Also trying to adapt a 4e build to 3.5 so i can have options. Any help?
Quote:
Asher Mac Daibhéid, level 1
Human, Rogue
Build: Brawny Rogue
Rogue Tactics: Brutal Scoundrel
Background: Geography - Forest (Perception class skill)
FINAL ABILITY SCORES
Str 16, Con 13, Dex 16, Int 11, Wis 10, Cha 10.
STARTING ABILITY SCORES
Str 16, Con 13, Dex 16, Int 11, Wis 10, Cha 8.
AC: 15 Fort: 14 Reflex: 16 Will: 11
HP: 25 Surges: 7 Surge Value: 6
TRAINED SKILLS
Acrobatics +8, Stealth +8, Thievery +8, Athletics +8, Insight +5, Streetwise +5, Perception +5, Dungeoneering +5
UNTRAINED SKILLS
Arcana, Bluff, Diplomacy, Endurance +1, Heal, History, Intimidate, Nature, Religion
FEATS
Human: Blade Opportunist
Level 1: Skill Training (Dungeoneering)
(next available feats will be Tribal - Watchful Owl and Double Sword)
POWERS
Bonus At-Will Power: Duelist's Flurry
Rogue at-will 1: Clever Strike
Rogue at-will 1: Deft Strike
Rogue encounter 1: Fox's Gambit
Rogue daily 1: Press the Advantage
ITEMS
Leather Armor, Short sword (2), Dagger
Human, Rogue
Build: Brawny Rogue
Rogue Tactics: Brutal Scoundrel
Background: Geography - Forest (Perception class skill)
FINAL ABILITY SCORES
Str 16, Con 13, Dex 16, Int 11, Wis 10, Cha 10.
STARTING ABILITY SCORES
Str 16, Con 13, Dex 16, Int 11, Wis 10, Cha 8.
AC: 15 Fort: 14 Reflex: 16 Will: 11
HP: 25 Surges: 7 Surge Value: 6
TRAINED SKILLS
Acrobatics +8, Stealth +8, Thievery +8, Athletics +8, Insight +5, Streetwise +5, Perception +5, Dungeoneering +5
UNTRAINED SKILLS
Arcana, Bluff, Diplomacy, Endurance +1, Heal, History, Intimidate, Nature, Religion
FEATS
Human: Blade Opportunist
Level 1: Skill Training (Dungeoneering)
(next available feats will be Tribal - Watchful Owl and Double Sword)
POWERS
Bonus At-Will Power: Duelist's Flurry
Rogue at-will 1: Clever Strike
Rogue at-will 1: Deft Strike
Rogue encounter 1: Fox's Gambit
Rogue daily 1: Press the Advantage
ITEMS
Leather Armor, Short sword (2), Dagger
ADJUSTED FOR BALANCE
Quote:
Asher Mac Daibhéid, level 1
Human, Rogue
Build: Brawny Rogue
Rogue Tactics: Brutal Scoundrel
Background: Geography - Forest (Perception class skill)
FINAL ABILITY SCORES
Str 12, Con 13, Dex 15, Int 13, Wis 13, Cha 14.
STARTING ABILITY SCORES
Str 12, Con 13, Dex 15, Int 13, Wis 13, Cha 12.
AC: 14 Fort: 12 Reflex: 15 Will: 13
HP: 25 Surges: 7 Surge Value: 6
TRAINED SKILLS
Acrobatics +7, Stealth +7, Thievery +7, Athletics +6, Insight +6, Streetwise +7, Perception +6, Dungeoneering +6
UNTRAINED SKILLS
Arcana +1, Bluff +2, Diplomacy +2, Endurance +1, Heal +1, History +1, Intimidate +2, Nature +1, Religion +1
FEATS
Human: Blade Opportunist
Level 1: Skill Training (Dungeoneering)
(Future feats include Tribal - Watchful Owl and Double Blade)
POWERS
Bonus At-Will Power: Duelist's Flurry
Rogue at-will 1: Clever Strike
Rogue at-will 1: Deft Strike
Rogue encounter 1: Fox's Gambit
Rogue daily 1: Press the Advantage
http://s.cdn.gaiaonline.com/images/template/button/submit_submit.gif
ITEMS
Leather Armor, Short sword (2), Dagger, Thieves' Tools
Human, Rogue
Build: Brawny Rogue
Rogue Tactics: Brutal Scoundrel
Background: Geography - Forest (Perception class skill)
FINAL ABILITY SCORES
Str 12, Con 13, Dex 15, Int 13, Wis 13, Cha 14.
STARTING ABILITY SCORES
Str 12, Con 13, Dex 15, Int 13, Wis 13, Cha 12.
AC: 14 Fort: 12 Reflex: 15 Will: 13
HP: 25 Surges: 7 Surge Value: 6
TRAINED SKILLS
Acrobatics +7, Stealth +7, Thievery +7, Athletics +6, Insight +6, Streetwise +7, Perception +6, Dungeoneering +6
UNTRAINED SKILLS
Arcana +1, Bluff +2, Diplomacy +2, Endurance +1, Heal +1, History +1, Intimidate +2, Nature +1, Religion +1
FEATS
Human: Blade Opportunist
Level 1: Skill Training (Dungeoneering)
(Future feats include Tribal - Watchful Owl and Double Blade)
POWERS
Bonus At-Will Power: Duelist's Flurry
Rogue at-will 1: Clever Strike
Rogue at-will 1: Deft Strike
Rogue encounter 1: Fox's Gambit
Rogue daily 1: Press the Advantage
http://s.cdn.gaiaonline.com/images/template/button/submit_submit.gif
ITEMS
Leather Armor, Short sword (2), Dagger, Thieves' Tools