On top of Mt. Silver you find a mystical appearing tent with a sign on its front reading "Ambrosial Alchemy". Upon entering you are greeted by a strange floating creature, shaped like a question mark. The creature rotates around your head once and begins to float towards the back of the tent, as if guiding you. You follow the bizarre Pokemon and as you do, you spot an equally strange presence, a robed woman standing over a table cluttered with various stones, books, scrolls, bottles, and many different tools. The robbed woman glancing up at you through her hood and shoots a quick smile at you.
Welcome traveler to my home and humble business, Ambrosial Alchemy. My name is Ambrosia, the proprietor of this store, if you will. I am elated to have a customer manifest themselves in my tent, please, have a seat won't you? Now, shall I appease your curiosity and explain the services I offer? Very well, kind patron.
Here I practice alchemy all day, you see, I come from a long line of Psychic Pokemon Channelers who use our abilities to perform alchemy, however, despite being the eldest child to my parents, I am the least skilled. So I set up shop here in your headquarters after your leader said my services would be useful here, so I thought what better way to get practice? I accept Snag Coins as payment, I need all the gold I can get. My goal is to one day craft a philosopher's stone and prove to my family that I have what it takes to carry on our name as a great alchemist.
Now that you know, won't you help me? Please, take a look at this book, within you'll find a list of all the items I'm capable of crafting, and the items required by you to craft it, along with the price in Snag Coins. However, I'm still a novice so there is a chance the crafting will end in failure and your Snag Coins/Emblems will be lost, but your items should be safe. However I will try my best.
Here I practice alchemy all day, you see, I come from a long line of Psychic Pokemon Channelers who use our abilities to perform alchemy, however, despite being the eldest child to my parents, I am the least skilled. So I set up shop here in your headquarters after your leader said my services would be useful here, so I thought what better way to get practice? I accept Snag Coins as payment, I need all the gold I can get. My goal is to one day craft a philosopher's stone and prove to my family that I have what it takes to carry on our name as a great alchemist.
Now that you know, won't you help me? Please, take a look at this book, within you'll find a list of all the items I'm capable of crafting, and the items required by you to craft it, along with the price in Snag Coins. However, I'm still a novice so there is a chance the crafting will end in failure and your Snag Coins/Emblems will be lost, but your items should be safe. However I will try my best.
[HOW TO CRAFT AN ITEM]
Once you find an item you want, and posses all the required items to craft it, simply post here the item you wish to craft. Also, you'll notice some items have less than 100% success rates. For these items, you'll have to use the Post Action for Random Number. Success rates are all in tens, so for example, if an item's success rate was 60% you would use the Random Number generator on the post submission page and set the (lowest) number to 1 and the (highest) number to 10. Once you submit your post you'll see the result of your Random Number generating above your post, and since we used 60% we would need either a 1, 2, 3, 4, 5, or 6 to have been generated for the crafting to be successful. However, if the number we generated was 7, 8, 9, or 10, it failed and we lost the Snag Coins (and Snag Emblems if needed) spent.
If you wish to craft multiples of the same item, you may instead use the Post Action for Roll Dice and set it to use a 10-sided die. Up to 20 may be crafted at once, with the individual rolls of each die determining success and failure (the dice total is ignored). The numbers will stay the same as if the Random Number action was used, so the only difference is that multiples of the same item are being made instead of only one.
But don't worry. For any failed crafting, you receive an item called a Mystery Pebble. Once you collect three Mystery Pebbles from failed crafting, you can exchange those pebbles for a free Mystery Sack! Just post here when you want to make the exchange and an admin will PM you your Mystery Sack. If you have any questions, PM an admin. I've listed all possible success rates below and what number you would have to generated from between 1 and 10 in order to succeed.
Once you find an item you want, and posses all the required items to craft it, simply post here the item you wish to craft. Also, you'll notice some items have less than 100% success rates. For these items, you'll have to use the Post Action for Random Number. Success rates are all in tens, so for example, if an item's success rate was 60% you would use the Random Number generator on the post submission page and set the (lowest) number to 1 and the (highest) number to 10. Once you submit your post you'll see the result of your Random Number generating above your post, and since we used 60% we would need either a 1, 2, 3, 4, 5, or 6 to have been generated for the crafting to be successful. However, if the number we generated was 7, 8, 9, or 10, it failed and we lost the Snag Coins (and Snag Emblems if needed) spent.
If you wish to craft multiples of the same item, you may instead use the Post Action for Roll Dice and set it to use a 10-sided die. Up to 20 may be crafted at once, with the individual rolls of each die determining success and failure (the dice total is ignored). The numbers will stay the same as if the Random Number action was used, so the only difference is that multiples of the same item are being made instead of only one.
But don't worry. For any failed crafting, you receive an item called a Mystery Pebble. Once you collect three Mystery Pebbles from failed crafting, you can exchange those pebbles for a free Mystery Sack! Just post here when you want to make the exchange and an admin will PM you your Mystery Sack. If you have any questions, PM an admin. I've listed all possible success rates below and what number you would have to generated from between 1 and 10 in order to succeed.
Quote:
- Success rate of 10% / Number needed to generate = 1
Success rate of 20% / Number needed to generate = 1, 2
Success rate of 30% / Number needed to generate = 1, 2, 3
Success rate of 40% / Number needed to generate = 1, 2, 3, 4
Success rate of 50% / Number needed to generate = 1, 2, 3, 4, 5
Success rate of 60% / Number needed to generate = 1, 2, 3, 4, 5, 6
Success rate of 70% / Number needed to generate = 1, 2, 3, 4, 5, 6, 7
Success rate of 80% / Number needed to generate = 1, 2, 3, 4, 5, 6, 7, 8
Success rate of 90% / Number needed to generate = 1, 2, 3, 4, 5, 6, 7, 8, 9
POKEBALLS
Fast Ball
(Safari Contests only. Has a high catch rate on Pokemon likely to flee or with high Speed.)
Requires: 1 White Apricorn, 2 Snag Coins (per ball)
Success Rate: 90%
Friend Ball
(Automatically grants 3 Missions/Team Missions' worth in Happiness. Has the same limitations as a Great or Luxury Ball otherwise.)
Requires: 1 Green Apricorn, 2 Snag Coins (per ball)
Success Rate: 90%
Heavy Ball
(Safari Contests only. Has a high catch rate on heavier Pokemon like Snorlax and Mudsdale.)
Requires: 1 Black Apricorn, 2 Snag Coins (per ball)
Success Rate: 90%
Lure Ball
(Can catch any stage of Water-type Pokemon, having the same effect as a Dive Ball.)
Requires: 1 Blue Apricorn, 2 Snag Coins (per ball)
Success Rate: 90%
Moon Ball
(Safari Contests only. Has a high catch rate on Pokemon that evolve with the Moon Stone.)
Requires: 1 Yellow Apricorn, 2 Snag Coins (per ball)
Success Rate: 90%
Level Ball
(Grants 1/5 of a Pokemon's needed Evo Points on capture. Works like a Great Ball.)
Requires: 1 Red Apricorn, 2 Snag Coins (per ball)
Success Rate: 90%
Love Ball
(Safari Contests only. Has a high catch rate on single-gender Pokemon like Tauros and Miltank.)
Requires: 1 Pink Apricorn, 2 Snag Coins (per ball)
Success Rate: 90%
Master Ball
(Used to catch legendary Pokemon.)
Requires: 3 Poké Balls, 3 Great Balls, 3 Ultra Balls, 25 Snag Coins, 5 Snag Emblems
Success Rate: 70%
Cherish Ball
(Used to catch shiny legendary Pokemon. Can be used as a Master Ball.)
Requires: 1 Master Ball, 25 Snag Coins, 5 Snag Emblems
Success Rate: 90%
HELD ITEMS
Amulet Coin
(Grants 2 extra Snag Coins if held by a Pokemon in a Mission/Team Mission.)
Requires: 3 Nuggets or 1 Big Nugget, 5 Snag Coins
Success Rate: 80%
Luck Incense
(Increases catch rate in Safari Contests by 10% if held by a Pokemon. Also raises the success rate of all future alchemy attempts by 10% and allows a single reroll in event lotteries once acquired. May not be used in the casino.)
Requires: 2 Big Nuggets, 25 Gengar Tokens or 50 Snag Coins, 1 Snag Emblem
Success Rate: 80%
Lucky Egg
(Doubles all Evo Point gains for the Pokemon holding it. Useless if held by a Shadow Pokemon.)
Requires: 1 Oval Stone, 1 Rare Candy, 5 Snag Coins, 1 Snag Emblem
Success Rate: 90%
Destiny Stone
(Absorbs half of the Evo Points a Pokemon holding this item earns, even if they can't earn any Evo Points themselves. Can later be used on a Pokemon capable of using Evo Points to pass on those points to them.)
Requires: 1 Destiny Knot, 1 Rare Candy, 5 Snag Coins, 1 Snag Emblem
Success Rate: 90%
POKEBLOCKS
Zesty Pokeblock
(Drastically raises Attack when consumed by a Pokemon or Hybrid.)
Requires: 3 Razz, Pomeg, Tamato or Spelon Berries. May be mixed and matched.
Success Rate: 70%, 80% or 90%, depending on how many different berries are used.
Tart Pokeblock
(Drastically raises Defense when consumed by a Pokemon or Hybrid.)
Requires: 3 Pinap, Nomel, Grepa or Belue Berries. May be mixed and matched.
Success Rate: 70%, 80% or 90%, depending on how many different berries are used.
Bland Pokeblock
(Drastically raises Special Attack when consumed by a Pokemon or Hybrid.)
Requires: 3 Bluk, Kelpsy, Cornn or Pamtre Berries. May be mixed and matched.
Success Rate: 70%, 80% or 90%, depending on how many different berries are used.
Chewy Pokeblock
(Drastically raises Special Defense when consumed by a Pokemon or Hybrid.)
Requires: 3 Wepear, Hondew, Rabuta or Durin Berries. May be mixed and matched.
Success Rate: 70%, 80% or 90%, depending on how many different berries are used.
Fizzy Pokeblock
(Drastically raises Speed when consumed by a Pokemon or Hybrid.)
Requires: 3 Nanab, Qualot, Magost, or Watmel Berries. May be mixed and matched.
Success Rate: 70%, 80% or 90%, depending on how many different berries are used.
Rainbow Pokeblock
(Allows a Pokemon to speak human languages when consumed.)
Requires: 1 Enigma Berry, 10 Snag Coins, 1 Snag Emblem
Success Rate: 70%
Alternate Recipe: 10 Snag Coins, and 1 each of: Zesty, Tart, Bland, Chewy and Fizzy Pokeblock
Success Rate: 80%
Shiny Pokeblock
(Causes a Pokemon or Hybrid to become shiny when consumed. Required for Hybrids to become shiny.)
Requires: 1 Starf Berry, 10 Snag Coins, 1 Snag Emblem
Success Rate: 70%
Alternate Recipe: 15 Snag Coins, and 7 Zesty, Tart, Bland, Chewy or Fizzy Pokeblocks. Pokeblocks may be mixed and matched.
Success Rate: 70%
Prism Pokeblock
(Causes a Pokemon or Hybrid to have a customized color scheme.)
Requires: 1 Shiny Pokeblock, 10 Snag Coins, 2 Snag Emblems
Success Rate: 80%
MEGA STONES
Key Stone
(Allows access to Mega Evolution when alchemized, without requiring the Test of Mastery.)
Requires: 1 Comet Shard or any 4 Color Shards (Red/Blue/Green/Yellow), 1 Mega Diploma, 3 Snag Emblems
Success Rate: 100%
[Special Note - All Mega Stones have a success rate of 80% and require: 25 Snag Coins, 3 Snag Emblems, and 1 Elemental Gem that matches the Mega Evolution's types.]
Abomasite
Required Gem: Ice or Grass Gem
Absolite
Required Gem: Dark Gem
Aerodactylite
Required Gem: Rock or Flying Gem
Aggronite
Required Gem: Steel Gem
Alakazite
Required Gem: Psychic Gem
Altarianite
Required Gem: Dragon or Fairy Gem
Ampharosite
Required Gem: Electric or Dragon Gem
Audinite
Required Gem: Normal or Fairy Gem
Banettite
Required Gem: Ghost Gem
Beedrillite
Required Gem: Bug or Poison Gem
Blastoisinite
Required Gem: Water Gem
Blazikenite
Required Gem: Fire or Fighting Gem
Cameruptite
Required Gem: Fire or Ground Gem
Charizardite X
Required Gem: Fire or Dragon Gem
Charizardite Y
Required Gem: Fire or Flying Gem
Diancite
Required Gem: Rock or Fairy Gem
Galladite
Required Gem: Psychic or Fighting Gem
Garchompite
Required Gem: Dragon or Ground Gem
Gardevoirite
Required Gem: Psychic or Fairy Gem
Gengarite
Required Gem: Ghost or Poison Gem
Glalitite
Required Gem: Ice Gem
Gyaradosite
Required Gem: Water or Dark Gem
Heracronite
Required Gem: Bug or Fighting Gem
Houndoominite
Required Gem: Fire or Dark Gem
Kangaskhanite
Required Gem: Normal Gem
Latiasite/Latiosite
Required Gem: Dragon or Psychic Gem
Loppunnite
Required Gem: Normal or Fighting Gem
Lucarionite
Required Gem: Steel or Fighting Gem
Manectite
Required Gem: Electric Gem
Mawilite
Required Gem: Steel or Fairy Gem
Medichamite
Required Gem: Psychic or Fighting Gem
Metagrossite
Required Gem: Steel or Psychic Gem
Pidgeotite
Required Gem: Normal or Flying Gem
Pinsirite
Required Gem: Bug or Flying Gem
Sablenite
Required Gem: Ghost or Dark Gem
Salamencite
Required Gem: Dragon or Flying Gem
Sceptilite
Required Gem: Grass or Dragon Gem
Scizorite
Required Gem: Steel or Bug Gem
Sharpedonite
Required Gem: Water or Dark Gem
Slowbronite
Required Gem: Water or Psychic Gem
Steelixite
Required Gem: Steel or Ground Gem
Swampertite
Required Gem: Water or Ground Gem
Tyranitarite
Required Gem: Rock or Dark Gem
Venusaurite
Required Gem: Grass or Poison Gem
Z-CRYSTALS
Sparkling Stone
(Allows access to Z-Moves and Z-Status Moves when alchemized, without requiring an Island Trial.)
Requires: 1 Comet Shard or any 4 Color Shards (Red/Blue/Green/Yellow), 1 Z-Writ, 3 Snag Emblems
Success Rate: 100%
[Special Note: All Z-Crystals have a success rate of 80%.]
Buginium Z
Requires: 5 Bug Gems, 20 Snag Coins, 1 Snag Emblem
Darkinium Z
Requires: 5 Dark Gems, 20 Snag Coins, 1 Snag Emblem
Dragonium Z
Requires: 5 Dragon Gems, 20 Snag Coins, 1 Snag Emblem
Electrium Z
Requires: 5 Electric Gems, 20 Snag Coins, 1 Snag Emblem
Fairium Z
Requires: 5 Electric Gems, 20 Snag Coins, 1 Snag Emblem
Fightinium Z
Requires: 5 Fighting Gems, 20 Snag Coins, 1 Snag Emblem
Firium Z
Requires: 5 Fire Gems, 20 Snag Coins, 1 Snag Emblem
Flyinium Z
Requires: 5 Flying Gems, 20 Snag Coins, 1 Snag Emblem
Ghostium Z
Requires: 5 Ghost Gems, 20 Snag Coins, 1 Snag Emblem
Grassium Z
Requires: 5 Grass Gem, 20 Snag Coins, 1 Snag Emblem
Groundium Z
Requires: 5 Ground Gems, 20 Snag Coins, 1 Snag Emblem
Icium Z
Requires: 5 Ice Gems, 20 Snag Coins, 1 Snag Emblem
Normalium Z
Requires: 5 Normal Gems, 20 Snag Coins, 1 Snag Emblem
Poisonium Z
Requires: 5 Poison Gems, 20 Snag Coins, 1 Snag Emblem
Psychium Z
Requires: 5 Psychic Gems, 20 Snag Coins, 1 Snag Emblem
Rockium Z
Requires: 5 Rock Gems, 20 Snag Coins, 1 Snag Emblem
Steelium Z
Requires: 5 Steel Gems, 20 Snag Coins, 1 Snag Emblem
Waterium Z
Requires: 5 Water Gems, 20 Snag Coins, 1 Snag Emblem
Pikanium Z
(Pikachu only. Must use Volt Tackle to activate Catastropika.)
Requires: 5 Electric Gems, 1 Light Ball, 20 Snag Coins, 1 Snag Emblem
Aloraichium Z
(Alolan Raichu only. Must use Thunderbolt to activate Stoked Sparksurfer.)
Requires: 5 Electric Gems, 1 Wave Incense, 20 Snag Coins, 1 Snag Emblem
Eevium Z
(Eevee only. Must use Last Resort to activate Extreme Evoboost.)
Requires: 20 Snag Coins, 1 Snag Emblem, and 10 Normal, Fire, Water, Electric, Psychic, Dark, Grass, Ice or Fairy Gems. Gems can be mixed and matched.
Decidium Z
(Decidueye only. Must use Spirit Shackle to activate Sinister Arrow Raid.)
Requires: 5 Ghost Gems, 1 Ring Target, 20 Snag Coins, 1 Snag Emblem
Incinium Z
(Incineroar only. Must use Darkest Lariat to activate Malicious Moonsault.)
Requires: 5 Dark Gems, 1 Muscle Band, 20 Snag Coins, 1 Snag Emblem
Primarium Z
(Primarina only. Must use Sparkling Aria to activate Oceanic Operetta.)
Requires: 5 Water Gems, 1 Metronome, 20 Snag Coins, 1 Snag Emblem
Kommonium Z
(Komm-o only. Must use Clanging Scales to activate Clanging Soulblaze.)
Requires: 5 Dragon Gems, 1 Dragon Fang, 20 Snag Coins, 1 Snag Emblem
Lycanium Z
(Lycanroc only, Midday or Midnight Form. Must use Stone Edge to activate Splintered Stormshards.)
Requires: 5 Rock Gems, 1 Hard Stone, 20 Snag Coins, 1 Snag Emblem
Mimikium Z
(Mimikyu only. Must use Play Rough to activate Let's Snuggle Forever.)
Requires: 5 Fairy Gems, 1 Spell Tag, 20 Snag Coins, 1 Snag Emblem.
Snorlium Z
(Snorlax only. Must use Giga Impact to activate Pulverizing Pancake.)
Requires: 5 Normal Gems, 1 Full Incense, 20 Snag Coins, 1 Snag Emblem
Mewnium Z
(Mew only. Must use Psychic to activate Genesis Supernova.)
Requires: 15 Psychic Gems, 1 Life Orb, 20 Snag Coins, 2 Snag Emblems
Marshadium Z
(Marshadow only. Must use Spectral Thief to activate Soul-Stealing 7-Star Strike.)
Requires: 10 Ghost Gems, 1 Expert Belt, 20 Snag Coins, 1 Snag Emblem
SNAG MACHINE UPGRADES
Wonder Launcher
(Allows X Items, Dire Hit, Guard Spec. and healing items to be converted into energy and fired at a Pokemon or Hybrid to help them in the heat of battle. Non-hybrids can input up to three of a single X Item and fire it in one shot, stacking the boosts.)
Requires: 1 Comet Shard, 1 Cell Battery, 15 Snag Coins, 1 Snag Emblem
Success Rate: 90%
Flip Shot
(Uses an Elemental Gem to invert type effectiveness for one attack. The Gem needed depends on the move being used. Cannot be used with Z-Moves.)
Requires: 1 Pearl String, 5 Snag Coins, 1 Snag Emblem, and 2 Berries of opposing types such as Passho [Water] and Occa [Fire] OR 1 Starf Berry.
Success Rate: 90%
Resistor
(Uses an Elemental Gem to fire a beam that reverts one Super Effective hit to neutral affinity, and can be self-used by Hybrids. The Gem needed depends on the oncoming attack.)
Requires: 1 Big Nugget, 1 Jaboca or Rowap Berry, 1 Kee or Maranga Berry, 5 Snag Coins, 1 Snag Emblem
Success Rate: 90%
Hyper Down
(Fires a soothing blast of energy that calms Shadow Pokemon, reducing their Hyper Meter by five points. Can only be used once per Mission or Team Mission, and becomes useless if the Shadow Pokemon has already entered Hyper Mode.)
Requires: 1 Balm Mushroom, 2 Vivid Scents, 5 Snag Coins, 1 Snag Emblem
Success Rate: 90%
Immunizer
(Uses Scents to create a field of energy that keeps the Shadow Virus at bay, preventing infection to Pokemon within a five yard radius from the user. Joy, Excite and Vivid Scents used this way work for 5, 10 and 15 minutes respectively, as perceived by the character.)
Requires: 1 Balm Mushroom, 5 Snag Coins, 1 Snag Emblem, and 1 Cheri, Chesto, Pecha, Rawst, Aspear and Persim Berry. Lum Berries can be used in place of any of the six berries.
Success Rate: 90%
Snag Lure
(Safari Contests only. Allows better odds of attracting a certain Pokemon within them by using a special beacon, powered by Elemental Gems and Berries. Usage of the Pokemon Beacon must be declared, as well as a given range of twenty numbers [1-20, 21-40, 18-37, etc.]. If the randomly generated number is within the declared range, then your desired Pokemon will appear. If not, then whatever would normally appears will be encountered instead. Types for berry input are the same as Natural Gift's, found here. May only be used three times per Safari Contest.)
Requires: 1 Pearl, Stardust and Nugget, 10 Snag Coins, 1 Snag Emblem
Success Rate: 80%
Dyna Beacon
(Uses the stored power of a Wishing Star to create an artificial and temporary Power Spot at the location of the Snag Machine enabling Dynamaxing. The Snag Machine wielder and Dynamaxed Pokemon are confined to the area of the resulting Dynamax storm. Once used the Dyna Beacon requires a full twenty-four hours to recharge. Dyna Beacon has a fifteen minute time limit.)
Requires: 1x Comet Shard or any 4 Color Shards (Red/Blue/Green/Yellow), 1x Wishing Star, 3x Snag Emblems
Success Rate: 100%
MISCELLANEOUS
Expansion Suit
(Usable only by non-channeling humans. Gives the wearly slightly enhanced reflexes, as well as SNAG features integrated into the helmet and a direct link to GRAY. Upgrades will come at a later date, and the Zapdos Heart Core will require a special mission to acquire.)
Requires: 1 Comet Shard, 1 Zapdos Heart Core, 100 Snag Coins, 5 Snag Emblems
Success Rate: 100%
Ability Capsule
(Allows a Pokemon to access two of their Abilities and swap between them outside of Missions/Team Missions. Useless on Hybrids or if the Pokemon has only one Ability.)
Requires: 1 Star Piece or 2 Stardusts, 3 Snag Coins
Success Rate: 80%
Tri-Color Flute
(A flute based on a style of glass flute made popular in Hoenn. Can be used twice per Mission or Team Mission to heal a Pokemon from Confusion, Infatuation and Sleep.)
Requires: 1 Fire, Water and Electric Gem, 10 Snag Coins, 1 Snag Emblem
Success Rate: 80%
Mystery Sack
(A strange sack made as the result of many a failed alchemy attempt. Grants a random item, to be determined by the Administration. 1 Mystery Pebble is given every time an alchemy attempt fails.)
Requires: 3 Mystery Pebbles
Success Rate: 100%
Stardust
Requires: 1 Star Piece, 5 Snag Coins. Makes 3 Stardusts.
Success Rate: 100%
Star Piece
Requires: 3 Stardusts, 2 Snag Coins
Success Rate: 90%
Alternate Recipe: 1 Comet Shard, 5 Snag Coins. Makes 3 Star Pieces.
Success Rate: 90%
Comet Shard
Requires: 3 Star Pieces, 3 Snag Coins
Success Rate: 90%
Nugget
Requires: 1 Big Nugget, 5 Snag Coins. Makes 3 Nuggets.
Success Rate: 100%
Big Nugget
Requires: 3 Nuggets, 2 Snag Coins
Success Rate: 90%
Pearl
Requires: 1 Big Pearl, 5 Snag Coins. Makes 3 Pearls.
Success Rate: 100%
Big Pearl
Requires: 3 Pearls, 2 Snag Coins
Success Rate: 90%
Alternate Recipe: 1 Pearl String, 5 Snag Coins. Makes 2 Big Pearls.
Success Rate: 90%
Pearl String
Requires: 2 Big Pearls, 3 Snag Coins
Success Rate: 80%
Tiny Mushroom
Requires: 1 Big Mushroom, 5 Snag Coins. Makes 3 Tiny Mushrooms.
Success Rate: 100%
Big Mushroom
Requires: 3 Tiny Mushrooms, 2 Snag Coins
Success Rate: 90%
Alternate Recipe: 1 Balm Mushroom, 5 Snag Coins. Makes 2 Big Mushrooms.
Success Rate: 90%
Balm Mushroom
Requires: 2 Big Mushrooms, 3 Snag Coins
Success Rate: 80%
Rare Candy
Requires: Any individual three of the following: Balm Mushroom, Pearl String, Big Nugget, Comet Shard, 10 Snag Coins
Success Rate: 70%