
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PostPosted: Tue Dec 16, 2025 3:35 pm



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Hello, everyone. In this Filler, I plan to give the Mighty Math Series from Edmark the Scoring Measurement Treatment as the Scoring System differs from Game to Game.
The Mighty Math Series (All 6 Discs) is another Popular Edmark Series next to Thinkin Things

Then combine them for a real result as the First 4 Discs are in 2 sets per 2 discs as they're aimed for Children while Discs 5 & 6: Cosmic Geometry & Astro Algebra are aimed toward Early Teens to Adult.

This way, you can understand what the optimization scores mean for the actual games when you play them and how you can set the levels.
For the scoring, I'll either mention the Maximum/Minimum scores, as I have to play each of the games to find out.

*Mighty Math Scoring*
=Kindergarten to 2nd Grade=
Disc 1: Carnival Countdown
Disc 2: Zoo Zillions
=3rd, 4th, 5th & 6th Grade=
Disc 3: Number Heroes
Disc 4: Calculating Crew
=7th, 8th, 9th Grade=
Disc 5: Cosmic Geometry
Disc 6: Astro Algebra
PostPosted: Tue Dec 16, 2025 3:54 pm


Mighty Math Kindergarten to 2nd Grade Disc 1: Carnival Countdown
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First is Carnival Countdown, as the scoring system in most Edmark Games work differently than you may think since they have a slider bar that's access from each activity or from the Admin being the Adult Options by means of the CTRL-ALT-A Hotkey.

While the game does not have an indicator for right or Wrong Answers. The Growth Slider has 4 Colored Difficulties where if a player makes enough mistakes, its progress is NOT counted against them but rather, removes wrong answers until the correct answers are selectable, NOT to give them the right answer directly. Because you WANT a player to enter the answer even when the game the answers for and NOT to automatically answer it for them and move on.


From the Growth Sliders chart, each has a color set and Letter Code Starting from A to Beginner to Z being Advanced. Mighty Math Disc 1-4 has an example where the its score reaches a certain total before the Final Skill called Review.
So the idea for this score calculation is to complete as many Skill Levels in each activity as possible to see what high score that a person can end up with out of the Total Possible Points that the game has to offer.

So because of the Explore mode in Edmark's games, it feels more like Software Toys in a way while the Q&A mode, is for score attack runs to determine a player's best score, accuracy, rating and rank

= Carnival Countdown Growth Slider Bar Chart
Carnival Cars Total = 13 Points
Easy = 4 Points
Normal = 4 Points
Hard = 4 Points
Hardest = 2 Points

Snap Clowns Total = 26 Points
Easy = 8 Points
Normal = 8 Points
Hard = 5 Points
Hardest = 5 Points

Giggle Factory Total = 23 Points
Easy = 8 Points
Normal = 8 Points
Hard = 4 Points
Hardest = 3 Points

Pattern Round Up Total = 26 Points
Easy = 8 Points
Normal = 8 Points
Hard = 5 Points
Hardest = 5 Points

Bubble Band = 25 Points
Easy = 8 Points
Normal = 8 Points
Hard = 4 Points
Hardest = 5 Points

Total Possible Points For Carnival Countdown: 113 Points

CrystBalfast
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CrystBalfast
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11,050 Points
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PostPosted: Tue Dec 16, 2025 5:33 pm


Mighty Math Kindergarten to 2nd Grade Disc 1: Carnival Countdown Results:
Carnival Cars Highest Score: 12/13 (Flawless) [Skill Level L]
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Snap Clowns Highest Score:
???
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